Consider supporting us by disabling your ad blocker / add to whitelist / purchasing VIP.
neelrocker
-
Posts
11 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Gallery
Downloads
Store
Lyrics
News
Guide
Events
Posts posted by neelrocker
-
-
I would imagine Eden are doing runtime tests (if any tests at all) on their servers. Makes no sense at all to turn the servers on on the 8th.
For the press maybe, so they can start trying onlne mode for their upcoming full test publication.
-
Didn't say anything about this being illegal or ban-able. Just said server was already up and this guy could connect to it.
-
would the online work? The survers may not be up and running yet would they?
Also I doubt it, but if it did work online, possabilatys of getting a PSN ban or ban from the game as you join in a 'last week' testing session?
I have seen the guy from the unpacking thread (official forum) playing, the online was working (there was about 10 persons online).
-
What a stupid jerky controls!!!! It's either full left or full right! How did they ruined that???
- be asked for easy gameplay by the editor because mass market want easy gameplay and editor wants as many sales as possible
- decide to rebuild engine from scratch to achieve the new gameplay requirments (and maybe also because people who built previous gameplay are not there anymore, thus it's easier to restart from scratch than to try to understand previous code to be able to modify it accordingly)
- you still want to please hardcore tdu1 community but, as asked, the new engine was created with gamepads in mind (and hands^^). So trying to adapt it to steering wheels you make both not good as your editor has other priorities than gameplay, thus he does not give you the needed time for a good implementation of both digital and analog controllers
(- for the physics engine, same remark as above)
-
We should all buy copies then so that they can afford to make TDU3 awesome :lol:
I like this idea a lot :D
And btw, what happened to the thread that was listing all the previews over the web ?
I had bookmarked it but now the link is dead and I cannot find the thread using the search funtion :confused:
-
Personnaly those vvv videos made me really sad... In the end, same arcade gameplay than on the beta.
Look at how cars move, it doesn't roll at all when you turn, noze doesn't lift up or dive when you accelerate/brake, wheels still seem to lock as soon as you brake, gearshifting is still sadly abrupt...
Very very simple driving model... We are so far from what I was expecting for TDU2 :( Their new engine is just a huge step back compared to TDU1, this one is way less deep :( It even often reminds me games from ten or fifteen years ago, what a pity :(
@BobbyV, about the steering wheel in this video, I don't wanna hurt but I think this guy just received his wheel^^ It is clear he has set it up with a full rotation angle, thus it is way not sensitive enough for a correct handling (look at how much he has to turn his wheel ^^). That's funny he says that it's easier to drive with a gamepad because with pad it turns more quickly^^ He could just have the same behavior with the wheel if he had set his fanatec more sensitive.
Now about the drift, if it is the same as with the beta don't expect long and well controlled drifts. During several sessions we have spent hours trying drifts at the airport or at the driving school ring and the cars were always stopping drifting very quickly, whatever you were trying with your wheel and gas pedal. And that was on long straight lines where you were able to reach high speed before entering in drift mode by a quick left - right - E-brake. It was even worse if you tried on normal roads with low or moderate speed and less space to help your car entering in drift. Basicly all we were able to do was to take corners using e-brake at low/moderate speed. So, not no drift at all, but very very limited drift possibilities. :/
Too much grip was one of the reasons for that. So, if they have lowered the overall grip for the released game, it will help in drifting. But because of the driving model and physic engine, it will probably remain hard to control (at least at the begining, because of "unrealisticness")
-
3 other videos from vvv:
-
Damn, why a so low st. wheel sensivity on the vvv video. :lol:
( "Mhaaaa, so hard to control under the slide ! Very unpredictable..." :lol: )
I hope he will set it up more sensitive for upcoming ones :)
(he said 3 or 4 other videos were on the way, covering every faces of the gameplay. Next one should be 17min long).
-
Indeed, this video is excellent !
Damn, look at the difference in term of gameplay and engines sounds when you see the few seconds of TDU1 :o
Why, why did they throw this good stuff to the bin instead improving it ! :cry:
About the lamborghini, they talk also about BMW at the same time. So that's to say those are not included in the game.
-
Wanted: Testers for the improved handling configs included in the Community Patch!
in TDU2 - Support
Posted
Count me in ! I'd be glad to help if I can.