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Xarlith last won the day on October 1 2020

Xarlith had the most liked content!


About Xarlith

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  1. Version v0.4


    TDU2:UP v0.4 March 31, 2014 The main target of this project is to fix many little bugs which were left by developers. Since Eden Games is closed we shouldn't count on them. I've came to the idea, that it would be awesome to bring the features of abandoned Community Patch back to TDU2. Generally this patch is fixing car's specific bugs - like Lotus Evora gear ratios, Audi Q7 collapsing into tarmac etc. In most cases changes in car's physics are minimal so the vehicles should preserve old driving feeling and performance. On the bottom you will find a
  2. Version v1.2


    TDU2: Unpacker GUI This is a completely rewritten version of my DLC2 unpacker which somehow disappeared from this board. Anyway, it does the same job as the previous one but has friendly user interface. Features: Unpacks the game into any directory (ability to run unpacked or unmodified game at any time) Works for all TDU2 versions (EU/RU/PL/ES/GE/FR/IT/JA) Easy uninstaller Automatically downloads Knyazev's TDU2 : Universal Launcher Instructions: Download and run the Unpacker GUI following the instructions It is NOT recommen
  3. Lost support from all other modders but 0.5 is still coming guys but only one new car confirmed - McLaren F1. I do understand them, as they might get bored of waiting for me to start working again. Anyway, this is the list of things that are already done: * BAC Mono new sound * fix crash when other player is riding on an unfinished bike * fix Lamborghini Gallardo automatic gearbox * fix Lamborginin Gallardo Co-op * fix Lamborghini Aventador interior colors * fix Dodge Ram SRT-10 automatic gearbox on offroad (still not perfect because it's not 4x4 car) * fix TVR Cerbera ignition sou
  4. You can't use Atari launcher nor steam to play unpacked game. Use Knyazev's Launcher instead. On tdu2.ml/up/tutorial is a pretty simple tutorial how to unpack and install the game. Do not mix two versions of different unpacker at one time. Use GUI and extract to different folder, or use bat and extract to existing directory. I would recommend GUI because it has most up to date filelist.
  5. I think it's the problem of unpacked game generally, not the patch. I never experienced game running slower. I have a theory that the stuttering is caused by the mix of 2 things - slow read speed of HDD and fragmented data. If stuttering occurs i would recommend to delete unpacked TDU2, defragment HDD, and unpack/install patch again.
  6. Man. Please. With all the respect to your work and time. If the drag is 0.18 theoretical speed is more than 510km/h. On every bump it would fly because of lack of downforce and grip. Show me the proof that I am wrong. Not just your imaginations. If someone likes unrealistic speeds for freeride - ok. I am just worried that many noobs would use this db for cheating. In your db Veyron vs FXX is competitive but what about majority of players without your mod? Do you thought about it? It is not competitive when someone drives original FXX and modded FXX...
  7. :rofl: Come back to earth. To be able to achieve this speed FXX's coefficient drag would have to be like 0.23 which is impossible with this body. Enzo's drag which should be similar to FXX without spoilers has 0.32. Little over 400 is a max. BTW, I've looked into this db mod. Beside FXX few other cars are also modified. For example final gear ratio of 430 Scuderia is shortened. Dunno why :think:.
  8. Most of the A1 cars hit the top speed limiter too fast and you made it even worse. Where is the improvement? All I see is that your mod is a great toy for unfair racers... I agree FXX was too slow but what you did now is ridiculous. You know anything about downforce? This car can't reach more than 400kphs. And what's wrong with F12 or Aventador? You can't make them more realistic in this game because I spent days to perfectly match them with the acceleration charts available on the net. For example: http://www.accelerationtimes.com/models/lamborghini_aventador_lp700-4 What you did
  9. Awesome :clap:. How the server is managing sessions? Limited to just one 8 player session, or MMO-alike, or multiple 8 player sessions?
  10. The same bug I noticed on Supra. Minime couldn't replicate it on his rig. We dont know why this happens. Anyway this is only noticeable in the garage or dealer. Not worth our time atm.
  11. Hey guys. It's been a long time but some things need to be explained. First of all - we had a break but 0.5 is still comming. Next patch will not be exclusive to any site. I will post it here, on tdu2.ml and on StarGT's site (if he still wants to participate in this project). I can't stop anybody from adding new, exclusive stuff on top of TDU2UP but such mods will not be supported by me. I wouls be glad if StarGT will work with the whole team on the next patch. If not - we will continue with rest of the modders. I feel that the next patch, 0.5 would be the last one by me but we will se
  12. Use GamePC.cpr which was included in the patch. File might have been overwritten by UpLauncher.
  13. Well, cars of TDU2 have values for fuel consumption but as we all know it is not working so I don't see the purpose of discussing diameter to fuel consumption relation ;). Answering your question. This is not so simple. Bigger diameter = bigger load, slower acceleration etc. Some engines obtain best fuel efficiency at higher RPM but lower load - it depends. And yes, it will screw up the speedometer and odometer. Better way to save money on fuel is to buy eco tires and change driving style.
  14. 285km/h was confirmed in few independent tests. Theoretical top speed is even higher. Supra with its low drag coefficient (0.32 without wing, unknown with wing), frontal area of 20.1 sq/ft and 320bhp can top at 305 km/h. With wing it might be around 300km/h or slightly less (evaluated drag coefficient for the wing can vary from 0.34 to 0.36). Wheel size has nothing to do with the top speed :lol:. It only makes the car faster at the same rpm compared to smaller wheel (what can be fixed by adjusting gear ratios) but when engine reaches its limits the only thing that matters are aerodynamics
  15. I understand that some of you might be concerned by the performance of UP cars compared to cars that are in the game. The point is that majority of Eden cars do not reflect their real performance. Some of them are too fast (Pagani), some are too slow (RS6). Not everyone have the patch so fixing retail cars will destroy a competitive aspect of the game. I don't want the cars of UP to duplicate mistakes of the orginal devs so sometimes they might feel too slow in their class. We want the acceleration of our cars to match reality. Unfortunately, this is not entirely possible because some p
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