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eXile

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    xeqtr-gtr

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    TDU2, StarCraft 2, C&C 3, Shift 2 and ARMA 2 OA

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  1. Over 100.000..... will 3.6 million do? :p I have to admit though I never practiced optimizing meshes before, which I need to do. Once I do that, I might be able to get it down to 1.5 million maybe.... I also have a lot of ''junk'' in the file though, which I hide from view, but which dó get counted in the polycount. The car has 3 rimdesigns, which means it has 12 rimpieces (4x 7-spoke, 4x double-6 and 4x 20-spoke), and despite only having 4 rims visible, the polycounter counts all because it doesn't take into account if an object is hidden or not. Either way, it's large, so optimizing has to be done, as soon as I could get an answer on how to properly do that.

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