Jump to content
We promise no intrusive ads, Please help keep the community alive
Consider supporting us by disabling your ad blocker / add to whitelist / purchasing VIP.

Zpectre

Members
  • Posts

    38
  • Joined

  • Last visited

Posts posted by Zpectre

  1. What kurgan said,and then,you'd have to use a steering wheel with pedals(maybe it can be done with those analog triggers,don't know)to record a steady samples(from a view that sounds most realistic and has least amount of other noises other than engine) of ,say 10 seconds, for every thousand rpms including the idle and the top rpms if they're like at 6750rpm or similar. You'd also have to find a long straight(avoiding tunels or anything that alters the sound as you drive by),then stick it in 2nd gear(most likely. you don't want wheelspin nor high speed road rolling/wind etc sounds)),press the gas pedal full on and then dose with the brake how many rpms you want. That way the engine is under strain and the sound is full,if you were to do it from neutral,just by reving(dosing wit gas pedal ie not 100%gas on),it would seem flat and unrealistic(think of gran turismo sounds vs nfs for example),although I never tried pgr4 so I can't be sure,maybe it sound equally powerfull in neutral,but in my experience,it probably doesn't. Awaiting results;)

     

    In NFS it's better to use low gears (1st and 2nd) and neutral to record sounds but in neutral you can't rev fully without reaching the limiter.

  2. We just try not to talk about it, and unfortunately, yes, people do do it. Go to a drive in and look at some of the speed records. 10,000 km/h down a 3 km stretch of road.

     

    You're not alone though, I'd love to change a lot of cars to make it fit, but, well...

     

    They do that with trainers, mate. :)

     

    I think it's not possible right now but I'd love to be able to do this... Besides, Atari doesn't seem too keen on banning people who modify files.

  3. Saleeo's a well-known thief in the NFS community.

     

    Thread: http://www.nfscars.net/forum/showthread.php?t=19813.

     

    Posts by green-vampire clarifying it all: http://www.nfscars.net/forum/showpost.php?p=385109&postcount=355 and http://www.nfscars.net/forum/showpost.php?p=400521&postcount=563.

     

    The Cadillac Sixteen model is probably the one made by viktording for NFSHS, available here: http://www.nfscars.net/file/view/highstakes/5557.aspx. Viktor also made a higher-poly version for World Racing 2 IIRC.

     

    This guy is scamming you all... Don't believe him.

  4. thats his problem and he told me that he dont like forums or something like that

     

    Of course he doesn't like forums... That's because he's a well-known thief in the NFS community.

     

    Thread: http://www.nfscars.net/forum/showthread.php?t=19813

     

    Posts by green-vampire clarifying it all: http://www.nfscars.net/forum/showpost.php?p=385109&postcount=355 and http://www.nfscars.net/forum/showpost.php?p=400521&postcount=563.

     

    This guy is scamming you all... Don't believe him.

  5. Well... you can "convert" the sounds from Carbon (and MW, and PS, and UC, and anything else for that matter) to TDU, just record steady samples from different RPM ranges with Fraps. I did quite a few of them for the old NFS High Stakes which uses the same BNK system for sounds.

×
×
  • Create New...