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stadium2410
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Posts posted by stadium2410
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:dance:
Hey Great!!! It really looks like where I live.
But may I recommend not to use so much Pines, Here in tropical places we don't see as much Pines; Other than that It looks Awesome...
:dance:
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You are not putting the real 2040 kerb weight... you have 1300kg.... take a look
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Ill be posting the physics soon.... Ive got it almost spot on.... But may I say I used the diesel specs, so top speed of 160kph = 100mph (more or less) 0-60 13 sec aproxx.... SO Later Ill post it in the physics section...
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I would like to eliminate the Fog... I live in a tropical country and thatz not common... Is there a way pleazzzeeee..... I like Ur mod but its just that bit....
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This is just Great!! One of my favorite cars, Cheers and Kudos.... Continue jejeje just great!!
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I did the physics for the E 350 CDI, I can post them.... 0-(100-kph/60mph):7.5 (0-160/0-100):about 16-17 seconds (Theres a Youtube video that shows thats the actual time) Top Speed: 255. And a little more hard ride than the petrol or gas one... And with the new Diesel sound mod its cool to have the torque of a Diesel.... But may I say Its not a Flyer... Its not that fast.... like the lexus...
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Is there a way that someone can tint the windows?... Like dark black..... Sorry if off-topic but this isthe fastest way to get an answer
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Remeber that it has to be accurate, but the feel of the car with other settings lacks of realism.... If U put don't the torque balance to the front, the front wheel dont stick to the ground like the real car does.
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as no one is so kind to make the patch, i'm posting screenshots from the PE so everybody can make the modifications.
-- OLD IMAGE REMOVED (imageshack) --
-- OLD IMAGE REMOVED (imageshack) --
The weight of the car isn't 1888, its 2041;
And the RPM are 6000.
that affects the performance.
Sorry, but this is constructive criticism.
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I found your physics very good, even better than what I had done. But the handling i found it twitchy and I felt the car too light (It's a heavy car), And I understand what U say the corners U may think its understeering but it's because Ur doing like 140kph o 160kph(85-100mph), this is the handling I came up with, the drag coef its the real one if U have the one with the spoiler up.
Know I feel the car nice and planted to the ground (like a heavy, but perfect handling Veyron should be). And remember that I tried driving it like a RWD car, its not, so U have to drive it like a 4wd...
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How can I put my camera up that high?
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Anything we can do with the Camera? the speedo is nice?
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Any SOund? Like a Twin Turbo Diesel? jajaja Or the V8 Petrol?
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I DId it... I looked a little around and changed little things and ended up with this code
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<configSections>
<sectionGroup name="userSettings" type="System.Configuration.UserSettingsGroup, System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" >
<section name="TDUeditor.Properties.Settings" type="System.Configuration.ClientSettingsSection, System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" allowExeDefinition="MachineToLocalUser" requirePermission="false" />
</sectionGroup>
</configSections>
<connectionStrings>
<add name="TDUeditor.Properties.Settings.carDataConnectionString"
connectionString="Provider=Microsoft.Jet.OleDb.4.0;Data Source=C:\Users\Admin\Documents\Downloads\TDUPE\carData.mdb;Persist Security Info=True"
providerName="System.Data.OleDb" />
</connectionStrings>
<userSettings>
<TDUeditor.Properties.Settings>
<setting name="locality" serializeAs="String">
<value>US</value>
</setting>
<setting name="tdupath" serializeAs="String">
<value>E:\Games\Test Drive Unlimited</value>
</setting>
</TDUeditor.Properties.Settings>
</userSettings>
</configuration>
thanks!!!!
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I have this <?xml version="1.0" encoding="utf-8" ?>
<configuration>
<configSections>
<sectionGroup name="userSettings" type="System.Configuration.UserSettingsGroup, System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" >
<section name="TDUeditor.Properties.Settings" type="System.Configuration.ClientSettingsSection, System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" allowExeDefinition="MachineToLocalUser" requirePermission="false" />
</sectionGroup>
</configSections>
<connectionStrings>
<add name="TDUeditor.Properties.Settings.carDataConnectionString"
connectionString="Provider=Microsoft.Jet.OLEDB.4.0;Data Source=C:\Users\Admin\Documents\Downloads\TDUPE\carData.mdb;Persist Security Info=True"
providerName="System.Data.OleDb" />
</connectionStrings>
<userSettings>
<TDUeditor.Properties.Settings>
<setting name="locality" serializeAs="String">
<value>US</value>
</setting>
<setting name="tdupath" serializeAs="String">
<value />
</setting>
</TDUeditor.Properties.Settings>
</userSettings>
</configuration>
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did that and nothing... As U can see my TDU folder is at a partition...
E:\Games\Test Drive Unlimited
And my TDUPE is at:
C:\Users\Admin\Documents\Downloads\TDUPE
How should I conf the TDUeditor.exe.conf?
Maybe is that.....
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This is the error....
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at TDUeditor.Form1.Form1_Load(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at ComponentFactory.Krypton.Toolkit.KryptonForm.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at ComponentFactory.Krypton.Toolkit.VisualForm.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
TDUeditor
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///E:/Games/Test%20Drive%20Unlimited/TDUeditor.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
ComponentFactory.Krypton.Toolkit
Assembly Version: 4.1.1.0
Win32 Version: 4.1.1.0
CodeBase: file:///E:/Games/Test%20Drive%20Unlimited/ComponentFactory.Krypton.Toolkit.DLL
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Data
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_32/System.Data/2.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Data.DataSetExtensions
Assembly Version: 3.5.0.0
Win32 Version: 3.5.30729.4926 built by: NetFXw7
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Data.DataSetExtensions/3.5.0.0__b77a5c561934e089/System.Data.DataSetExtensions.dll
----------------------------------------
System.Core
Assembly Version: 3.5.0.0
Win32 Version: 3.5.30729.4926 built by: NetFXw7
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Transactions
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_32/System.Transactions/2.0.0.0__b77a5c561934e089/System.Transactions.dll
----------------------------------------
System.EnterpriseServices
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_32/System.EnterpriseServices/2.0.0.0__b03f5f7f11d50a3a/System.EnterpriseServices.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
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Any Progress with the x64 users? We can't use it, and I think it has to do with the framework.... any workaround?
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Thx SUPERB just great.... It's a GT but I'll be cruising a Lot in this machine....
I meant I know it's not a GT but i'll be cruising a Lot in this machine.... Jaja I missed the NOT... because Why would Ive said "but"?.... LOL LOL LOL:monkeydance:
:o
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Thx SUPERB just great.... It's a GT but I'll be cruising a Lot in this machine....
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Are the Vents going to be Up?..... Any ways its going to be absolutely cool...
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Great Work.... U R very fast.... Any interior image post?...... Sorry for my anxiousness....
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No Updates? Sorry for my anxiousness....
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Well the back wheel base is a little too narrow.... or the distance between the front and rear train is too short, look at the image... its not a pimpmob-anything don't get angry thatz bad for your heart...
Fl0w: BMW X6M
in Vehicle Mods
Posted
Can someone post the .tdupk for the physics? I'm having problems with that...