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  4. mercedes

     

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  6. Super-Guide for TDU1 English + German by F Uhlig View File Guide about ~everything in TDU (e.g. true vehicle-Performance, vehicle-manageability, vehicle-behavior (tending to oversteer or understeer), how+what is unlockable, Race/Event-Overview, Troubleshooting-hints e.g. HowTo run TDU1 in Win10 x64 etc.) Table of Contents of Super-Guide for TDU1 v7.2 English + German version: §1 Caption/Explanations to Overview Vehicles and their comments (e.g. Handling-Scheme etc.) §2 Overview Vehicles (nominal data + comments + general data) §2.1 Cars §2.2 Motorbikes §3 Configuration and Conditions/Circumstances on which times and vehicle-behavior were determined §4 Vehicles for which Stage 3 isn't the fastest on test-track OR where tuning-stages are fundamentally bugged §4.1Vehicles which aren't their fastest at Stage 3 and reasons why (if possible to determine) §4.2 Data for stage 3 for vehicles where stage 3 isn't the fastest stage on test-track, but tuning stages aren't bugged §5 Various hints and explanations §5.1 reached time on test track vs. the real fastest vehicle §5.2 real acceleration vs. TDU-value §5.3 effect of driving-aids + steering wheel with pedals vs gamepad + general Troubleshooting-Hints (e.g. playing TDU under Win10 x64) §5.4 Behavior of AI-Traffic §5.5 Bonus-vehicles, Shops and Races etc. which can only be unlocked by fulfillment of certain conditions §5.6 Points for game-progress – what earns how many points §5.7 Power to weight ratio according to TDU1 §5.8 transmission-protocolls UDP vs. TCP (Differences important to know for e.g. Multiplayerbugs or suspicion of cheating) §5.9 Bugs regarding to looks of vehicle and driver §6 Guides §6.1 Optimal start if car has mechanical/standard-gearbox and manual clutch activated §6.2 Optimal start if car has paddle-gearbox OR std-gearbox with activated automatic clutch §6.3 Optimal usage of road/track + slipstream/draft („smooth“ driving) §6.4 Motorbikes in general §6.5 Optimal cornering with motorbikes §6.6 shake off police resp. spare fine – Strategies for lowering the persecution-level etc. §7 Track-Guides – Overview over all Tracks/Events according to class, game-progress-status (Amateur-Champion) and similar §7.1 Singleplayer-Tracks (time+race+speed); order within class by reward for gold §7.1.1 Tracks which are only limited by general vehicle-class (neither limited by vehicle, manufacturer nor vehicle-type) §7.1.2 Tracks which are completely unlimited (neither limited by vehicle NOR class) §7.1.3 Tracks on which ONLY Cars can drive (class+manufacturer unlimited) §7.1.4 Tracks on which ONLY Motorbikes can drive (manufacturer unlimited) §7.1.5 Tracks on which ONLY manufacturer-specific Cars can drive (class unlimited) §7.1.6 Tracks on which ONLY manufacturer-specific Motorbikes can drive (class unlimited) §7.2 Multiplayer-Tracks (no gold, no Police; vehicle-restriction+damage+penalty+ranked according to Host-Setting and successful UDP-NetworkTransmission) §7.2.1 Race-type MP-Tracks (class/vehicle according to Host, per default all) §7.2.2 Speed-type MP-Tracks (class/vehicle according to Host, per default all) §7.2.3 Race-type Club-Tracks (class/vehicle according to Host, per default all) §7.2.4 Speed-type Club-Tracks (class/vehicle according to Host, per default all) §8 Multiplayerbugs based on connection-quality (latency, nominal data-rate, speed of router/server) and general MP-Bugs §8.1 Condition/Circumstances under which bugs based on connection-quality were determined §8.2 Bugs which occur within a race (sorted by strenght = stage) and how often §8.3 Bugs which occour in game/race-lobby or in the moment a race startes §8.4 „Lobby-Bug“ (with solution) §8.5 Club vs. Club-races and player-rank „Ace“ (with solution) §9 Connection-optimisation (port-forwarding → ports for router) + connection to modem/router + ports for local firewall §10 Version-History/Changes of Super-Guide for TDU1 §11 Disclaimer / Copyright Submitter TheSeeker1982 Submitted 12/06/2019 Category Others / UI  
  7. Version 7.2.0 english + german

    9 downloads

    Guide about ~everything in TDU (e.g. true vehicle-Performance, vehicle-manageability, vehicle-behavior (tending to oversteer or understeer), how+what is unlockable, Race/Event-Overview, Troubleshooting-hints e.g. HowTo run TDU1 in Win10 x64 etc.) Table of Contents of Super-Guide for TDU1 v7.2 English + German version: §1 Caption/Explanations to Overview Vehicles and their comments (e.g. Handling-Scheme etc.) §2 Overview Vehicles (nominal data + comments + general data) §2.1 Cars §2.2 Motorbikes §3 Configuration and Conditions/Circumstances on which times and vehicle-behavior were determined §4 Vehicles for which Stage 3 isn't the fastest on test-track OR where tuning-stages are fundamentally bugged §4.1Vehicles which aren't their fastest at Stage 3 and reasons why (if possible to determine) §4.2 Data for stage 3 for vehicles where stage 3 isn't the fastest stage on test-track, but tuning stages aren't bugged §5 Various hints and explanations §5.1 reached time on test track vs. the real fastest vehicle §5.2 real acceleration vs. TDU-value §5.3 effect of driving-aids + steering wheel with pedals vs gamepad + general Troubleshooting-Hints (e.g. playing TDU under Win10 x64) §5.4 Behavior of AI-Traffic §5.5 Bonus-vehicles, Shops and Races etc. which can only be unlocked by fulfillment of certain conditions §5.6 Points for game-progress – what earns how many points §5.7 Power to weight ratio according to TDU1 §5.8 transmission-protocolls UDP vs. TCP (Differences important to know for e.g. Multiplayerbugs or suspicion of cheating) §5.9 Bugs regarding to looks of vehicle and driver §6 Guides §6.1 Optimal start if car has mechanical/standard-gearbox and manual clutch activated §6.2 Optimal start if car has paddle-gearbox OR std-gearbox with activated automatic clutch §6.3 Optimal usage of road/track + slipstream/draft („smooth“ driving) §6.4 Motorbikes in general §6.5 Optimal cornering with motorbikes §6.6 shake off police resp. spare fine – Strategies for lowering the persecution-level etc. §7 Track-Guides – Overview over all Tracks/Events according to class, game-progress-status (Amateur-Champion) and similar §7.1 Singleplayer-Tracks (time+race+speed); order within class by reward for gold §7.1.1 Tracks which are only limited by general vehicle-class (neither limited by vehicle, manufacturer nor vehicle-type) §7.1.2 Tracks which are completely unlimited (neither limited by vehicle NOR class) §7.1.3 Tracks on which ONLY Cars can drive (class+manufacturer unlimited) §7.1.4 Tracks on which ONLY Motorbikes can drive (manufacturer unlimited) §7.1.5 Tracks on which ONLY manufacturer-specific Cars can drive (class unlimited) §7.1.6 Tracks on which ONLY manufacturer-specific Motorbikes can drive (class unlimited) §7.2 Multiplayer-Tracks (no gold, no Police; vehicle-restriction+damage+penalty+ranked according to Host-Setting and successful UDP-NetworkTransmission) §7.2.1 Race-type MP-Tracks (class/vehicle according to Host, per default all) §7.2.2 Speed-type MP-Tracks (class/vehicle according to Host, per default all) §7.2.3 Race-type Club-Tracks (class/vehicle according to Host, per default all) §7.2.4 Speed-type Club-Tracks (class/vehicle according to Host, per default all) §8 Multiplayerbugs based on connection-quality (latency, nominal data-rate, speed of router/server) and general MP-Bugs §8.1 Condition/Circumstances under which bugs based on connection-quality were determined §8.2 Bugs which occur within a race (sorted by strenght = stage) and how often §8.3 Bugs which occour in game/race-lobby or in the moment a race startes §8.4 „Lobby-Bug“ (with solution) §8.5 Club vs. Club-races and player-rank „Ace“ (with solution) §9 Connection-optimisation (port-forwarding → ports for router) + connection to modem/router + ports for local firewall §10 Version-History/Changes of Super-Guide for TDU1 §11 Disclaimer / Copyright
  8. Allthough I don't beleave Milli used any broken files, you are a bit too late to find most sound mods of the past. Just browse all sound thread here first, perhaps you are lucky to find some working links. At least you'll see, who has done sound mods to browse the web for. Exchanging works by replacing the specific sound file with a new. Don't forget to backup. Good luck.
  9. I have the TDU platinum mod, and some of the sounds are broken or aren't the correct or similar one, so I wanted to change them but I don't know how and where to find better ones. Can you help me?
  10. 1963 Shelby Cooper Monaco King Cobra Sticker Version for Test Drive Unlimited 2 Replace Spyker C8 Aileron Converted by StarGT Base 3D model from Forza Horizon 4 Donated by Pavlo Moroz Camera view from Ginetta G40 HQ Stickers Download http://gestyy.com/w6dYyZ Download http://gestyy.com/w6dYyZ
  11. what is Test drive Unlmited NATAN Edition 2019 is it safe to install
  12. Last week
  13. Possible. But i don't know for sure. Which race is it?
  14. @Milli Hello, I've got an issue. Whenever I try to start a specific speed trap race, my game freezes. I tried reinstalling, but the issue is still there. Could it be the issue that a file is missing in Ige directory?
  15. It's our pleasure! And sorry, but i don't know about the mouse problem. Maybe it's down to mouse drivers or assign it in the game menus? That seems like missing "Area" folders. But i don't know, never seen such issue. Sorry, but the Murcielago Roadster is not comming back. Original TDU model was horrible made, and with the modded Murcielago Coupe, that difference would be even more visible.
  16. Thanks for responding. It was a mistake in my part for not seeing one I had originally found. But may I ask you could bring back the Merielargo Roadster please. It was a favorite of mine from the original game. It's fine if not, I would just like more nostalgic cars I've never gotten to use. Keep up the good work though!
  17. Hey there, i have weird problem? When i open a map and try to open dealers near airport, i have never ending "Loading... Please Wait...", game is not frozen, because still i can exit from main menu, using mouse, i try to full reinstall couple of times with nothing, also, i have same problem with map, half map is not loaded and me and ai cars are fall down in space.
  18. Hi! I have a bit of a problem with my game. Lately, whenever I start the game via Paradise Launcher, the game crashes before going to the main screen. It worked before, but now it just doesn't. I tried a ton of stuff, reinstaling the whole game, I deleted my save games so I can start a new one, 4 gb executables, nothing works. The game is working when I use the Old launcher but then vsync doesn't work and then I get invisible cars and stuff like that which I really hate. Can someone please tell me what should I do to fix this problem? Thanks. Btw, I love the mod, keep up the good work!
  19. Hi, Is it possible to remove driver or his head while driving a car? As you know with camhack in some car models you can see head of driver from inside sometimes and sometimes it's not possible to set up a cam position properly without bugs. If you have any tips please let me know.
  20. Installed it, but it doesn't boot up. Before the TDU Windows open up it just closes the black TDU windows and thats it. Tested it with english files. My other versions of TDU are working normally (Original, Platinum, TDU modded)
  21. shame because im not going to buy the game again...
  22. Hello from Pogorobo, Today I found this Platinum mod and managed to get it working on an existing profile. I love it. BIG THANKS to all the people that made it happen. I never uninstalled TDU1 after more than ten years playing this wonderful game and now it's so much better. Using the new mod has fixed a few things such as the wrong ride height / camera views on modded cars that I couldn't get right, and all of the town/place names that appear in white at the upper right corner no longer has broken/unreadable text. I sold every car except the Alfa Romeo GT, which put over $6 million in the bank, so I've spent quite a few hours buying cars, tuning a few and I really enjoyed cruising around Oahu. I also fixed a Logitech G25 H-Shifter which had four out of six screws missing on the two metal plates either side of the shifting pole so it wasn't firmly held in place. For months it has been dropping gears and registering the wrong gear. Now I don't have to use sequential or automatic gears. This makes a huge difference because in my opinion manually shifting gears in TDU1 is the only way to drive. Does anyone know why moving the mouse to change the view around the car would stop working? My game has been like this for a couple of years at least. I can't re-install the game because my DVD finally stopped working after having a crack for years in the centre clear ring. Now I can only use my existing installation which I backed up as an almost 8gb copy before installing the Platinum mod.
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