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Sambo

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Posts posted by Sambo

  1. This means that, for whatever reason, the patch installer doesn't think that you've installed it. Are you running the same version of the patch installer that you used to install it? If so, you could try re-installing and then uninstalling again, but I can't guarantee this will work. Failing this you may have to re-install TDU unless you want to get familiar with hacking the resource files...

  2. Ferrari 248 F1 [v1.0]

    Vehicle replaced: Ferrari F430 Spider

    Mod Pack Creator: Sambo

    Physics Creator: Sambo

    Model Creator: Grin116

    Original Sound Creator: TDU_Enzo

    Sound Modifier: Sambo

     

     

    This mod pack is all-inclusive and contains the Ferrari 248 F1 model, sound & physics. The mod pack contains Grin116's excellent Ferrari 248 F1 model and I have based my sound file on TDU_Enzo's great Ferrari F1 sound mod. Thanks to both of these modders for the permission to include their work in this mod pack!

     

    The vehicle model has been included in it's original, unmodified form, but I have combined sounds from TDU_Enzo's sound mod and other sound files sourced from the Internet as well as performing extensive pitch tuning in order to match the Ferrari 248 F1's real-life sound as closely as possible.

     

    The physics on this vehicle were quite a challenge and have taken me many hours to perfect, but I'm very pleased with the final product. I have modeled the physics as closely to the real 248 F1 specs and attributes that I have been able to find on the Internet (not an easy task!) and the end result is, I think, very close to the straight line as well as the handling performance of the real thing. I decided to create 2 physics setups; 'Race Spec' and 'Maximum Performance'. The Race Spec setup is fully compliant with the 2006 racing season rules and tries to mimic the real-world performance of a race-ready 2006 Ferrari 248 F1 as closely as possible. The Maximum Performance setup is based on the Race Spec setup but is lighter (the 2006 F1 rules dictate that cars may be no lighter than 600kg, the car is actually 450kg without any ballast), and the aerodynamics have been setup for a higher top speed. Also, due to the peculiarities of the TDU engine, I have increased the braking power slightly on the Max Performance setup so that it feels more in line with general expected TDU braking performance.

     

    For reference, here are the respective specs and performance figures for each setup:

     

    Real World Race Spec:

    Weight: 600

    0-100 km/h: 1.7 sec

    0-300 km/h: 8.6 sec

    300-0 km/h: 3.5 sec

    Top Speed: 330 km/h

     

    TDU Race Spec:

    Weight: 600

    0-100 km/h: 1.7 sec

    0-300 km/h: 7.75 sec

    300-0 km/h: 3.5 sec

    Top Speed: 323 km/h

     

    TDU Maximum Performance:

    Weight: 450

    0-100 km/h: 1.55 sec

    0-300 km/h: 5.5 sec

    300-0 km/h: 2.5 sec

    Top Speed: 408 km/h

     

     

    Notes:

    - In the real world, the Ferrari 248 F1 redlines at 18,000 RPM, however, due to the limitations of the modifications I can make to the TDU engine, I have had to halve the redline RPM to 9000. I have setup the audio so that the vehicle sounds like it's revving to 18,000, but the rev counter will top out at 9000.

     

    - The handling in my physics setups is designed to mimic the real world as closely as possible. With this in mind, there are a number of characteristics which become apparent when driving this vehicle:

    1) The faster you go, the more downforce & therefore grip you have. This means that under 100km/h, while the handling of the vehicle is good, it is nowhere near as good as it is at 200+km/h. Of course, even an F1 car has it's limits, so while the handling of the 248 F1 is the best (realistically) you're going to get in TDU, you won't be able to take every corner at 400km/h :D

    2) Due to the reliance on downforce for grip and the relatively hard suspension, large bumps in the road can cause the vehicle to loose grip quite severely and it's not unusual to completely loose control and spin out because of a single bump. This means that some roads in Oahu are not very fun to drive on with the 248 F1, however, the majority are fine.

    3) This vehicle has a heap of power! Even with traction control on, you will find that it is relatively easy to get a power induced slide going in 4th gear at 200km/h! I recommend using at least Hypersport traction control when driving this vehicle!

     

    Overall, it takes some skill to get the most performance out of the 248 F1. Obtaining the rated 0-100 km/h time takes quite a bit of patience and practice; I have only achieved the rated time twice! However, this vehicle is pretty fun to drive; it's a real buzz to have to exercise lightning fast reactions while dodging traffic and cornering at 400 km/h and still be in full control! :D

     

     

    I hope you enjoy driving the 248 F1 as much as I do :) Let me know what you think of it!

     

     

    !!Please make sure to backup your original files before installing this mod

     

    Ferrari 248 F1 - Maximum Performance - 3.92MB

    Ferrari 248 F1 - Race Spec - 3.92MB

     

    Requires Djey's Magicmap

     

    Mod History

    v1.0 - Initial Release - 17 August 2010

    Terms of use:

    ----------------

    - The models, skins and other files are for private use only

    - Commercial use of this modification is strictly prohibited

    - All Registered Trademarks and Copyrights are property of their respective owners

    - You are allowed to edit this modification and it's contents for your own private use

    - If you wish to post this modification on your own or another site, please contact me via PM for permission first

  3. Ferrari 458 Italia Physics [v1.0]

    Vehicle replaced: Ferrari 360 Stradale

    Creator: Sambo

     

    This is a true to life physics mod for Terzer's Ferrari 458 Italia v2

     

    I've spent a heap of time on this physics mod. Features are:

    - Accurate 0-100 & Top Speed

    - Finely tuned Suspension & Handling to match the 458's real-world handling characteristics

    - Correct Redline (9000RPM)

    - Real-World stats & settings where possible

     

    I'm pretty happy with this physics setup. It's possible to drive the car hard with all Driving Aids off and still keep it under control. It does take a little bit of practice, but once you're used to it you can hang the tail out but still stay in pointing in the right direction :D

     

    Notes:

    - If this physics mod crashes your game, try changing / correcting the car model & sub-model names. Let me know if you have any issues.

    - If you have accuracy issues with Shark971's 458 Italia HUD while using my physics mod, let me know, I have a fix for it.

    - If you need a sound which goes up to 9000RPM, you could try my 458 Italia Sound Mod

     

    Let me know what you think!

     

     

    !!Please make sure to backup your original files before installing this mod

     

    Ferrari Challenge Stradale.tdupk - 0.001MB

     

    Requires Djey's Magicmap

     

    Mod History

    v1.0 - Initial Release

     

    Terms of use:

    ----------------

    - The models, skins and other files are for private use only

    - Commercial use of this modification is strictly prohibited

    - All Registered Trademarks and Copyrights are property of their respective owners

    - You are allowed to edit this modification and it's contents for your own private use

    - If you wish to post this modification on your own or another site, please contact me via PM for permission first

  4. Ferrari 458 Italia Sound [v1.1]

    Vehicle replaced: Ferrari 360 Stradale

    Creator: Sambo

     

    This audio will work correctly up to 9000RPM. It has a couple of minor looping issues, but I can't get it any better without starting from scratch & they're not particularly noticeable in any case.

     

    Let me know what you think!

     

     

    !!Please make sure to backup your original files before installing this mod

     

    F360_Stradale_audio.bnk - 0.45MB

     

    Requires Djey's Magicmap

     

    Mod History

    v1.0 - Initial Release

    v1.1 - Volume tweaked, was a bit loud

     

    Terms of use:

    ----------------

    - The models, skins and other files are for private use only

    - Commercial use of this modification is strictly prohibited

    - All Registered Trademarks and Copyrights are property of their respective owners

    - You are allowed to edit this modification and it's contents for your own private use

    - If you wish to post this modification on your own or another site, please contact me via PM for permission first

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