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Live for Speed, Graphics Progress Report


sti228
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Hello Racers,

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We have been working on graphics most of the time since early 2017 and we can now show you some of the results. You will instantly notice the the new detailed shadows and shine on the road surfaces. Looking around, you will start to see that many more surfaces have some sort of shine level.

 

In this update we will show you some pictures of Blackwood. As a track that was recently updated, it didn't need many changes other than new textures and settings for the new lighting system. Some other tracks have had more extensive updates and we plan to show you some of those in a few weeks.

 

Read the whole report and see more screenshots on the Graphics Progress Report: Blackwood page.

 

- LFS Developers

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  • 1 month later...

Graphics Progress Report: Rockingham

 

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Hello Racers,

 

In the August progress report we talked about the new shadows and lighting system and showed pictures of the updates on the Blackwood track.

 

This month you can see some screenshots of the Rockingham track, including real vs virtual comparisons, and a few pictures of shadows working with moving objects and the layout editor.

 

Read the whole report on the Graphics Progress Report: Rockingham page.

 

- LFS Developers

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Graphics Progress Report: Aston

 

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Hello Racers,

 

In the August and September progress reports we talked about the new shadows and lighting system and showed pictures of the updates on the Blackwood and Rockingham tracks. All our tracks must be updated to use the new lighting system and some older tracks need more changes to bring them up to date. Aston is one of them and is the subject of this month's report. Eric has made various adjustments to the track and tightened some of the bends while keeping the original flow. We hope you enjoy the pictures!

 

Comparisons (by Degats): https://www.lfs.net/forum/post/1942047#post1942047

Check out the report here: https://www.lfs.net/report-oct2018-as

Discuss here: https://www.lfs.net/forum/thread/92748

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