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Baxie

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Everything posted by Baxie

  1. Hell some people die down there. That's the ultimate price. Guy I saw last I was there crashed his bike and it closed the circuit for close to an hour. Dude died later on the hospital.
  2. Hmm Hmm ..... http://forum.turboduck.net/showpost.php?p=16042&postcount=136
  3. Cars are built for many things. Some are built for power, others for speed. Some are just built for looks. Drifting strikes me as perfectly valid way of exploiting a possibility of what cars have to offer. Same with 4x4 performance etc. etc. As such it will have a following of people who thinks this is a way of life. Then again. Nascar has a huge following, and I find this to be as mindnumbingly boring as drifting. It is, as well as the post about the A86, a matter of taste. I like 4x4's and european exotics, others like jap tuners. I like racing, others like drifting. My remark should be self explanatory, since drifting is using a technique, which is where you fail to keep the car aligned with the line and using the apex to get around a turn, and you start tearing the tires apart while squaling and trying to keep the end in check. So to compare I classed it as something big heavy and insanely slow objects do, indication that I prefer speed.
  4. What do you mean, how can I say it's an ugly car? It looks like a tent! It's the quasimodo of cars.
  5. The Trueno makes me cry. It's such an awfully ugly car, I would, if I had such power, consider it a crime against all things beautiful and have the designer shot and arrested..... ... in that order.
  6. May have said this before somwehere, but I consider it something that Icebergs and Contintents do.
  7. Shapes definitely an M6. Where'd you get that picture from?
  8. Bleh. I heard that game was completely full of bugs and that the people who published it were always running late on deadlines and lying to the people who played the game. ;)
  9. Phew... I go away for a few days, and this is what happens? First off: Flying cars in 2025? Try this. Secondly: The alternative-to-fossilized-fuels debate is huge, and here comes a huge post. Three factors have a large impact on the way that we as people perceive the combustion engines future as dependant on oil. One is a shortage on crude oil in the future. Second is Carbondioxide emissions and the third is pricing. In this particular debate, whilst one and three might be dependant on each other, I am leaving it out for simplicity's sakes. (Let's just assume, that we all know that when there is no more oil, the price will skyrocket.) 1. Shortage: Some say 100 years. Others say 35. Others again are even more pessimistic. Whatever the actual number may be, the time can never be too soon to begin fiddling with alternatives. It's not good enough if we have a solution ready, but insist on using all the oil that is around first. If the people who claim that we have 100 years of oil left, lets start using the alternatives to fuelling powerplants so we may be able to stretch it to 200 or 300. 2. Carbondioxide emissions: Everyone and their mother knows that CO2-emissions cause Global Warming. And this is some very scary stuff. Even if it IS exaggerated, noone protests the consequences. It's all about WHEN not IF. So if we know it's a fact that we have a possible way of reducing this then we are fools to not utilize this. This area bursts the limitations of mere transportational needs for fuel. The production of heat and power far exceeds the CO2 emissions than what is let out daily by motorists. Luckily a lot of governments are agreeing on cutbacks on CO2 emissions through the Kyoto-treaty. But sadly enough, the list of countries that work on changing the climate for the better lacks one very important customer. 5% of the worlds population, America delivers more than 25% of the worlds CO2 emissions, and they are NOT on the list of countries. Nipper. All due respect. It scares the living crap out of me, that you disregard scientists altogether, due to faulty calculations. The opinions on when and how much are many, but they all agree on one thing. Some day, we're all going to feel it. 3. Pricing: Of the worlds oil producers. only three places on the top ten are filled by middle eastern countries, and still what goes on there has a direct effect on global oil prices. Of course, other factors can affect the price of oil. Elementary business mathematics shows that supply and demand dictates the prices. So it must be safe to assume that more alternatives to the crude oil would automatically have a beneficial effect on the price of oil. This in turn would keep cost on greener alternatives down as well. So where does all this leave us? Well firstly the fact that we are running out of oil forces our hand a rather great deal. The fact that we are now able to measure, what was in the 70's written off as horror scenarios is also giving alternative energyforms a HUGE boost, and finally people are sick and tired of lining the pockets of the oil-men , corporate heads, and war-mongers of this planet. This means alternatives. So what are there. 1. The hybrid: Definetely not the best choice since it still relies on oil. But it's a start. If all cars were hybrids, we would be in one third of the problem we are in now. However, the power must be produced by green sources as well, for it be fully functional. So here we could use Wind-energy, solar, wave and whatnot. 2. Hydrogen. A solid choice, but expensive and still very much in the babystages. It'll evolve I'm sure, but for now we're still dependant on using energy to make the Hydrogen available. 3. Electric cars? Double the problems of the hybrid, with power having to be produced, and then add to it, that we're still nowhere near finding a way to store enough power in a portable powerconductor to make electric cars comparable to a decent car. As such they remain a novelty with prospects for the future. 4. Biologically manufactured diesel and ethanol-mixtures. Beans, palms, rapeseeds and more and more kinds of vegetables are every day used for food. But science has made it possible to develop bio-diesel and vegetable-developed ethanol for fuelling cars. As is, ethanol cannot be used purely to run cars, but mixed with ordinary gasoline it makes a lighter emission and consumes less fossilized fuels. Bio-diesel on the other hand can be used as is, without loss of performance. Pricewise it is about the same as ordinary diesel, but the problem is, that the spending of biodiesel for transportation is far outweighed by using it for heat and power instead. So untill production levels are so up ahead, that we're sustainable in those areas, transportation will be forced to be left second place. As such cars will flounder around, kicking up a fuzz with the eco-nuts and being hated by everyone who has a bike and means it. My point, you ask? Well it doesn't really matter what the end result is. Crude oil is the main source of fuel because it is simple and we know how it works. But never underestimate alternatives. The results in electrically driven. hydrogen based and hybrid areas are a lot better and more positive than what we saw just ten years ago. So for the love of all that is holy, keep investigating before cars are permanently banned. So there.
  10. Class might be the wrong word, but a section of Ferraris, Lambos, Porsche's and sos on were not in GT. Can't remember which excactly as it is ages since I last checked the game. But no Carrera GT, no 360 and no Gallardo. But you did get 12 versions of Civics 16 versions of Skylines.
  11. Plus rep to Hybrid for an excellent post with some very valid points. I'll add a few of my own. Yes. Of course FM2 is an attempt at stealing players from the GT Franchise. And as many others have done before, so have Turn 10 stood on the shoulders of Giants as they decided to make this game. Namely on the shoulders of Polyphony, who as most are aware, made Gran Turismo. GT Franchise became popular on the fact that it contained so many cars that lots of people owned themselves or saw on the streets every day. Forza goes beyond that and brings a class of cars to the table that hasn't previously been available with GT. Furthermore they do not keep focus on, mostly, japanese made cars, where you see a line of Civics. (Only the Nissans are ridiculously overrepresented with models whose pfysics cannot possibly have been transferred to a computergame.) The advantages on GT, that Forza sports though are: First proper Racing Sim on Next Gen Consoles (Nice graphics and impressive engine), the multiplayer part (Tournaments are nice and when I get multiplayer racing running, I am sure that is great too.) and it's out for Xbox. The Next Gen-bit is mainly an advantage coz GTHD isn't out yet. It will be a fight to be sure, to see how GTHD will fare in the battle against FM2. Multiplayer is great. It is ALWAYS preferable to play against erratic and unpredictable humans rather than AIs. I am sad to see that the Auction House, in my opinion, mainly is a way to get a car that has nice designs. Whenever a bid is registered, the countdown resets to two minutes allowing for more people to bid, which is a complete bucket of .... well you know. No chance of finding a nice sale looking through the auction house at random. Cars there are almost ALWAYS overpriced, and since you don't know how that kind of setup works for your driving style, you are pretty much buying in the blind. As for Xbox... well this is a chance for people like myself (and Hybrid) who crossed over to Xbox because of TDU to get a chance to have a nice racing game and not be forced to go get a PS3 or stick around with the old GT4. Pherelas: Drifting is for icebergs and continents. Go for speed over whiny tires and smokefilled courses. ;)
  12. Haha. What is it with people and Police-cars? Yeah. This is my so-called Limited Edition* Chall. Strad. It just need some spicing up. So what colours should it be? * Not much Limited Edition when I see the cars for sale all over Auction House.
  13. Got inspired and this is my first car purchased off the retailer. Pick three colours, and tomorrow, when I get some time to do it, I will do my best to make it look good.
  14. The Gulf looks very stylish. Too bad about Brick-top
  15. Working on a new project with the E36 BMW. Let's just say: Cheers and merry Xmas! PS: I don't drift. It makes me slower. UPDATED!!!! Pictures of my work in progress.
  16. Doesn't much matter who critizes who for what. I play racing games to race, and I play TDU to do whatever I please. I'm no drifter, and I absolutely hate the smell of burnt rubber from people who thinks making donuts is the dogs bollox. Obviously the idea of a sandbox game is to enable people to play whichever way they please. And more and more this becomes the norm. Linearity will yield for creativity and the game-developers will be forced to keep a broad spectrum on how to make a game. TDU is a great game. The people at Eden have done a terrific job at this game, and while Atari are inept the extent of monkeys throwing feces, the game has survived because it is something else. I know Diablo agrees with me on this, as we have talked about it; No matter what Forza 2 brings to the table TDU will still attract people for the freedom of what it has to offer. TDU is more importantly than anything else an arcade racing/sandbox car game. This makes is widely appealing to everyone. Those of us who are car nuts in extremis will settle for it since it is 'just' an arcade game and those who are car nuts in regularis will enjoy racing in a Lamborghini Murcielago which they, as previously stated, wont ever get at chance to do in the real world. So would TDU have the same success, had it been a true to form simulation game? If Hardcore mode was the easy setting? I don't think so. Something struck me the other day. I was visiting a friend who has a PS2 with GT4 and nostalgia took over. We booted up the game and in the initial menu, I noticed that there is an Arcade part of GT, which I probably knew, but never really cared about. We had a few laughs racing through the old courses like Deep Forest and Grand Valley Speedway, and it was like driving in TDU. Physics were more forgiving, speed was halted, brakes more responsive than in the real world. And it struck me, that all the people I know who play games, but doesn't care for racing games, would probably enjoy this part of the game more than the part that I go for. The simulation. Nipper. You and me and the rest of the petrol-mongrels on these boards forgave Eden for making the game a little too easy and too arcady for our tastes. The people who don't know the difference between front and rear-wheel drivetrains and the way the torque manifests itself in the responsetime of the car would never forgive Eden if they made a car simulator. Niche gaming is not smart business. And TDU needs lots more than that to be even remotely true to the real worlds physics. GT4 did as well.
  17. Sandbox racing games, such as TDU are quite innovative and as such TDU is setting a precedent, that will hopefully be followed up by other later producers. Gran Turismo set the bar when it comes to car customization and realism in car handling and adjustments when they hit the Playstation and in turn has done Sony a world of good, because racing games is a force of the gaming consoles. As Nipper said; This is the closest most people will ever come to driving the car of the their dreams on a series of real world environments. Next step would be the combination of sandbox racing environments with real life simulation physics and true-to-life developed car-traits. Imagine the modelled Island of Oahu with gateways to several raceways where the sandbox part maintains the realism of the racing part with the added possibility of tuning, styling and maintaining your car? Add to this the ability which in time will be possible, to burst the limitations of 8 people per session? Just wait. These are the next steps.
  18. Maximum speed is obtained through apex-controlled turning and drifting includes loss of traction which subsequently reduces acceleration, deceleration and braking power making it a lot less effective and thus slower. Fastest way through a turn, as Diablo already said, is enter on the line, deceleration, apex, acceleration, exit on the line. The point where tires squeal is the point where you stop having complete grip on the tarmac and where you start loosing speed. Which is why professional racecar drivers rarely let their tires squeal. The only exception is of course; Off-road rally.
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