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MeFisto94
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MeFisto94 got a reaction from W2SteveCartthy-BR for a file, Andraste Modding Framework Development Build
Andraste Modding Framework
Andraste, at it’s core, is a generic modding framework, aiming to bring a modern toolset into old (DX 9) and modern games alike. It does so by injecting a .NET FX Runtime into native applications, allowing us to code the framework in a safe language (C#), which even opens up the possibility to write code modifications in .NET languages, that interface seamlessly with the native code of the game.
Note: While this is in the TDU2 category, Andraste can also be used for TDU1 and potentially a lot of other games (unless they are 64 bits or have some protective anti cheat system)
How to run Andraste
Andraste comes with a UI Launcher and a bundled version of the generic framework (in the most recent version). That is all you need,
just start Andraste.UILauncher.exe, create a profile (you can have multiple profiles and quickly switch between them) and you are ready to go.
You'll want to click "open mods folder" to download/add mods to your profile and then you can press "Start Game".
If your mods don't come in an andraste ready format, check the below "Converting a Mod into the Andraste Format" and contribute the file to turboduck 😉
If you still have problems launching Andraste, see our Docs on using the Launcher and "installing" mods.
Converting a Mod into the Andraste Format
First, make sure that you have the permission of the original author to convert/upload the andraste version of the mod.
Then, follow our Getting Started Guide
What can I use it for, at the moment?
If you managed to convert a mod, you can now use (and remove!) these game mods, without changing your unpacked(!) base game (the game needs to be unpacked, because the VFS feature only replaces existing files, it doesn't create packed files yet).
While this feature may not be impressive yet (besides removing mods without having to have a backup of your game folder somewhere), there is much more possible with that technique, but that takes manpower and time.
Internally, we're currently using the scripting functionality to find out more about the game and progress on different fronts such as multiplayer or asset manager, so definitely stay tuned for further progress, at some point, we will release the TDU2 Modding Framework, that is an additional layer on top of Andraste, providing TDU2 specific features (patching files inside BNKs, running on a packed game, hot reloading, ...)
If you need further assistance, don't hesitate to read our documentation, post in the relevant forum thread, here on turboduck, or in #tdu-modding on https://discord.tduniverse.org
Andraste is a TDUniverse Umbrella Project by MeFisto94 and redd
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MeFisto94 got a reaction from Katie Cookie for a file, Andraste Modding Framework Development Build
Andraste Modding Framework
Andraste, at it’s core, is a generic modding framework, aiming to bring a modern toolset into old (DX 9) and modern games alike. It does so by injecting a .NET FX Runtime into native applications, allowing us to code the framework in a safe language (C#), which even opens up the possibility to write code modifications in .NET languages, that interface seamlessly with the native code of the game.
Note: While this is in the TDU2 category, Andraste can also be used for TDU1 and potentially a lot of other games (unless they are 64 bits or have some protective anti cheat system)
How to run Andraste
Andraste comes with a UI Launcher and a bundled version of the generic framework (in the most recent version). That is all you need,
just start Andraste.UILauncher.exe, create a profile (you can have multiple profiles and quickly switch between them) and you are ready to go.
You'll want to click "open mods folder" to download/add mods to your profile and then you can press "Start Game".
If your mods don't come in an andraste ready format, check the below "Converting a Mod into the Andraste Format" and contribute the file to turboduck 😉
If you still have problems launching Andraste, see our Docs on using the Launcher and "installing" mods.
Converting a Mod into the Andraste Format
First, make sure that you have the permission of the original author to convert/upload the andraste version of the mod.
Then, follow our Getting Started Guide
What can I use it for, at the moment?
If you managed to convert a mod, you can now use (and remove!) these game mods, without changing your unpacked(!) base game (the game needs to be unpacked, because the VFS feature only replaces existing files, it doesn't create packed files yet).
While this feature may not be impressive yet (besides removing mods without having to have a backup of your game folder somewhere), there is much more possible with that technique, but that takes manpower and time.
Internally, we're currently using the scripting functionality to find out more about the game and progress on different fronts such as multiplayer or asset manager, so definitely stay tuned for further progress, at some point, we will release the TDU2 Modding Framework, that is an additional layer on top of Andraste, providing TDU2 specific features (patching files inside BNKs, running on a packed game, hot reloading, ...)
If you need further assistance, don't hesitate to read our documentation, post in the relevant forum thread, here on turboduck, or in #tdu-modding on https://discord.tduniverse.org
Andraste is a TDUniverse Umbrella Project by MeFisto94 and redd