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saladine1

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Posts posted by saladine1

  1. Adding supercharger sounds is harder than you think.

    As of yet, we can't edit the sound config files where we can direct the sound engine to a seperate supercharger sound loop.

    We have to merge the sounds within the available wav files at hand.

    It can be done but it doesn't really sound realistic.

  2. hmmm.....ummm....idk, and btw I think this sound mods is edited from the McLaren F1

    Believe me it's not.

    I haven't driven all the cars yet in the game, including the Mclaren.

    All new samples are used in my mods, not one mod was used from existing sounds.

    Unless stated otherwise, that will continue.

    BTW, I would love to make more 'racey' sounds.

    The high rpms and screaming audible heaven are just insane.

    I'm thinking of making a sound for the BMW 5 mod.

    But instead of the stock sound, i'll drop in a racing engine from an M5, that would blow your ear drums!

     

    Again, can anyone point me to a skinning tutorial please?

    I would like the racing livery to accompany the racing engines.

  3. These samples were recorded from a car that belongs to my boss.

    Admittedly, he had some work done to the exhaust and some internal work, raising the rpm range limit.

    That's why it sounds higher pitched than normal.

    I also recorded from the front of the car, where I would usually record from further back.

    Also, the original sample slots offered only 2 on/off samples reducing the natural sound of rising rpms.

     

    I must say though, full ball in this thing is pure magic!

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