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Sambo

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Everything posted by Sambo

  1. Thanks iMyk. For future reference, what's the correct way to deal with this? I couldn't see where to edit this myself or where to report it, neither could I find anywhere to PM 'Staff'.
  2. Hi, I have a thread which had some dead file links in it. I have now updated the links but I'm not sure how to get the '[Dead]' tags removed. Is this an automated process? Otherwise, how can I get the tag removed? Cheers, Sam.
  3. Links fixed. Sorry, never got notified of any new posts in this thread for the last couple of years! Someone pointed out that the links were broken on the YouTube vid lol.
  4. This means that, for whatever reason, the patch installer doesn't think that you've installed it. Are you running the same version of the patch installer that you used to install it? If so, you could try re-installing and then uninstalling again, but I can't guarantee this will work. Failing this you may have to re-install TDU unless you want to get familiar with hacking the resource files...
  5. What happens when you click the 'uninstall' button?
  6. Just run the installer again and there's an option to uninstall. I've fixed up the race spec download now too if you need to re-download it.
  7. I'm sorry to hear that! However, it has been working fine for a few hundred people so maybe it was time for a TDU reinstall anyway! :)
  8. Nice work!! Any chance of a version with slightly less 'shine' tho? I have to wear shades whenever I look at it currently... :D
  9. Hmm, works for me! Maybe it was temporarily down?
  10. Any chance of reposting this sound? The original link seems to be invalid now :(
  11. Nice work man!! Thanks! I wasn't expecting this to be available for months!! :D I've done physics for this btw, if anyone's interested, let me know and I'll post them up
  12. I don't understand. Do you mean you can't download the file or that you can't install it? You'll need the TDU Performance Editor to open and install it.
  13. FYI, I have created a full Ferrari 248 F1 mod pack, with Grin116's model, realistic sound based on TDU_Enzo's sound mod & accurate physics. This is a very fun vehicle to drive!! :) Check it out: http://forum.turboduck.net/showthread.php?t=20909
  14. FYI, I have created a full Ferrari 248 F1 mod pack, with Grin116's model, realistic sound & accurate physics. This is a very fun vehicle to drive!! :) Check it out: http://forum.turboduck.net/showthread.php?t=20909
  15. Ferrari 248 F1 [v1.0] Vehicle replaced: Ferrari F430 Spider Mod Pack Creator: Sambo Physics Creator: Sambo Model Creator: Grin116 Original Sound Creator: TDU_Enzo Sound Modifier: Sambo This mod pack is all-inclusive and contains the Ferrari 248 F1 model, sound & physics. The mod pack contains Grin116's excellent Ferrari 248 F1 model and I have based my sound file on TDU_Enzo's great Ferrari F1 sound mod. Thanks to both of these modders for the permission to include their work in this mod pack! The vehicle model has been included in it's original, unmodified form, but I have combined sounds from TDU_Enzo's sound mod and other sound files sourced from the Internet as well as performing extensive pitch tuning in order to match the Ferrari 248 F1's real-life sound as closely as possible. The physics on this vehicle were quite a challenge and have taken me many hours to perfect, but I'm very pleased with the final product. I have modeled the physics as closely to the real 248 F1 specs and attributes that I have been able to find on the Internet (not an easy task!) and the end result is, I think, very close to the straight line as well as the handling performance of the real thing. I decided to create 2 physics setups; 'Race Spec' and 'Maximum Performance'. The Race Spec setup is fully compliant with the 2006 racing season rules and tries to mimic the real-world performance of a race-ready 2006 Ferrari 248 F1 as closely as possible. The Maximum Performance setup is based on the Race Spec setup but is lighter (the 2006 F1 rules dictate that cars may be no lighter than 600kg, the car is actually 450kg without any ballast), and the aerodynamics have been setup for a higher top speed. Also, due to the peculiarities of the TDU engine, I have increased the braking power slightly on the Max Performance setup so that it feels more in line with general expected TDU braking performance. For reference, here are the respective specs and performance figures for each setup: Real World Race Spec: Weight: 600 0-100 km/h: 1.7 sec 0-300 km/h: 8.6 sec 300-0 km/h: 3.5 sec Top Speed: 330 km/h TDU Race Spec: Weight: 600 0-100 km/h: 1.7 sec 0-300 km/h: 7.75 sec 300-0 km/h: 3.5 sec Top Speed: 323 km/h TDU Maximum Performance: Weight: 450 0-100 km/h: 1.55 sec 0-300 km/h: 5.5 sec 300-0 km/h: 2.5 sec Top Speed: 408 km/h Notes: - In the real world, the Ferrari 248 F1 redlines at 18,000 RPM, however, due to the limitations of the modifications I can make to the TDU engine, I have had to halve the redline RPM to 9000. I have setup the audio so that the vehicle sounds like it's revving to 18,000, but the rev counter will top out at 9000. - The handling in my physics setups is designed to mimic the real world as closely as possible. With this in mind, there are a number of characteristics which become apparent when driving this vehicle: 1) The faster you go, the more downforce & therefore grip you have. This means that under 100km/h, while the handling of the vehicle is good, it is nowhere near as good as it is at 200+km/h. Of course, even an F1 car has it's limits, so while the handling of the 248 F1 is the best (realistically) you're going to get in TDU, you won't be able to take every corner at 400km/h :D 2) Due to the reliance on downforce for grip and the relatively hard suspension, large bumps in the road can cause the vehicle to loose grip quite severely and it's not unusual to completely loose control and spin out because of a single bump. This means that some roads in Oahu are not very fun to drive on with the 248 F1, however, the majority are fine. 3) This vehicle has a heap of power! Even with traction control on, you will find that it is relatively easy to get a power induced slide going in 4th gear at 200km/h! I recommend using at least Hypersport traction control when driving this vehicle! Overall, it takes some skill to get the most performance out of the 248 F1. Obtaining the rated 0-100 km/h time takes quite a bit of patience and practice; I have only achieved the rated time twice! However, this vehicle is pretty fun to drive; it's a real buzz to have to exercise lightning fast reactions while dodging traffic and cornering at 400 km/h and still be in full control! :D I hope you enjoy driving the 248 F1 as much as I do :) Let me know what you think of it! !!Please make sure to backup your original files before installing this mod Ferrari 248 F1 - Maximum Performance - 3.92MB Ferrari 248 F1 - Race Spec - 3.92MB Requires Djey's Magicmap Mod History v1.0 - Initial Release - 17 August 2010 Terms of use: ---------------- - The models, skins and other files are for private use only - Commercial use of this modification is strictly prohibited - All Registered Trademarks and Copyrights are property of their respective owners - You are allowed to edit this modification and it's contents for your own private use - If you wish to post this modification on your own or another site, please contact me via PM for permission first
  16. LOL. I'll put one up when I get a chance. Meanwhile, feel free not to test my sound mod. I'm sure I'll be completely devastated to the point of suicide, but hey, life is tough! :P
  17. Hey Tool831, Nice car (as usual! :)). There seems to be an issue with the wheel size in this version however, they're too small. v1.1 was right, but for some reason this version isn't correct.
  18. Seems to be something up with the site in general.
  19. Not sure what you mean by 'mirror', there is only one download link and it works for me! Try again now, maybe there was a temporary outage?
  20. Thanks :) Will try to put one up later
  21. This has now been released btw :) http://forum.turboduck.net/showthread.php?t=17706
  22. Ferrari 458 Italia Physics [v1.0] Vehicle replaced: Ferrari 360 Stradale Creator: Sambo This is a true to life physics mod for Terzer's Ferrari 458 Italia v2 I've spent a heap of time on this physics mod. Features are: - Accurate 0-100 & Top Speed - Finely tuned Suspension & Handling to match the 458's real-world handling characteristics - Correct Redline (9000RPM) - Real-World stats & settings where possible I'm pretty happy with this physics setup. It's possible to drive the car hard with all Driving Aids off and still keep it under control. It does take a little bit of practice, but once you're used to it you can hang the tail out but still stay in pointing in the right direction :D Notes: - If this physics mod crashes your game, try changing / correcting the car model & sub-model names. Let me know if you have any issues. - If you have accuracy issues with Shark971's 458 Italia HUD while using my physics mod, let me know, I have a fix for it. - If you need a sound which goes up to 9000RPM, you could try my 458 Italia Sound Mod Let me know what you think! !!Please make sure to backup your original files before installing this mod Ferrari Challenge Stradale.tdupk - 0.001MB Requires Djey's Magicmap Mod History v1.0 - Initial Release Terms of use: ---------------- - The models, skins and other files are for private use only - Commercial use of this modification is strictly prohibited - All Registered Trademarks and Copyrights are property of their respective owners - You are allowed to edit this modification and it's contents for your own private use - If you wish to post this modification on your own or another site, please contact me via PM for permission first
  23. Ferrari 458 Italia Sound [v1.1] Vehicle replaced: Ferrari 360 Stradale Creator: Sambo This audio will work correctly up to 9000RPM. It has a couple of minor looping issues, but I can't get it any better without starting from scratch & they're not particularly noticeable in any case. Let me know what you think! !!Please make sure to backup your original files before installing this mod F360_Stradale_audio.bnk - 0.45MB Requires Djey's Magicmap Mod History v1.0 - Initial Release v1.1 - Volume tweaked, was a bit loud Terms of use: ---------------- - The models, skins and other files are for private use only - Commercial use of this modification is strictly prohibited - All Registered Trademarks and Copyrights are property of their respective owners - You are allowed to edit this modification and it's contents for your own private use - If you wish to post this modification on your own or another site, please contact me via PM for permission first
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