Hi Ryzza5, thanks for responding.
The web page that you posted takes you to a list of plug-ins that Bernard Villers created for use with his own motion software solution SimCommander (also for use with transducers such as the ButtKicker hardware). His is a commercial software to control not only motors for motion but also as mentioned sound devices for vibration. Good software but proprietary where it comes to motion devices.
To make a plug-in for the SimTools software, which I am using, I need to find out exactly how Test Drive Unlimited 2 outputs telemetry, such as that which is used for force feedback. I had hoped that a modder from the TDU2 community might be familiar with how this data is output. The type of data output for various games is; memory hooks, UDP, memory map variables, or even custom dll files. I did search for the dll files in TDU2 directories but did not find anything that would correspond.
Yes, as I mentioned in a previous post, I too am looking forward to the release of The Crew. The video shows a Joyrider type motion platform, which has two degrees of freedom (2DoF) roll and pitch. My platform is similar but it uses a center pivot with rear mounted motors to give pitch and roll. I am just completing my platform, taking care of the little details so to speak but it is fully functional. I will soon start on a 3DoF platform for flight sims which will include heave (up and down) as well as pitch and roll.