binbow 410 Report post Posted February 24, 2015 TDU2 VehiclePropertyEditor: Ver3.5.1.8 released. I reverted public version to ver 3.5.1.8. Ver3.5.1.9 released yesterday canceled because it turned out that I made a bug in "export all items to CSV" function. Changes - ver3.5.1.8 Fixed: An error that "db_data.dec file is missing" occured. FIxed: Brand name change function was not working properly. Changes histry Changes - ver3.5.1.7 Fixed: Bug that minus (-) value can not be entered. Changes - ver3.5.1.6 Fixed: Bugs where editing on tire, rim, brand name was not functioning properly. Fixed: Suppressed the potential to rise the error "Another application is using db_data.dec" as much as possible. Other, minor bug modification Changes - ver3.5.1.4 Fix: When importing "_tireDB.csv" an error message dialog rise. Fix: The brand name editor in "Name" tab page was not working properly. Changes - ver3.5.1.3 Fix: When loading specific vehicle data, there was a bug in which an error "No Unicode mapping ..." was displayed. Changes - ver3.5.1.2 Fix: The error dialog box "Not enough space" error is no longer displayed. - If an "insufficient space" error occurs, a log file is generated indicating the point at which the error occurred. Note: If an "insufficient space" error occurs, try re-importing by referring to the log, shortening the character string length, etc. If it is the same length or shorter than the length of the original string, you can reliably import it. Also, the map of the space for the string is refreshed each time vpe is started. If an error occurs, restarting vpe and re-importing may fix the error. Changes - ver3.5.1.1Fixed: Suppressed unnecessary "Not enough spaces.." error. Note: There are the following problems in this version. If you import csv generated when using different generations of db_data.cpr, "Not enough spaces.." errors are more likely to occur. For example, when importing csv generated in up04 when running "v34b16 system", "Not enough spaces" error occurs. If "Not enough spaces" error occurs, please stop the process of tdu2vpe by Task Manager. (Although you can quit tdu2vpe by clicking the OK button several hundred times.) Changes - ver3.5.1.0 New: The following items can be exported to CSV file. In addition, it is now possible to read and reflect those edited CSV files. - All items concerning the performance of the vehicle - Tire / rim combination - Interior and exterior colors - Placing the vehicle in the dealer Changes - ver3.5.0.8 Fixed: A bug that rewrites the value of gravity center height. Changes - ver3.5.0.7 The following was added: - Chart for speed vs rpm per gear ratio. - Display for the estimated maximum speed after changing the gear ratio and the predicted value of 0 - 100km / h time. Fixed: Some minor bugs. Note: The above values are rather rough values, and in reality there may be big differences. Please be aware. Changes - ver3.5.0.5Fixed: The phenomenon that the display of model name garbled. Notation like "R34 GT - R Nür" has become possible. Special thanks: As for color change, information from mitkop81 has become very helpful. Changes - ver3.5.0.3 New: Changes related to car body color and indoor color are now available. Fixed: Reexamined the code that may be dependent on the Windows version. Others: "IniLdr.exe" which was included in the old version is no longer needed. Changes - ver3.3.0.5 Fixed: The bug by which a vehicle name and data are overwritten without intending. .When you work such as the following, there was a bug in which the vehicle name and the data is overwritten. .Load data "Audi TTRS Roadstar" - Change vehicle list to "Audi S3" - Click the "Apply" button --- Then S3 is overwritten by TTRS. Cahnges - ver3.3.0.4 Fixed: Access violation error had occurred in a particular vehicle. - If not find assigned rim, VPE will look for the unused Car-ID, and register the rim set to the database automatically. Cahnges - ver3.3.0.1 Fixed: an error occurs when loaded unreleased vehicle data. Cganges - ver3.3.0.0 It has become possible to assign a plurality of rims. Like other normal vehicle, you can select the rim at the time of purchase, it was able to or replace the rim in the tuning shop. Download link: TDU2VPE_ver3.5.1.8.zip Requirement: - TDUdec.exe; This tool change the db_data.cpr. So, this tool calls TDUDEC.EXE inside the program. Therefore, you must have tdudec.exe. You can download tdudec.exe from here: Luigi Auriemma - V34 build 16 or later based unpacked game files. Screen shot: Installation: Place TDU2VPE.EXE a suitable folder after extract the zip. Important; It is desirable to copy all files to the newly created folder outside of "Program Files" or "Program Files (x86)". Older version user, it is necessary to overwrite the TDU2VPE.exe. Before Use: Please specify the location of TestDrive2.EXE and TDUdec.exe at the "Setup" tab page before use. After you have finished filling the respective folder name, please press the "Done,Save" button. The program will restart with the new configuration. Usage: - Read Vehicle data: In the section of "Target vehicle", select the Vehicle, to read the data by pressing the "Load" button. The current value is displayed in the column "Setting". - Edit a data: Enter a new value to "Modify to" column. - Apply new value to db_data.cpr: Press the "Apply" button. - Export/Inport: By pressing the "Export" button, you will be able to Export the data of the vehicle that is currently loaded. The Export data can be read at any time by pressing the Import button. This feature may used to make a backup for the specific vehicle data. - Copy/Paste: By pressing the Copy button, you will be able to temporarily store the value of the page you are currently viewing. By pressing a button Paste, the value is copied to the edit field if Saved value of the page. Copy and Paste is performed for each page. And last stored value of each page is saved until the end of the tool. If you use this feature, for example, you can work easily, such as to change the physical size of the vehicle to the same value as the other vehicle. About changing the color: Important points: After adding / modifying colors, please do the process of placing the vehicle newly in the dealer. If the vehicle has already been registered, please delete it once and register again. Edit the color name: - Click on the color name on the color list. - Edit name in edit box. - Click the "Done" button. Remove the color: - Click on the color name on the color list. - Click "Remove" button. [ATTACH]28153[/ATTACH] Add new color: - Change "offset" on the "Add color" panel and find the color you want to add. - Click "Add" button. [ATTACH]28154[/ATTACH] You can also select a color on the color list by clicking "Open Color DB viewer". - Click the color you want to add on the list and click on "Use selected" to fill that color in the Color name field on the "Add Color" panel. [ATTACH]28155[/ATTACH] About changing the tire size; The combination of a large number of tire and the rim is built into the game. If you want to change the tire size, it is more easy to use by selecting the appropriate combination from among its combination. You can also change the tire size by changing yourself, such as rim size in combination. The diameter of the tire I can be calculated by the following formula. (Tire Width)*(Tire profile)*2 + (Rim diameter) Here, the "Tire profile" is tire aspect ratio. How to add new Rim set: When you click the ADD button, the Rim list will open. After selecting the appropriate set of rims, to add onto the list of VPE click the "Add this combination" button or double-click on the list. There are unused rim, the vehicle ID to which they are assigned is indicated by negative numbers. Since they are not in use, it seems to affect risk is not in the other vehicle. So, I think that they are suitable for use in MOD. Removing assigned rim set: Click "Remove" button. Deleted rim set is assigned to the vehicle id 999. [ATTACH]26886[/ATTACH][ATTACH]26887[/ATTACH] Basis of how to add a vehicle to the new slot: After editing desired items, on the "Miscellaneous" page .. 1. Set the file name. These file names will be the basis for the file name of the sound, 3d models and HUD. For example, if you write "z4", file names such as "z4.bnk", "z4_i.bnk","z4_med.bnk" and "z4_high.bnk" will be generated. 2. Put a check mark in the flag "isValidPC" If you forget this, it will not be displayed on dealer shop. 3. Re-set the combination of ID number if necessary. 4. Click "Apply" button to complete all changes, ant then quit tdu2vpe.exe once. After that, restart tdu2vpe.exe. Then.. 5. Load vehivle data want to change assignment of the dealer slot. 6. Open the "Dealership" page.., After selecting a dealer, put a check mark in the empty slot. 7. Click on the "Add the current vehicle .." button. 8. Finally, click on the "Apply" button. If you forgot to press this button, all of the changes will not be reflected in the database. About brand name change: Brand of vehicle can be changed using brand selector. If the brand not be listed in the brand selector, use "Brand name editor". Using the brand name editing function, you can redefine the unnecessary brand name as the desired brand name. Once you redefine the brand name, it will be able to be treated as a normal brand from the next. Caution! Change of brand name by this feature will affect all vehicles. How to set a sticker file name: Using tdu2vpe; - Open the tab page by following the "Miscellaneous"-"Sensitive data"-"file name definition". - Write the file name to the column "sticker file name". - Click "Apply" button. Prepare a file for the sticker; - File must be a file format of xx.2db. You can convert dds-2db format using Knyazev's TDUMT II - Texture Tools [v0.3] - Put xx.2db file to the folder "TDU2 root folder\ Euro\Bnk\scenarics\stickers" Note: - If you put a sticker in this technique, the same sticker to all vehicles of the same model is attached. About using the "Unreleased vehicle": -For the speed limitation 69km/h: Open the Misc-All items, please set the values of the following three items. traction_control --> 1 (0 or 1) TC_SlipRatioHypersport --> -1 TC_SlipRatioSecure --> -1 TC_SlipRatioSport --> 0.1 -For the matter by which a brake doesn't work. Open the Brake performance, please set the value for each item of "Brake slip ratio". The value which should be set consult the value of the other normal vehicles. Trial and error might be necessary. It should be noted that part of the unreleased vehicle there is a case in the above matters is not required. By clicking the "Unreleased" button appears in the upper right corner of the model name field, it is possible to automatically set the minimum necessary items above. Note: - To restore the db_data.cpr, open "Other command" in "Setting" page, there is a button to restore the DB. Then restore all the settings back to the initial 5 mmjsalsero, vipb, DonnieBrasco and 2 others reacted to this Quote Share this post Link to post Share on other sites
Minime891 1,828 Report post Posted February 24, 2015 Great work :D 4 tduchicken, F12Berlinetta, binbow and 1 other reacted to this Quote Share this post Link to post Share on other sites
binbow 410 Report post Posted February 24, 2015 Great work :D Thank you so much. About a tire size; Is on the memory has been loaded changed values, but in fact the value does not seem to be reflected. As soon as new knowledge is obtained, I will fix. 4 StarGT, mitkop81, tduchicken and 1 other reacted to this Quote Share this post Link to post Share on other sites
blyingling 0 Report post Posted February 24, 2015 really good job binbow. This has enabled me to enjoy TDU2 that much more. I can now use all the cars for races (C2,C1,B2) by changing class and editing stats to fit the categories. I like diversity in my games, so this truly makes it much more enjoyable for me. Thanks again. I do have a question. Do you know what the impact is of each stat upon the cars. I am ignorant when it comes to this and do some "guess work" when I want to make a car accelerate more or have more grip. If you have a guide about the functionality and it's affect, that would be very useful. Thanks again. Quote Share this post Link to post Share on other sites
Ferrari F50 101 Report post Posted February 24, 2015 Awesome work. :clap: Thanks. :thumbsup: 2 tduchicken and StarGT reacted to this Quote Share this post Link to post Share on other sites
CB7Hero 4 Report post Posted February 25, 2015 Dude, I so knew you were going to improve the old one!!!!! Awesome job dude!!!!!!! 1 tduchicken reacted to this Quote Share this post Link to post Share on other sites
binbow 410 Report post Posted February 25, 2015 Guys, thank you for your comment.:) If you find a useful parameter, please let us know. @blyingling About grip performance; There are many factors affecting to the grip, such as suspension dampers, anti-roll bar, the weight, and a center-of-gravity position.There is no best setting to anyone. You can only find the combination of values of preference on their own.;) 2 Ferrari F50 and tduchicken reacted to this Quote Share this post Link to post Share on other sites
mitkop81 704 Report post Posted February 25, 2015 Thank you so much. About a tire size; Is on the memory has been loaded changed values, but in fact the value does not seem to be reflected. As soon as new knowledge is obtained, I will fix. Binbow i know where is real data that change size of tires but im not sure are you can add this parametters to the tool because tyre size is at the too different position of the table of database at hex workshop. I will try to explain you with pictures and real examples this evening. I hope that this can help you and is to be possible to be added at the program. 3 tduchicken, StarGT and Ferrari F50 reacted to this Quote Share this post Link to post Share on other sites
binbow 410 Report post Posted February 25, 2015 Binbow i know where is real data that change size of tires but im not sure are you can add this parametters to the tool because tyre size is at the too different position of the table of database at hex workshop. I will try to explain you with pictures and real examples this evening. I hope that this can help you and is to be possible to be added at the program. Ohh!! it's nice information. I think that it probably can be read in the tool.:) 1 Ferrari F50 reacted to this Quote Share this post Link to post Share on other sites
Ferrari F50 101 Report post Posted February 27, 2015 I think I find a bug. :( When I change any brand to Ferrari in the name editor, it will change to Bristol in the game and all the Ferrari change also to Porsche. :confused: Can you check it please? Thanks. Quote Share this post Link to post Share on other sites
binbow 410 Report post Posted February 27, 2015 I think I find a bug. :( When I change any brand to Ferrari in the name editor, it will change to Bristol in the game and all the Ferrari change also to Porsche. :confused: Can you check it please? Thanks. Thank you for the report. But I could not reproduce the problem on my site. Which vehicle did you tried to change to Ferrari? Could you please show me about detail? Apart from that, there is a bug that changing to "Ferrari" becomes it to "Dino (Ferrari)". This problem only on tdu2vpe. Is in the game to be displayed correctly. For this I am considering the bug fixes of way. Quote Share this post Link to post Share on other sites
Ferrari F50 101 Report post Posted February 27, 2015 Thank you for the report. But I could not reproduce the problem on my site. Which vehicle did you tried to change to Ferrari? Could you please show me about detail? Apart from that, there is a bug that changing to "Ferrari" becomes it to "Dino (Ferrari)". This problem only on tdu2vpe. Is in the game to be displayed correctly. For this I am considering the bug fixes of way. The first vehicle I tried to change to Ferrari was the Pagani Zonda F, but then I test also with others vehicles and I had the same bug. I Install the AUTOPACK 1.0.0 beta made by mitkop81 and maybe the Pack conflicts with your editor. Quote Share this post Link to post Share on other sites
binbow 410 Report post Posted February 27, 2015 I Install the AUTOPACK 1.0.0 beta made by mitkop81 and maybe the Pack conflicts with your editor. Ah,, that's why. It does not correspond to the AUTOPACK 1.0.0 beta. Future by modifying the TDU2DBCarList.xml, it is expected to be adapted. 3 Neddo, StarGT and Ferrari F50 reacted to this Quote Share this post Link to post Share on other sites
binbow 410 Report post Posted March 8, 2015 WIP: TDU2vPE ver1.2 By information from mitkop81, it is now possible to change the tire size. :happyroll: Big thanks to mitkop81. Please try if you like. Download link; http://www.mediafire.com/download/nf7mg391sef9chh/TDU2VPE_v12_WIP.zip Note; This version might copy/paste and import/export does not work properly. [screen shot] [ATTACH]22720[/ATTACH] About changing the tire size; The combination of a large number of tire and the rim is built into the game. If you want to change the tire size, it is more easy to use by selecting the appropriate combination from among its combination. You can also change the tire size by changing yourself, such as rim size in combination. The diameter of the tire I can be calculated by the following formula. Tire radius = (Tire Width)*(Tire profile)*2 + (Rim diameter) Here, the "Tire profile" is tire aspect ratio. 5 -=[(ELVIS)]=-, F12Berlinetta, Ferrari F50 and 2 others reacted to this Quote Share this post Link to post Share on other sites
mitkop81 704 Report post Posted March 8, 2015 By information from mitkop81, it is now possible to change the tire size. :happyroll: Big thanks to mitkop81. Please try if you like. Download link; http://www.mediafire.com/download/nf7mg391sef9chh/TDU2VPE_v12_WIP.zip Note; This version might copy/paste and import/export does not work properly. [screen shot] [ATTACH=CONFIG]22720[/ATTACH] About changing the tire size; The combination of a large number of tire and the rim is built into the game. If you want to change the tire size, it is more easy to use by selecting the appropriate combination from among its combination. You can also change the tire size by changing yourself, such as rim size in combination. The diameter of the tire I can be calculated by the following formula. Tire radius = (Tire Width)*(Tire profile)*2 + (Rim diameter) Here, the "Tire profile" is tire aspect ratio. Man im glad to see that you succeeded to add this info at your tool. Well done :). 1 Ferrari F50 reacted to this Quote Share this post Link to post Share on other sites
AmMoNiaK 0 Report post Posted March 9, 2015 Hi, thanks for the tool, it's very useful ! I have just one problem with it : i can't change the number of turbos (I tried on a Mitsubishi Evo which replace the Aston martin V12 Vantage, the original Aston does not have a turbo contrary to the Mitsubishi). Do you have any idea about that plz ? Quote Share this post Link to post Share on other sites
binbow 410 Report post Posted March 9, 2015 Hi, thanks for the tool, it's very useful ! I have just one problem with it : i can't change the number of turbos (I tried on a Mitsubishi Evo which replace the Aston martin V12 Vantage, the original Aston does not have a turbo contrary to the Mitsubishi). Do you have any idea about that plz ? Thank you for the report. :nods:I confirmed it. I will fix it in release version. 1 Ferrari F50 reacted to this Quote Share this post Link to post Share on other sites
AmMoNiaK 0 Report post Posted March 9, 2015 I have found a way to solve that : you have to go in "Miscellaneous", open "ALL items", look for the item called "numOfTurbo", choose the value you want and then click on "Write to Data Buffer" and it works. Quote Share this post Link to post Share on other sites
binbow 410 Report post Posted March 9, 2015 I have found a way to solve that : you have to go in "Miscellaneous", open "ALL items", look for the item called "numOfTurbo", choose the value you want and then click on "Write to Data Buffer" and it works. :clap: Quote Share this post Link to post Share on other sites
kamil 1945 35 Report post Posted March 16, 2015 "binbow" what u think about bike editor from game and more unrelased car i find more car and this work but i dont know how change place in car salon what u think abot this ? Quote Share this post Link to post Share on other sites
binbow 410 Report post Posted March 17, 2015 "binbow" what u think about bike editor from game and more unrelased car i find more car and this work but i dont know how change place in car salon what u think abot this ? I'm sorry, I do not have a motivation for now with respect to bike. New additions to the vehicle salon, I think will be able to support in the next release. :para: maybe.... Quote Share this post Link to post Share on other sites
-=[(ELVIS)]=- 85 Report post Posted March 22, 2015 =-']Very nice helpfull Tool binbow great job +rep ;) :clap: But i have a little question. Can i change somehow the tire thickness? :hmmh: I want big rims but not big wheels:cool: Is there any solution for it? :) I have still a Question binbow. ;) Can we expect in a Future update that the Camera is working too? :hmmm: IK works already. :) Quote Share this post Link to post Share on other sites
binbow 410 Report post Posted March 22, 2015 =-;570651']I have still a Question binbow. ;) Can we expect in a Future update that the Camera is working too? :hmmm: IK works already. :) I also wanted to somehow it, but the camera seems hard. :( Quote Share this post Link to post Share on other sites
-=[(ELVIS)]=- 85 Report post Posted March 22, 2015 Np i was just asking. ;) Quote Share this post Link to post Share on other sites
wagnerpsc 17 Report post Posted March 22, 2015 nice one,can't figure out how the rim/tire size thing works but still awesome Quote Share this post Link to post Share on other sites