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Yeahone

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Everything posted by Yeahone

  1. This is exactly what I meant and why I said that they could have included the Mercedes V12, too. When I read the thing with the numbers now I remember that a few weeks ago I even watched the video where Chris Harris mentions that the V8 in fact is a 6.2 litre. Sorry , overlooked that. As for the Huayra I thought that it is the one with the bigger displacement , 7291 cm³ to be exact but it seems that was only for some ultra rare Zonda models. Should have looked that up before. About front- and mid-engine: I meant the core is the same and this would save them time with the CAD which in my opinion is the most time consuming job in the process of creating a new car. And clever Aston Martin to make the Vantage S so similar to the Vantage V12. I totally forgot that they even officially announced that one. I have to admit that I always thought about the Zagato as an overexpensive car with a rebuild body and ugly rear wing. I promise, next time before posting I will check if my memory is working correct :) Maybe I got a bit carried away because of the profit talk in the DLC trailer thread.
  2. to Reilsss: Maybe they planned the McLaren F1 Longtail as a racecar for Circuit spec. When you take a closer look at the trailer you can already spot 2 different frontends: standard F1 road car and F1 LM ground effects kit (guess this is for Perf spec). BTW I think that with the new DLC plans the developers break their original spec concept. Aston Martin V12 Zagato should be a Perf of the car it is based on rather than a standalone model. Same goes for the Ford Shelby Mustang GT500 (I know, not DLC related). I would have thought of the following model tree: Stock: Ford Mustang GT Street: Boss 302 (balanced for road and track use) Perf: Shelby GT500 (think of the Super Snake, perfect matching the definition of Perf spec: enormous accelaration and speed, therefore less control) Also why did they chose the Mercedes SL63 AMG? In my opinion The Crew's spec logic would look like this: Stock: SL65 AMG or SL600 Perf: SL 65 AMG Black Series (look at the car in the bespoke trailer, you can clearly see a Perf spec SL63 AMG) Now we have 3 AMG models with basically the same 6.3 litre engine. With the Pagani Huayra even a model for the AMG V12 already exists in The Crew. Okay it is highly modified but the base is the same and for the displacement the block simply could have been downscaled which is a lot easier in 3D than in the real world. Do not get me wrong, I like how the carlist devoleped over the last months, but the mentoined models just do not match the originally claimed purpose of the spec system. If you look at some already confirmed examples of cars in the game you can clearly see what I mean: Lamborghini Murciélago Stock: LP 640 Perf: LP 670-4 SV Circuit: Murciélago R-GT Nissan Skyline Stock: R34 Skyline GT-R Street: mostly Nismo inspired Perf: aftermarket import custom Circuit: JGTC racecar MINI Stock: MINI Cooper S Street: MINI Cooper JCW (in mostly every other game the John Cooper Works would be a standalone model) (I left out Dirt or Raid in this because they do not have real life counterparts) Also I noticed in the DLC trailer that the McLaren MP4-12C has blue tail light casings. I think these should be black on a stock model. The showcased one could be a Perf spec (as we know on supercars this replaces the Street spec) but it is missing the jagged side panels (I really hope that the Perf spec cars will be available with stock fender panels and some subtle rear spoilers because on a lot of the shown cars the parts destroy the original flow of the lines). Sorry for writing so much but I felt to share these thoughts with you guys.
  3. Thanks for the welcome, Diablo! I have been a visitor to this board for a long time but always in "stealth mode". This was the first time I felt the urge to write something here. at Reilss: Of course you are right. Personally I think an interior view should be mandatory for any game about cars. As I mentioned before I tried the 2nd beta on pc and was not able to enjoy the cockpit at all because of the flapping steering wheel and the strange head movement simulation. Also it would be great to have the ability to adjust the driver eyes position like in good old TDU. One thing that really surprised me with The Crew is that Ivory Tower is the type of studio listening to the community. In one of the last interviews they said that in the future of The Crew the players will evolve into game designers.
  4. Something tells me that this particular cockpit screenshot is from World of Speed, the free, arcade version of Project C.A.R.S and from my point of view a renamed SHIFT 3. Just by seeing this it really bothers me that the interior view of The Crew looks so dull because of all the missing digital displays. Still hope that Ivory Tower will add this feature and working mirrors. I only was able to take part in the second pc beta and the cockpit view to me felt like a real bummer because of the missing digital dials, blinded mirrors, overdone wheel shaking and the irritating horizontal head motion. From the vids I have seen so far it appears like the devolpers did not fix the mentioned issues at all which is a real pity.
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