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rollingtheboy

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Posts posted by rollingtheboy

  1. no need to repack to .big or .map, just listen :

     

     

    1 ==> Unpack your game with quick bms (its done for you)

    2 ==> Download and install Knyazev launcher (copy paste the files in the main root of TDU2)

    3==> Put your modded bnk in "EURO/BNK/.....and in sub folder required

    4==> Launch "TDU2_UniLauncher.exe", choose online or offline and IT WORKS , (if the software says there is a problem, you need to go to seetings to set the path of TDU2 folder)

  2. Seriously reventon09, a big big thank you to you for posting your mod here, tdu central has always been the home of modding and I hope it will stay like this, not like a certain forum where you have to post 5 quality messages (hum) to get a mod which is available only because of Djey who is not always thinking about himself and who shares his work and what he knows to a lot of people and on a lot of website.

     

    +rep for reventon for his work and for his mentality

     

    Thanks again !

  3. by Oleg » Mon Nov 07, 2011 9:54 am

    Ok, I've uploaded ZModeler 2.2.6 (redownload from zmodeler site, not available via autoupdater). Get a TDU2 Example Pack on the site too.

     

    This is not a release yet, just to run first tests and such.

     

    I'll write an extended guide thread for materials and their settings later. Currently several guide notes:

    1. need a game unpacked and running with a Euro\Bnk files;

    2. Djey's MiniBNKManager tool is required to "Repack" BNK files;

    3. all common (cars_common.BNK) .2DB textures must be unpacked and put into ONE folder; this folder should be available to ZModeler as a "Textures Search Path" entry in Options\Settings\Services\Textures.

    4. Material texture slots shoduld be exactly followed to original or example pack's settings. There are lots of variations and freedom, I'll write a guide later;

    4.a consider switching texture layer options to "Advanced" mode to be able to set (or view) valid settings for each texture layer.

    Texture layers that were DISABLED upon import, must stay disabled when you Export the scene. You can enable them to view settings or change textures, but make sure to disable these layers before export.

     

    P.S. a car's paint color issue is not yet addressed. The car appears improperly painted when you "test drive". It's Ok at dealer shop, you can preview it's different paint, but it's wrong when you drive out.

    Interior color seems to stuck on default settings (usually black plastic + red leather design) and does not change when you buy the car.

    Both problems appear even on unmodified vehicle after Unpack\Repack operation, so I can't be sure whether it's ZModeler fault or just a re-packing problem.

     

    Oleg

    Site Admin

     

     

    Sounds good guys !

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