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sfy2004

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Posts posted by sfy2004

  1. did anyone else feel like she avoided the first question, about if the game was about the cars or the location?

     

    personally, i am starting to wonder if i will buy this. i dont give a rats patootie about having a party at my yacht, or having a dance off. but apparently we will need to do these things to advance? give me less SIMS nonsense and more car stuff. isnt that what this game was supposed to be about since its inception?

  2. among the 208 cars supposedly in the game how many have we actually seen in trailers?10-20? in other words, they have not shown us jack squat yet.

     

    if they want to include off road vehicles, trucks are far more off road worthy than some overpriced vehicle like the Q7, Cayenne,or the Range Rover.

    (yes, the rover has an excellent 4wd system,i know)

     

    those suv's i mentioned are not "off road" vehicles. they are dirt road vehicles. there is a difference. a person in a truck will tackle a steep hill that has rocks sticking out on the sides, or a mud pit, or go into a swampy area. people in luxury suv's cringe at the very thought of getting their suv muddy, maybe even dented. not stereotyping anyone here,

    just telling what i have seen down in Moab,Utah during the summer.

  3. its interesting that the discussion turned to more difficulty=higher rewards.

    thats how TDU1 was when played on the PS2. in races you had 3 separate levels you could do with the most difficult being worth significantly more money. never played X-Box version, was it similar?

     

    (of course,on PS2 you could also tune the reward cars)

  4. actually, that does depend on the region one lives in. in the states, and particularly states such as texas, montana, or wyoming where there is lots of land and land rich people, a truck such as the f-450 King Ranch is way more preferred than a supercar. not saying they dont have them,but the truck will get FAR more use than the car.

     

    and if the driver/owner is a multi-millionaire and enjoys his truck, would that qualify as his version of the High Life?

  5. nope. i am not "too lazy" to work up the ranks. but the very thought of a trailer park in such a game goes against the idea behind the game itself.

     

    clearly you and i have different ideas as to what should and should not be in a game like this, i want it to stay the course while you want to bring some different ideas in. i wont say they are "bad ideas", just different than what i have in mind.

  6. automatically generated = they had to create the code to have it happen in the first place.

     

    reusability? definitely a good thing, once it has been created. you mention the cut scenes of the garages, the paint shop......all animations that had to be created in the first place with a variable thrown in to accomodate for each and every car in the game,

    especially the Deluxe paint shop and its ummmm...unusual colors it produced.

     

    my point is, they had to create all of these things so they could be reused time after time. and the more variables that get thrown into the mix, the longer it takes to get them right. that is time the developers could spend more wisely by focusing on far more important aspects of the game

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