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DJoyTinnio

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Posts posted by DJoyTinnio

  1. The clicking is almost out,but the sound is now unstable,for example when i drive in some rpm for few seconds,i can hear loop in the sound,this is what i want to fix,if you understand me,sorry for my english.

     

    Heya, if you cut out the disturbing clicks, be sure to "relengh" the file to its original lengh, otherwise bnkfile editor will fill the lengh that is missing with silence. Thats why you got the instability after removing the clicks i guess. It's not done with removing silence at the end and the beginning. The counts of kilobytes of the modded wave must be identical to the original wave. In Audiacity i zoom very close into the wave and make it as big as possible close before being bigger than the original. Means i try to find the point when the windows explorer tells me the file is bigger than the original kilobytenumber shown in the bnk editor. Then i make it step by step very little shorter till it's a little bit smaller than the original export it and let bnkfile editor replace it. It will fill it with only a few zeros. In my case that made them loops go good. But i will try wavepad to not having that work again. And don't forget to "save" the bnk file in bnk editor after EVERY time replacing a waveline. Replace and save replace and save. Bye :-)

  2. ahah you're funny, constructive comments about me in a thread that isn't mine and who concerns transitions…

    I didn't insult "others" or anyone, you're quite a little slanderer. I admit that it was not very smart to say that, and I would almost feel sorry about it, but there are some degrees between flaming and insulting, you don't ignore this and it shows your will to defamate. I posted a tip here, like anyone else, and was just a bit deceived to have typed all that for someone who didn't care. Nothing more... It's not really the 1st time that it happens to me and i'm afraid it's not the last.

    Now wake up... I've always introduced myself as a beginner, an amateur making low-fi sound mods, just read my posts. That doesn't sound self-important to me, and miles away from the arrogant "sound expert" haunting your confused imagination (where did I call myself a "sound expert" ffs). Also, I already posted numerous times about distortion issues etc. and discontinued like 50% of the stuff that I released because I considered those as mistakes ; so you kinda fail at p*****g me off or learning me something new, like you naively expected. Plus, your caricatural descriptions and generalities certainly don't apply to 90% of the stuff, I can name +20 sound mods without any major issue... Your subtile and delicate ears who can't stand an ounce of fuzzyness are full of it, just like the rest.

    So it makes you resentful, for some reason, to see the positive feedback here and there (sometimes deserved, sometimes not), then you come bravely hidden behind a secondary identity to play the blue helmet who don't have a clue, suddenly vomiting all your frustration when you could have sparingly posted your enlightments and smileys in the concerned threads and under your real id.

     

    Salut, i hope he got that. Au revoir.

  3. You want "constructive comments"?

     

    OK, first off, don't insult others who ought to make you feel privileged and honored by asking for and actually attending to your "observations." Let's not forget, you got the whole pissing contest going by petulantly demanding "thanks," and then after receiving solicited thanks, replied with "It's ok, next time you ask for help, I'll remember to not waste my time answering."

     

    Classy!

     

    Secondly, quit acting like Barney Fife on caffeine.

     

    Thirdly, most -- and I mean like 9 out of 10 -- of your sound mods, are either hyper-saturated, amplified-to-beyond-clipping, ear-bleedingly noisy, and/or sloppily transitioned. Over-amplification does not an "engine" sound make. Exhaust sound doesn't mean "a dirt bike revved in a tin shed." A few sound like four discordant tree-shredders going off at once. Also, would it kill you to make more than one or two that actually work beyond 6500 rpms?

     

    (And these engine-sound considerations can be applied to most of the sound modders on this site. Try a little finesse and a little harmonic layering and a little less "amplify / allow clipping." It's like you got tin ears or something.)

     

    Just some "constructive" criticism. Things you can work on in your spare time.

     

    No thanks are necessary. Always glad to help. :D

     

     

     

    You know what we do after " allow clipping " ? We do the " hard limiter " . So no ear bleeding. All this can cause is a distortion that is sometimes wanted to make a too clean sound more dirty by loudness and not by an effect, wich is more like in real. This way only the loudest parts of a sound are effected and not the hole sound like it would be if you keep it silent and use a distortion tool. If you are still lost about too loud soundmods here a little tip. There is a volume control especially for the motorsound ingame, so why don't you just try this before blaming on people that want to help and you don't know. And who are obviosly spending more time yet modding the game than others playing it. No offensives in that , but the truth. Ok the "sorry" came the "thanks" came, and he still writes the waste time post after over a half year. But, is that really of your business ? And a reason to give advice to "most of the sound modders on this site" like you posted ? I am sound technician so please no argueing about what i know and what i don't. Working with sounds is a huge cosmos no one will ever master to 100% . My advice for you is to come back on earth and get your nose back down from the ceiling. Bye bye

  4. hehe hey bro nice to see u here welcome to tduc enjoy ur stay

    nice sound

     

     

     

     

    :ty: , i appreciate . And wow , one comment yet after over 222 views so far hehe. I am further improving the two sounds. Not 100% satisfied with it, but it gave me already so much fun, so i think the soon release is ok. Wich version did you like more ? Wish i would have more reactions from the people who watched the video and downloaded the Soundmod. On youtube the same ( i will upload 2 new videos of the mod today ) . No critics ? Can't believe it. Maybe they treat me soft because it is my first released mod.

    Thanks for that you people out there :-) .

  5. Heya and \,,/(^Ö^)\,,/ from Leipzig Germany. This soundmod is made from this video,

     

    https://www.youtube.com/watch?v=3QOCVr6LUCc ,

     

    and is my first completed and released one. There are 2 versions :

     

     

    ( turbo gt3 version )

    http://www.uploadarea.de/upload/y5qbyc9dbmxwj1c71tiys4ae2.html

     

    and the ( gt2 version )

    http://www.uploadarea.de/upload/ywbgxonba86jtn2yvhi8shvh7.html .

     

     

    ( old turbo gt3 version )

    http://www.uploadarea.de/files/ukwxiivji831wec75vsp2shqn.zip

     

    ( old gt2 version )

    http://www.uploadarea.de/files/93kdlvno3zcjxo9mc4a44f35c.zip .

     

     

    This video here

    gives a little hearing test possibility of the sound. Don't mind about the little too high sound and some loops hearable. What you download is one step further.

     

     

    I've uploaded a new video last weekend 04.12.2011 . Now the sound of the car in it is exactly what you download in the ( little turbo version ) "at the moment" :-) . Sorry for the too soon videorelease of the one above. Couldn't hold it back anymore because i found it good already.

    I thank you all for viewing and downloading. Fileplanet says something else because the files where released in 2 other filenumbers before the actual, but, all together it is nearly 200 downloads of this mod out of 550 views (youtube and tduc in addition) in 10 days wich i find amazing. For now , here my "bigthankyou video" .

    Don't try to drive like this in reality. Enjoy

     

     

    My special thanks to the developers at Atari and Eden for making this extremely wonderful game, it's a milestone. I would have done this earlier but i've never had internet and played the game offline from 2006 to 2009 :-) .

     

    Next projects : Porsche RTurbo + RT12, Ferrari Enzo ( + Enzo fxx ), Porsche blackbird, Chevrolet Corvette ZO6, Lamborghini Countach 25 anniversary + Lamborghini Countach LP 500 . Enjoy and regards. Tinnio

     

     

    Heya from DJoyTinnio , this is the update for my Ferrari f430 F1 sound .

    Both earlier versions had a f456 idle for a strange reason. I don't know why i did this. I guess it was because i didn't have a good file for the f430 at that time and wanted to put something in that sounded ok for the moment.

     

    So now i made a realistic stock f430 f1 idle , and tada yiepieayey finally a gt2 idle aswell . This was tricky i can tell. It is not 100 % the real deal but only real sounds are used in my mod and i did my best to get a clean loop out of 2 seconds or so tunetime. I have longer files that loop clean, and there are ways to take a bnk file that has a longer tunetime but i want to keep the original filesize from the game. This has 2 reasons. To compare ( same circumstances like developer ) , and for the players that are using the game without magicmap and stuff. So this mod works with the completely stock game, and without patches.

     

    video the f1 idle is made from :

     

     

    , and the one the gt2 idle is made from :

     

     

     

    You don't need the previous mod for this edit. But i would say try all 4 versions because they are different. I adjusted all tones between offs and ups but left the character the same because people seem to like it. Thanks for the downloads. No thanks for no comments :-) . There is an exception. The F1 version onup sounds different now. It is not gt2 anymore and sounds more like a regular ferrari f430 .

    I plan to edit this version up part for part so that it is a stock sound in result. Sorry i called it like you can use it for stock and the only difference to the gt2 version was the middle part. Youtube video coming. Good for now. Try and tell.

     

    Rename the extracted file to F430_Cpe_audio .

    Then rename the file with that name in your TDU 1 gamefolder

    Atari/Test Drive Unlimited/Euro/Bnk/Sound/Vehicules to , f430original or so .

    Copy the previously extracted and renamed file to

    Atari/Test Drive Unlimited/Euro/Bnk/Sound/Vehicules folder.

    Restart game or go ingame garage to update your carsound.

     

    One thing left to say. All my mods are and will be selfmade so it is not taking files from other games with permission or even without it. Thats why i say now

    if you want to edit my mods, use it for a carpackage, or take parts from it for a maybe better soundmod, please ask me for permission before you do so.

    If you use the mod for making videos or audiosamples, at least say that it is

    from me.

     

    I allways did not like to read this kind of sentences,

    but now i understand after spending months on only these two versions.

    This is my very first readme by the way :-) . Enjoy . Tinnio

     

    Ich mach das jetzt mal nicht noch alles auf deutsch.

    Yo, neue soundmod hier ne .

    Grüße aus Leipzig und viel Spaß damit. Salve :-)

     

     

    Heya und \,,/ (^ Ö ^) \,,/ aus Leipzig.

    Versucht nicht, in der echten Welt so zu fahren.

    Diese Soundmod entstand aus diesem Video .:

    ( http://www.youtube.com/watch?v=3QOCVr6LUCc ),

    und es ist meine erste fast Fertige :-) und Freigegebene.

    Es gibt 2 Versionen .:

     

     

    ( Turbo GT3 Version ) ,

    http:// http://www.uploadarea.de/files/ukwxiivji831wec75vsp2shqn.zip

     

    und die ( GT2 Version ) ,

    http://www.uploadarea.de/files/93kdlvno3zcjxo9mc4a44f35c.zip

     

     

     

    Der Sound in diesem Video ist aus der zweiten Entwicklungsphase.

    Es ist die " kleine Turbo Version " , welche eher zufällig entstand als ich den GT2 Klang mal aus Spaß an die Tonhöhe des Drehzahlmittelbereiches angepasst hatte. Könnt Sie ja für das Serienmodell benutzen. GT2 Töne sind in der zweiten Version hinzugefügt. Beide bei uploadarea.de herunterladen.

    LINKS oben. Bitte schreibt mir wie es euch gefällt , und was ich noch besser machen kann. Ich hab das jetzt so oft gehört und , nach einer Weile fallen einem gewisse Sachen gar nicht mehr auf, wo jemand Anderes sagen würde, eh was hastn da für Mist gebaut :-) .

     

    Vielen Dank an all die Zuschauer und Downloader da Draußen. Fast 200 Downloads und 550 Ansichten insgesamt in zehn Tagen, ich bin erstaunt .

     

    Danke an die Entwickler von Atari und Eden für die tolle Umsetzung dieses extrem wunderbaren Spiels, es ist ein Meilenstein. Ich hätte dies bereits eher getan, aber ich hatte zuvor noch kein Internet. Ich spielte das Spiel offline von 2006 bis 2009 :-) .

     

    Nächste Projekte: Porsche RTurbo + Porsche RT12, Porsche blackbird,

    Ferrari Enzo ( + Enzo Fxx ),

    Chevrolet Corvette Z06,

    Lamborghini gudntach :-) Countach LP 500,

    Lamborghini Countach 25. anniversary. Also viel Spaß damit.

    Grüße , Tinnio

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