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edwin
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Everything posted by edwin
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released iLLusion: Island Paradise v0.9.5 + Autumn and Winter Add-On
edwin replied to iLLusion's topic in Environment Mods
You must install as an administrator. To do that, use your right mouse button and choose as administrator to open the program. Why should it not? It works fine with me (4x). [mod edit:] Please do not double post, use the edit button instead. Thanks!- 859 replies
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released iLLusion: Island Paradise v0.9.5 + Autumn and Winter Add-On
edwin replied to iLLusion's topic in Environment Mods
I have discoverd 2 more errors in the full mod (probably also in the lite mod). 1st one is the butterflies wich are not in the mod. 2nd one is this palm tree: Personally i'm a exotic plants enthousiast and this palm looks very ugly (no offence)! No palm on earth looks like that. You can use the new texture from within my mod wich has a proper palm leaf: Maybe u also want to include a proper papaya tree: This is how they look like in real live... The rest of your mod is great!:thumbsup: Hope you don't take my comment personal, I really appreciate the things you do!:) p.s. If you want to see my plants, i also have a website: http://www.eawagelaar.nl/ called Palmexotica. The Ensete ventricosum "maurellii" leafs in the game is from a picture of my own plant.:cool:- 859 replies
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I have some good news, Hawaiian Paradise v 0.1.5 is out! Great thing is the compatability with Island Paradise. You can now install the full version of Island Paradise without the black map! As you can see above, the Hawaiian Paradise also has a new GPS made by Trainfield. Also the sand texture is new. Further improvements from v0.1.4 are: Bamboo fences instead of metal. The new Papaya trees are now proper Papaya trees! The grasslike mini tree is now an Plumeria tree. There are also Plumeria fields now! They add a little colour. This plumeria and the plumeria above are also used as small plants (see 1st picture). Hope You like it! Most things are optional for optimal compatibility. I personally combine this pack with the full version of Island Paradise.
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released iLLusion: Island Paradise v0.9.5 + Autumn and Winter Add-On
edwin replied to iLLusion's topic in Environment Mods
Tomorrow I will help.:)- 859 replies
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released iLLusion: Island Paradise v0.9.5 + Autumn and Winter Add-On
edwin replied to iLLusion's topic in Environment Mods
Thank you for you answer! Sadly it still does not work for me... I tried it with patch 1.66A, 1.67d and 1.68B. Always it wil CTD. Even with plain extracting en re-importing...:crying: How did you do it? Maybe you can try my mod: You can download it here: http://forum.turboduck.net/attachment.php?attachmentid=14104&stc=1&d=1286978429 It is a white GPS based on the iphone. You wanted to do a white gps, so I thought to do it...- 859 replies
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released iLLusion: Island Paradise v0.9.5 + Autumn and Winter Add-On
edwin replied to iLLusion's topic in Environment Mods
@ Illusion: You have to much spare time!;) I have a question. Can you tell me why I cannot install the fla0026.2db into the hud.bnk? If use the installer to do this, the game crashes. Even the default gps can't be installed. You don't use the fla0026.2db but directly the hud.bnk. How did you mannage to get it correctly inside? Thanx!:thumbsup:- 859 replies
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It really works! That sooo cool!:D
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released iLLusion: Island Paradise v0.9.5 + Autumn and Winter Add-On
edwin replied to iLLusion's topic in Environment Mods
Great isn't it! It works for me to!:thumbsup:- 859 replies
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Version 0.1.4 is released. Version 0.1.3 had a bug in the herb (grass flat on the ground) file. The bug resulted in the blackness in the distance error. In version 0.1.4 its corrected!
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And Hawaiian paradise V0.1.3 is released! :excited:
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@Opelos_HUN: Can I use your Roads in my mod pack:[url=http://forum.turboduck.net/showthread.php?t=21660] Hawaiian paradise[/url]? You are the only one yet who made correct roads (no mipmap problem). Thanx!:thumbsup:
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Hi Djey, you are the best!!:thumbsup: 6 mipmaps worked like a charm! Maybe you can find a way now how to edit the roads (and sand) in a proper way?
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It should reverse to IP. What files did you mess up on? The plants/trees/birds are no different than Island paradise V0.9...
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released iLLusion: Island Paradise v0.9.5 + Autumn and Winter Add-On
edwin replied to iLLusion's topic in Environment Mods
@ Illusion: Can you tell me what the 3 different road types are? Which file belongs to which type of road? The files are: cachecrossroad_color cachecrossroad_detail cachecrossroad_gloss cacheundercrossroad_color cacheundercrossroad_detail cacheundercrossroad_gloss goudroncrossroad_color goudroncrossroad_colornoir goudroncrossroad_detail goudroncrossroad_gloss r_m_00 r4_d_00 r4_d_01 r4_d_02 r4_d_t r4_g_00 r4_g_01 r4_g_02 r5_d_00 r5_g_00 RoadPatch.bnk Can you link the road type to the file please? Thank you very much!:thumbsup: p.s. I also wanted to solve the blackness in the distance without anisitropic 16x. Sadly I failed to solve the problem...- 859 replies
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The file I use is the standard 256 x 128 pix. The file I attach is only for testing (just a yellow X). You can download it http://www.filefront.com/17360476/cachecrossroad_detail.dds"] Here Or http://www.filefront.com/17360476/cachecrossroad_detail.dds"] Here. Thanx!:thumbsup:
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The programs I tried now are: DXTBmp 4.00.96 Photoshop CS5 with plugin Paint.net Gimp 2.6with plugin DDS converter 2.1 They all didn't work....:( I used different settings in all these programms but that didn't help. So if you are succesfull in making road mods, please tell us how you made it.:thumbsup:
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Thank you! Sadly it doesn't work either... The program makes 9 mipmaps, witch gave the same blackness problem. I can save with no mipmaps (0). Then the texture works in the distance but it looks ugly...
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As you probably know, Illusion Island Paradise mod have a problem with the road texture. He has spend day's to find the solution. I tried to help him but I failed also... I am pretty sure what the problem is. I think its the mipmap count. The file cachecrossroad_detail.2DB has 6 mipmaps and is dxt1-like. If you make it a dds file it has 5 mipmaps (witch is o.k.). Now the part where all goes wrong: If you use the DXTBmp programm to open the file and save the file without modding, than you get 7 mipmaps. 2 to much! After making the file 2db its 8 mipmaps. The DXTBmp program should save just the 5 mipmaps. The result is black road textures in the distance. So I tried another approach. I tried to not use the DXTBmp programm. Instead I open the dds file directly with photoshop (CS5 with nvidia dds plugin). I open the file without mipmaps and than try to save it. I saved the file with 5 mipmaps and no other adjustments as dxt-1 argb file (also tried rgb). After that I conferted it back to the 2db file and its has 6 mipmaps. Thats just great! I thought... The new texture isn't black in the distance witch confirms my idea of the mipmaps. Only problem is that the new texture is blue with green in the distance :cry:. From close it looks ok. So i am sure that the file saving is not done right! My question: Is there a way to make the DXTBmp program use the 5 mipmaps instead of 7? If not, what is the correct saving method in photoshop? There are quite a few persons who should know the answer, becouse their textures has the right amount of mipmaps. Please Help! I and probably Illusion will be very happy with the solution!
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As you probably know, Illusion Island Paradise mod have a problem with the road texture. He has spend day's to find the solution. I tried to help him but I failed also... I am pretty sure what the problem is. I think its the mipmap count. The file cachecrossroad_detail.2DB has 6 mipmaps and is dxt1-like. If you make it a dds file it has 5 mipmaps (witch is o.k.). Now the part where all goes wrong: If you use the DXTBmp programm to open the file and save the file without modding, than you get 7 mipmaps. 2 to much! After making the file 2db its 8 mipmaps. The DXTBmp program should save just the 5 mipmaps. The result is black road textures in the distance. So I tried another approach. I tried to not use the DXTBmp programm. Instead I open the dds file directly with photoshop (CS5 with nvidia dds plugin). I open the file without mipmaps and than try to save it. I saved the file with 5 mipmaps and no other adjustments as dxt-1 argb file (also tried rgb). After that I conferted it back to the 2db file and its has 6 mipmaps. Thats just great! I thought... The new texture isn't black in the distance witch confirms my idea of the mipmaps. Only problem is that the new texture is blue with green in the distance :cry:. From close it looks ok. So i am sure that the file saving is not done right! My question: Is there a way to make the DXTBmp program use the 5 mipmaps instead of 7? If not, what is the correct saving method in photoshop? There are quite a few persons who should know the answer, becouse their textures has the right amount of mipmaps. Please Help! I and probably Illusion will be very happy with the solution!
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@Metal Peter (and others). The Hawaiian Paradise mod now includes the HD Mod and also the bushes and grass settings from Island Paradise. If you want to combine this mod with the Island Paradise mod, than make sure to install the Island Paradise mod before the Hawaiian Paradise mod. If you wan't to install other environment mods, than make sure to install the Hawaiian Paradise last.
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@2cv super gt: can you still tell me what the *.3dd files are. These files are also used for car's. I am very curious about it. The only thing I found about it, is that it is a ArcGlobe Document. But I have my doubt with it... I spend hours to find the solution. How do I open it properly. And how did you find out how to use it? Maybe its to difficult for me, but i would like to know. Please share your expertise.
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Thank you very much!:thumbsup: I am forever in your dept ;).
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@2CV SUPER GT Epic mod!:thumbsup: Can I please use this mod to include within my modpack (http://forum.turboduck.net/showthread.php?p=358424&posted=1#post358424)? I will not make any changes. U will get the credit for the mod offcourse! If not, can you tell me how to mod the Library.3DD file to make it on my self? Offcourse i would rather use your great mod!
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Don't worry! It will not alter the HD mod.:)
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Offcourse, you have to credit Eternalsky for it. I did not make it. So its great with me, if Eternalsky have no problem with it (probably not).:)