Thanks for the reply guys. Just to clarify, I have ZERO intentions in on-line racing. I'm an engineer, so I have this natural tendency to simulate thing perfectly in the virtual world.
The biggest problem is, in a high-hp car with electronic speed limiter, the vehicle would accelerate hard up to the speed limiter, and then bang into the limiter. M5s, SL65s, etc., all behave this way in real life.
Where TDU messed up is that they treat a 155 mph speed limiter like a 155 aero limiter. So in the SL65, instead of accerating hard up to 154 mph and then suddenly stops like a rev-limiter kicked in, it just runs out of steam around 140 mph, and then crawls up to 155 mph.
This is really annoying, and not realistic at all. In real life, if you have any sort of tuning packages on these cars, it would remove the limiter all together.