For those who did'nt read it because it's in french:
Here's a quick translation I made yesterday. It starts from the last picture, as the beginning of the interview gives less details on the game itself, and I wanted to post this as early as possible,everything should be there!
Djey feel free to change anything if you think I misquote you! If you don't mind I'll do the second part when it's out! So here you go:
'' Big points of that little interview:
·
Licenses for car models were acquired early in the game development; speaking of the Lamborghini case, hard to swallow for enthusiasts. It's been a hard choice for the studio too, but business is business: Lamborghini were not cheap for only a couple a models, and Ferrari had a lot more to offer for the same price.
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For PC, the studio took great care to make sure the game fluidity and detail level would be good, even with a less up-to-date machine. A 3 years old machine will make it run with most details- as it was already proven on the beta. But I have to say that at the highest detail level setting, with all the effects it has to show, and with a field of vision showing far far away, it will be a challenge even for the most advanced machines.
· Other PC info: the multi-screen mode has been reworked, it is said to be working fine. We’ll see on D-day!
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The clutch control for wheel setup is not ready and will be fixed by a soon-to-come patch
·
The studio want feedback more than ever from the players, all of you!
Time flies...now with the show, start your engines!
TDU2: as clean as it can get!
The PC version with be the reference today. Nothing less to show off the best graphics. Nice! Alain Jarniou is the mc and, xbox pad in hand, will guide us into Ibiza!
So, what have I saw?
Went thru the city in the Q7, Dance music as loud as it can, and then to countryside driving school to pass a licence in a range rover, licence which will unlock new 4x4’s and more challenges.
Then, back on tarmac, we drop at Ferrari’s, in time to have a look on those shiny red beauties. Olivier Raffard then takes the opportunity to show the new first-person side of the game.
Purchases made, time to hit the road! Smoking start as soon as we’re out with the two Ferraris getting into an instant duel! The big difference with TDU1 is the race paths that are created automatically instead of being one player’s choice. That way it can propose paths that are totally unknown to both racers. That way, you can take revenges after revenges and still go all around the island. That was developed from TDU1 player’s feedback.
To complete the challenge sightseeing tour, we saw the famous lobby, waiting room for online racers, but most of all, home of the circuit creator which is simple to use: place markers, make the rules and it’s ready to play online.
Here is something that the most active players will appreciate: from the map, simply press Y (or triangle on PS3) to join a ranked game.
About the clubs, which is something that players are really looking forward to: they are globally rated from inter-club challenges results. First, a visit in the club’s garage where members can get into their club’s exclusive cars. At first they are hidden as players will have to spend their paycheck to get them out on the road with fellow members. (Good news: each of these cars can be driven by more than one member at a time, no fight!)
Recruiting will be done two ways: open (you apply and cross your fingers) or closed (on member’s invitation).
To close the presentation, we are at the docks, in front of a yacht...what will happen? Alain shows us his mansion...laughs in the audience...the back deck opens up and the car gets in!
The yacht is simply the ultimate house in the game, like TDU2’s symbol. The garage is worth all the comparisons, where large portholes allow to take a look at the bottom of the sea through clear blue water. A dream.
In the back, a Citroen 2CV, with its unique style to remember for our motherland instead of its performances (18 HP, about 58 m\h max...)But, unlike the Audi TT-RS Roadster, she can stand topless; unfortunately with no animation- but who would have wanted to see the poor guy get out of the car to roll that thing?!
End of the presentation, but it’s not over yet!
To be continued!