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Assetto Corsa Japanese Pack DLC & v1.6.0 Out Now!

Assetto Corsa JDM DLC

Another vehicle pack has dropped for Assetto Corsa (AC) and this time it is the turn of those from Japan. This new DLC offers some of the most favoured and admired models from the land of the rising sun and sees the debut of Mazda to the series.

 

Featuring models from Toyota, Nissan and Mazda, the Japanese pack will make many JDM fans happy with the inclusion of idols such as the Supra MK IV, AE86 Trueno, RX-7, MX-5, GT-R R34 Skyline and the 370Z.

 

With many of these being known for their fun handling, particularly the MX-5 and AE86 Trueno, AC's respected simulation physics should make piloting these cars in the game's many circuits a lot of fun and quite the challenge, but if nailed properly, will no doubt deliver one of the best virtual driving experiences around.

 

JDM4_08 JDM9_03

 

JDM8_04 JDM5_04

 

With this being a pack full of Japanese machinery, it is of no surprise that the drift muppets (love you really guys!) are specially catered for, with Drift versions of the Supra and AE86. And don't worry if that's not your thing, as a number of the cars come in more than one guise and consist of either a tuned or track attack variant, along with the normal stock offering.

 

JDM9_05 JDM6_04

 

In total there are 6 distinct cars with 12 possible versions:

  • Mazda MX-5 2015
  • Mazda MX-5 CUP
  • Mazda RX-7 Spirit R + tuned version
  • Toyota Supra MK IV + time attack and Drift version
  • Toyota AE86 Trueno + tuned and Drift version
  • Nissan 370Z NISMO
  • Nissan GT-R R34 Skyline V-Spec

Available now, the Assetto Corsa Japanese pack is available on Steam for the reasonable price of  €4.99 / £3.99 / $4.99.

 

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Kunos Simulazioni have also deployed the latest update for the game -- v1.6.0 brings with it the typical bundle of fixes, bug squashes and other improvements along with pre-alpha support for the Oculus Rift VR headset.

1.6.0 changelog

  • Oculus Rift SDK 1.3 (WIP Pre Alpha)
  • Fixed self-shadowing on tires
  • Fixed wrong log output
  • Dynamic controllers for turbo boost
  • Added RPMS input to dynamic controllers
  • Implementation of Scalable Apps
  • Fixed replay Interface
  • Fixed setup info screen
  • Fixed race non-progression when player is not moving
  • Improved MP collision system
  • Improved AI fuel handling
  • Fixed Hotlap Mode unlocking achievement through not valid laps
  • Fixed deltaT for renderAudio
  • Bodywork and horn volumes uses engineVolume
  • Bodywork’s smooth value use a different alsmooth value
  • Added analogic placeholder for car modelers
  • Added option to draw driver’s label on focused car (system\cfg\name_displayer.ini -> DRAW_FOCUSEDCAR)
  • Fixed CameraCar bad nearplane when forcing camera mode change (see exiting from replay)
  • Implementation of Chat App (system\cfg\chat_app.ini)
  • SharedMemory: Moved AirTemp/RoadTemp from Static to Physics, old values in static are deprecated
  • Timing use also the hour/minutes format
  • Fixed GoToPits Cheat to start from the pits.
  • Added 4 Wheel Steer systems (Nissan Skyline , Mazda RX7)
  • acServerManager : storing Driver data also save the current model/skin, so through drag&drop the saved skin can be used on a new slot)
  • Added flags indications for completed session in leaderboards
  • F9 overlay leaderboard is now avoiding red colors for better differentiation of opponent proximity indicators
  • Added new [ASSETTO_CORSA] SIMULATION_VALUE parameter. Increase the number to increase simulation value. Defaults to 0 for obvious reasons
  • Engine performance is now dependent on air density/temperature
  • New AWD transmission code, still WIP (Nissan Skyline & Alfa 155)
  • Fixed pitstop window not appearing when AI retired some car
  • Experimental heating corrections on semi-slick tires for Lotus 2-11, Exige Scura, Exige 240 and S3, Lotus Elise SC, KTM X-Bow, Mazda MX5 ND, Toyota AE86 Tuned and Drift
  • BOP for GT3 cars
  • Improved Mercedes-AMG GT3 data



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