Jump to content
We promise no intrusive ads, Please help keep the community alive
Consider supporting us by disabling your ad blocker / add to whitelist / purchasing VIP.

dc5jimbo

Members
  • Posts

    58
  • Joined

  • Last visited

Posts posted by dc5jimbo

  1. better let those rear wheels spin !! for after all you got 707hp !

     

    notes:

    physics are for the 8 speed conventional automatic transmission

    you can only have 7 gears in tdu so i compromised 8th is 7th on the ratio and works pretty well

    so 7th is 0.67 instead of it being 8th (duh ) :D final drive is not change and is 3.30 like it should be

    sound swap from stock tdu files ! use the ford gt with no turbo it sounds pretty good not exactly hellcat but good enough ! (not included )

    do not switch it to m\t the 6 speed m\t has different gear ratios then auto it wont be realistic

     

     

     

    any issues i missed ?? please let me know !

     

     

     

     

    more physics to come !!!!!!!!!!! :D

  2. started playing tdu again ! and boy i haven't stop modding lol

     

    just finished up 100% to the spec fiat 500 abarth physics ! (usa model)

     

    please if there's any issues \ ideas SAY IT !!!! :cheeky:

     

     

    p.s want the car?? im not sure if the rules allow me to post it i'm not the owner of the car mod just the physics ! i found it on a website

  3. i pulled a bonehead move and didn't make a back up of the r34 physics ! :( not exactly sure if this is the right place but anyways

    if anyone has em can you send it my way ?? or r33 or r32 physics would help !

     

    p.s tried looking at physics the only r33 physics link is not working ...

  4. well this is my first mod ever and its not exactly complete it needs alot more work im releasing it early to see what people really like and hate about it so i can fix all the issues alot better .

     

    to start this physics mod is tested on a g25 wheel using the clutch so g25\g27 users will get a better feel . keybored users \xbox controller idk what to tell you cuz idk if it will work good .

     

    ok ok im not good on write ups so here we go !!!

     

    1. wheelies - more real life style wheelies .bike now feels like it has a +5 rear sprocket (meaning when you clutch up your bike goes up very very quick )

    2.reverse wheelies (stopie)- i made it more sensitive so now when you lean fwd and break the bike comes up sorta more realistic but this needs the most work

    3.launching - ever noticed when you launch your bike in tdu theres no wheel spin??? like what the hell is that about !!!! lol there is now and it really feels like your launching a liter bike now .

    3.burnouts - very very buggy iv noticed hitting the break and gas after the wheel spins starts you go flying into the air . this will be fixed very soon

     

    you still have to lean back to wheelie i cant get the bike to go up by itself iv tried almost everything spent 4 hours to just learn its not possible ahah.

    i reeally hope you guys try this out and give me some feedback ! this is a wip no where near done and to be honest i really dont no what im doing so go easy on me ahahahahha !!!!

     

    im gonna make a video real quick i have to download that program thingy lol but heres the file for now !!!!!! oh and make a BACKUP of your old files !!!!!!

  5. well i ditched the eclipse for anther rsx

     

    mods:

     

    fujita f5 cold air intake

     

    future mods:

     

    header

    exhaust

    k-pro

    rims

    mugen lip kit

     

    pics:

     

    http://i251.photobucket.com/albums/gg294/dc5jimbo/th_DSC00749.jpg

    http://i251.photobucket.com/albums/gg294/dc5jimbo/th_DSC00750.jpg

    http://i251.photobucket.com/albums/gg294/dc5jimbo/th_DSC00751.jpg

    http://i251.photobucket.com/albums/gg294/dc5jimbo/th_DSC00737.jpg

    http://i251.photobucket.com/albums/gg294/dc5jimbo/th_DSC00739.jpg

     

    this is my first k20a3 my other dc5's had a k20z1 and a k20a2

     

    [admin edit:] Please do not post images larger than 800w x 640h, use a thumbnail or a text link instead, thanks!

  6. Thanks for the reply guys. Just to clarify, I have ZERO intentions in on-line racing. I'm an engineer, so I have this natural tendency to simulate thing perfectly in the virtual world.

     

    The biggest problem is, in a high-hp car with electronic speed limiter, the vehicle would accelerate hard up to the speed limiter, and then bang into the limiter. M5s, SL65s, etc., all behave this way in real life.

     

    Where TDU messed up is that they treat a 155 mph speed limiter like a 155 aero limiter. So in the SL65, instead of accerating hard up to 154 mph and then suddenly stops like a rev-limiter kicked in, it just runs out of steam around 140 mph, and then crawls up to 155 mph.

     

    This is really annoying, and not realistic at all. In real life, if you have any sort of tuning packages on these cars, it would remove the limiter all together.

     

    funny thing is it is realistic my car has a speed limter to 135mph once it gets to 120 it starts to slow down

     

    reason behind this is cuz the ecu is telling the engine brake censer to stop but hp\tq over rides this witch makes the car bog \slow down before the fuel cut can engage

×
×
  • Create New...