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eXile

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    xeqtr-gtr

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    TDU2, StarCraft 2, C&C 3, Shift 2 and ARMA 2 OA

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  1. I find polymodelling the best. You make a small plane/polygon and you shift+drag the edges and move the vertices until they match the car's shape. You won't have to use polymodelling for everything, some simple stuff like rearwings are simple enough to make with boxshapes etc. Box modelling is good especially for beginning people, but eventually you'll have to leave it as it won't give as good results and freedom as the other methods. I believe NURBS is quite hard to learn, I never tried it myself. http://www.smcars.net/forums/nissan-datsun-infiniti/9088-nissan-skyline-r34-gt-r-v-spec.html http://www.smcars.net/forums/nissan-datsun-infiniti/5651-nissan-skyline-r34-gt-r-v-spec.html http://www.smcars.net/forums/nissan-datsun-infiniti/4415-nissan-skyline-r34-gt-r-v-spec.html These 3 topics have blueprints of that R34 V-spec. They are attachments though, if you're not a member I believe you can't see them. If you need them I can send them to you.

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