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Camel
Camel

BeamNG.Drive 0.6 Released!

BeamNG.drive 0.6 Update Released

It's been a while but the guys behind BeamNG have released another BIG update to the game and as usual it features a whole host of new features, cars, props, bug fixes and general improvements relating to the user interface, game physics etc.

Highlights

New vehicle, ETK I Series

Range of new modifications to current cars including an articulated truck trailer

Vehicle coupler. I mean, who doesn't want to stick trailers to their cars to make crashes more spectacular?

Replay system, still an experimental feature but now you can get multiple different views of your "incidents"

A new thermal system applied to the brakes

Further improved physics for a wide range of things

 

If you're new to BeamNG, have a look at the short video below which showcases some of the things that you can do in the game.

 

[embed]http://blog.beamng.com/wp-content/uploads/2015/10/webm.webm[/embed]

 

Here is the new car in the update, the ETK I series. Really takes me back to the 80's before I was born, the memories have come flooding back.

 

 

Couplers - That shiny new articulated trailer that you have? Now you can couple it up to the T-series truck and wreak some havoc with the gung-ho AI drivers. Or just try to drift it around an obstacle course, whatever floats your boat.

 

 

Last but not least is the new replay system. Bare in mind that this is still an experimental feature so you can't expect it to work properly all of the time. But it's still something that you can now play around with to get action shots of your favourite, or unfortunate mishaps!

 

 

As usual, the list of updates is far far too big to post here so hop on over to the BeamNG website for all of the nitty gritty details.

 

[gallery link=file" columns="4" ids="5126,5127,5128,5129,5130,5131,5132,5133" orderby="rand]




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