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Everything posted by DJoyTinnio
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:mornc: Enjoy button : Ferrari Enzo Ingamerecording 13.02.2014 : Sourcevideo : Idle : All but idle & start :
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- v12
- djoytinnio
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released Ferrari Testarossa 512 TR
DJoyTinnio replied to DJoyTinnio's topic in Car Customization Mods
:-) Hey guys, save your freetime. As i said. I got enough videos, really, believe me. Tob racer, the pagani video is interesting, but listen to the high beep noise. That is not so good. Often comes with gopros. I phone is very good. Comb@t, really cool video, but too much distortion. Maybe some parts are ok. I listen more closely later. Tnx for enthusiasm. -
Cool. I've done it louder in a way the distortion is all over the sound, not only in parts of it. That would've been disturbing. So now it sounds a bit dirty, fits better to it. In the sourcevideo it is singing. Now ingame it can scream too, like a v12 should be able to do. And as it is no onboard sound, this is also more realistic. By the way, i've been adding ingamerecordings to all my sounds, for those who don't want to install something, before hearing it. Use the extract here function. Extract to, showed a failiure sometimes. Regards
- 6 replies
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- worldpeace
- f50
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released Ferrari Testarossa 512 TR
DJoyTinnio replied to DJoyTinnio's topic in Car Customization Mods
O i got many ideas for sounds. With 16 gigabytes of carvideos, and 13 gigabytes of carmods for TDU collected, i got the full freedom of selecting. What is SC ? I like the idea of a flat v6 Porsche, loud, because without turbo. But at first, i want to improve the one or two of the yet released sounds's quality. -
Great tnx for the likes guys. Little info : At first i thought about just taking this sound, and make it a Ferrari Dino 246 GT sound too, because the Stratos got the Dino engine buildt in. But i found a better video for the Dino, so i didn't do that. As long as it is not done, you can take this Stratos sound for your Dinos, it is historically correct ;-) .
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released Ferrari Testarossa 512 TR
DJoyTinnio replied to DJoyTinnio's topic in Car Customization Mods
Great tnx. I really wondered what took you so long to say something, it is a ferrari, and you are you, so, ;-) . What car is that in your signature, you want a tumbler sound for it ? I got tumbler videos. Someone did a tumbler carmod yet ? Questions over questions. -
released Ferrari Testarossa 512 TR
DJoyTinnio replied to DJoyTinnio's topic in Car Customization Mods
Hmm... as i said, i mean another way. I took a look into that vst file. There are numbers letters and descriptions. Things like the volume are set in there. It looks a bit like in hex editor. Who find out just tell please. Jorge, i meant the sound recorded from onboard view, wich is also close to zero distance to the engine, but 50% more silent then the inputted sound. I know what you mean. One time i used an equalizer to reduce the bass and highest hights in the sound to be able to put the volume up to the same level it had before the equalizer, wich means louder ingame. I just want another way, using the ingame sound engine for making it loud, not through the soundfiles. It is the same like making an online profile an offline profile with hex editor. For this we need an insider information. If this not happenes, i do EVERY sound in this game more silent in order to have the engine loud in relation, when turning your audiosystem's volume up. I thought from beginning, man why are the engines so silent, even when the enginevolume is set to 100% in the ingame options. This could be a sensefull mod . What do you think ? --- Post Updated --- Tnx, and, i agree. The volume is ok. And allthough it seems to be an exterior recording, i don't know where the microphone is in the video, you can imagine it to be onboard too. Just open windows, and it is like hearing this beautiful engine screaming at you from outside. By the way, i uploaded a loud version for the f50. Porsche R Turbo, Subaru Impreza, and Corvette ZO6 are done loud in the next days too. Regards. --- Post Updated --- Tnx. Yes, i'd say, a good video is 50% of the work done. -
released Ferrari Testarossa 512 TR
DJoyTinnio replied to DJoyTinnio's topic in Car Customization Mods
Tnx guys. I don't know why the recorded ingame sound is 50% the volume of the sound that i put into the soundfiles. Would be so great if someone finds out , how to turn the volume of the cars up ingame. Not via the soundfiles themselves, but by the way the car is set to handle them. There must be another way, because for example the sound ingame is stereo, and the files put in are mono. Front engine, you look right, sound turnes to be on left side. And so on. I'm sure it is in the file CarVSTConfig.xmb that changes size and is inside the soundfile of every car. If someone found out how to open it, pleeeeease tell, because the sounds i want to put into my mods are better in quality. And if i would not have to distort them before putting them in, in order to be loud enough ingame, they would keep that. -
released Ferrari Testarossa 512 TR
DJoyTinnio replied to DJoyTinnio's topic in Car Customization Mods
Thank you very much guys. I admit, i profit very of the video's perfect sound quality, but there WOULD HAVE BEEN ways messing it up :-) . I myself enjoy it too. Normally it takes a bit longer than one day, and this way you might be fed up with a sound/car a bit. No way this could happen this time. Allthough i had a very long try with that car for the könig bodyed 90's Testarossa. Now this car is a great great fun. I like the downtouring ( especially the little "blob" in midrange ) fitting so good to the blast all the way up. This car got an awesome sound. I'm only the person transfering it. So the real credits for good work go to the guys at Ferrari, hehe. Anyways, again thank you for the comments, and "likes" also. It is appreciated and motivating. -
Sounds like in the video. I've done this today in one large session. I'm satisfied with it. Lots of fun. Please set ignition time to 1,20 with modding tools 1,16 . Enjoy button : https://www.file-upload.net/download-13891862/Ferrari-Testarossa-512-TR.rar.html Ingamerecording : Sourcevideo :
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released Subaru Impreza 22B STI / p1
DJoyTinnio replied to DJoyTinnio's topic in Car Customization Mods
Tnx :-). The bnk file is originally from the nissan skyline. There in the physics, the engine is set to be a front engine of course. Check if the model you are replacing got the same setting, with modding tools 1.16 . Let me know if this was the reason. Because when i turn my soundsystem up, to me the car is very loud enough. What about the other things i asked for ? By the way, for soundmodding starters. Modding tools 1.10 is good for changing the size of the wavefiles in a bnk. 1.16 does not feature this. There is a limit the bnk can take, you just have to try how much. I didn't try deactivating filesize limit yet. It is adding a little space in the wave naturally, if you do so. Extract the waves again, but only use them for comparison with the files in your audioproject. Importing an extracted wave into your audioprogram, work with it, and then extract to C:/ again, will make it sound like crap. Especially if you work with a program, where you can't work in 4bit mode. I work in 16bit mode, extract to 4bit for the game one way ticket. Reimporting 4bit into a 16bit session works, but only pragmatically. The quality is getting hearably low. Make them originally in the program kept files the exact length. Now you only have to use the old bnk manager to pack them in. --- Post Updated --- Hmm, if i was, i surely would not know ;-). I mean my own world. I have no peace in my mind, if in anything i do, something is wrong. But also i really want worldpeace. You don't have to be a saint wanting this. I even doubt there are saints existing. It is not fair to expect that from a person. I believe the saint, people are searching for, is the decision itself, not to, or to do, bad, or good things. So it really is in each and everybody of us. It is all about decisions. Allways. I find the greek model of many gods quite romantic and entertaining, but thats it. I don't believe in god. People claim to act in his name, even when going to kill people. The wars going on on our planet are making me insaint. Fu.. the war, make believe love. And watch the new axe peace commercial. It is exactly showing, what i mean ;-) . I'm pretty sure you didn't want to start a discussion, and i wrote too much. I stop writing worldpeace in the reason for editing box. Don't want to annoy anyone. It is naiv. Regards. -
released Subaru Impreza 22B STI / p1
DJoyTinnio replied to DJoyTinnio's topic in Car Customization Mods
Released. Updated dl link yesterday. The sound is done with a car reving up to 7000 ingame. But the p1 from the sourcevideo revs up to 8000 in real. So now the sound at 7000 is like it is supposed to be at 8000. For better understanding, if you now replace a sound from a car reving ingame up to 8000, it would sound like it would in real at 9000. I thought, i do everything ok, by producing the sound in a to 7000 reving car, like the 22B does in real. But i didn't know the p1 rev range at that time. Even at wikipedia was no info. But as i couldn't find a good video for the 22B soundrelated, i took the p1 video. As i want to do it a s real as i can, i want to set the sound of the mod maybe 6% to 13% lower next days. Then you can take it as p1 sound as it is up to 8000, and as a 22B sound in a car reving up to 7000 ingame. The 22B also got 0,2 l of displacement more compared to the p1. I allready put just a tiny bit more bass into the sound, to compensate the difference to the sourcevideo. Please tell me if you find it ok too, to take the p1 engine sound for the 22B. Or if it is too much difference in the sound between them. Both are a 4 cylinder boxerengine. One 2,0 l up to 8000, the other 2,2 l up to 7000, at nearly same power. Logic. Doesn't need to rev so high, because it got more displacement, to produce the same power. Edit 16.02.2014 : New dl. I did it, like i said. 13% soundadjust. Now you can take the sound as a Subaru p1 sound in a to 8000 reving car, and as a Subaru 22B sound in an up to 7000 reving car. All good :-) . -
Tnx. Pitching is no problem at all. The only trouble is them waves of normal loudness getting so silent, when put into the game. Real pitty. I want that clean sound lound ingame, not a loud messed up sound. I could just make it louder, but distortion would ruin the v12 sound then. ... Edit : Ok, i uploaded a loud version. Tell me if the distortion is too much. I find it gives the clean version a nice screamy flavour :-) .
- 6 replies
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- worldpeace
- f50
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I like the date today, so i started the thread yet. Dl today evening ;-). Enjoybutton serial version : https://www.file-upload.net/download-13891928/Lancia-Stratos.rar.html Ingamerecording serial version : Sourcevideos : Serial version Rally version
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The Subaru Impreza 22B STI is a special version. 2,2 liter , 4 cylinder. 280 power , 250 fast. Rev range is up to 7000. Please set ignition time to 2,4 S. Modding tools 1:16 . Enjoy button updated 16.02.2014 : Put it into a to 8000 reving car, for a Subaru p1 sound, and into an up to 7000 reving car, if you want a Subaru 22B sound. Subaru Impreza STI 22B p1 Ingamerecording ( reving up to 8000 ) : Sourcevideo :
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Appreciated. Yes, i did slow progress, due to motivation problems, plus, i was lazy. But i got into it again. --- Post Updated --- Welcome at turboduck, and thank you. I agree, i like it too. I was lucky finding a good video. Nothing to change, but maybe (real big maybe) the misfiring sequenze, from time to time, allthough it is swinging, not only looping. For all. If it gets annoying after a few months, just tell me. In the last parts of the video, the exhausts seem to be heaten up, and the misfiring is much quicker. This put in, would sure never get repetitive. In a few months, MAYBE ;-) . --- Post Updated --- Wow, thank you. The Koenig Testarossa. I found something not so brilliant that i want/need to change with it, but i won't tell what it is, as long as you find it good, hehe. The f50. I'm a bit said about that too. I can explain why. The files themself are at maximum volume, without being distortet. It is the game itself, making it that silent, and taking bass out of it. And now you think wtf, why are the other 2 mods so loud then.? This is because they are turbosounds. I used an equalizer, to give it a more bassy shape again, when ingame. Then i distortet them to compensate the loudness reduction caused by the game, The distortion in the so changed sound is similar to a turbosound, so it is fitting to it. And then i reduced the level again. so it is not too much louder than other cars in the game. When i tried that with the f50, the distortion caused the whistle of the exhaust pipes to not sound so good anymore. It is very good detail, in the video. V12 in general, has more detail. Any distortion destroys that. So i decided to just keep it like that, to not ruin it. Of course, Testarossa is v12 too, but this Koenig bodyed version got twinturbos. They overlap unclean sounds a bit. I see what i can do with an equalizer again. Maybe i can max out the loudness of the pipes, and the other's louder. But then, the relation inbetween all the tones of this beautiful sound, would be not original anymore. That's the reason why, i didn't try it yet. No promises ;-) . So long, regards.
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Thank you. Good new year also.
- 6 replies
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- worldpeace
- f50
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The second one i did arround new years eve 2013. No party, just visited the most important persons, my parents, and then sat down to do it in a night and day session. Enjoy button : http://www.file-upload.net/download-8769120/f50-audio.rar.html Enjoy button ( loud ) : http://www.file-upload.net/download-8769121/Ferrari-f50-laut.rar.html Ingamerecording : Ingamerecording (loud) : Sourcevideos : Idle Start 1:22 Roar (exterior part, interior version stand by)
- 6 replies
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- worldpeace
- f50
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released "Koenig bodyed Ferrari Testarossa twinturbo"
DJoyTinnio replied to DJoyTinnio's topic in Car Customization Mods
I appreciate it. Also your private mail. Means alot. And... f40 and f50 soundmod released. Nice day ;-)- 7 replies
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- sound
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Don't let this sound fool you, it is just a game, not reality . It was the last day of 2013 when i decided to just go to my parents, then back again. In the night, Instead of party, i sat down and was making this. So this truly is a new years eve soundmod. Enjoy and regards, Tinnio Enjoy button : https://www.file-upload.net/download-13891918/F40-audio.rar.html Ingamerecording : Sourcevideo :
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released "Koenig bodyed Ferrari Testarossa twinturbo"
DJoyTinnio replied to DJoyTinnio's topic in Car Customization Mods
Ok. I did some further work today. The onmid ist 4 times longer now ( it was only a second ), so it is looping very clean and smooth. I found out , how to make the samples as long as i want them to be, yesterday. This is saving so much time and work. And i had it all the time here yet, simply just the modding tools. Next sounds come very soon. So long ;-).- 7 replies
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released "Ferrari F430" turbo GT3 + GT2 version
DJoyTinnio replied to DJoyTinnio's topic in Car Customization Mods
Nice you like it. Here another tip. I polished and updated the 1990 Koenig bodyed Ferrari Testarossa, the Ferarri f430 serial, and the Porsche R Turbo sound. Merry Christmas. Ferrari Testarossa 512 TR, Subaru Impreza p1, Ferrari f50, i try to do yet this year. Edit 2019 : All done and released .- 16 replies
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Updated and polished. Now the exhaust sound is in it. I took it from the part of the Porsche R Turbo video, where the camera is in front bumper view. So the ontouring sound now comes completely from that part. The downtouring sound stays the one from the test rig video, it was an octave too high in the previous version, This can happen very easily, if 3 sounds are swinging up, and the middle tone of them in onmid becomes the, what would be the correctly highest, tone in onhigh. This way, the highest tone of onmid becomes too high in onhigh. In a trio of sounds, the deepest tone of the onlow becomes the middle tone in onmid, and the lowest tone in onhigh. But sometimes it is hard to devide them. The best is, take one tone, adjust it, for onlow, onmid, and onhigh correctly, and write down the percentages of the done tempo changes to it. So this fault can never happen again. I corrected it. Enjoy. Merry Christmas, and a happy new year. Tinnio
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released "Ferrari f430" serial version
DJoyTinnio replied to DJoyTinnio's topic in Car Customization Mods
Updated and polished. I took a new sourcevideo, for the ontouring sound, that now includes more clarity. downtouring stays the same like in the mod video. Merry christmas, and a happy new year. Tinnio Edit (31.12.2013) : The ontouring now includes a 6 second dynamic audiofile. It displays the character of the engine from bottom to up, while swinging completely through it. So when accelerating, it sounds like in real, and at stable speed, it is swinging nicely, and long enough, without getting too repetitive.- 10 replies
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- sound
- serial version
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released "Koenig bodyed Ferrari Testarossa twinturbo"
DJoyTinnio replied to DJoyTinnio's topic in Car Customization Mods
Updated and polished. The sound is now an exterior version, taken from the first sourcevideo, where the car drives away in the last seconds. This is adding exhaust sound to the mod, wich was not there, using only the second sourcevideo in the previous version. For onboard enthusiasts i do an interior version next year. Merry christmas, and a happy new year. Tinnio- 7 replies
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