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Loek

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Everything posted by Loek

  1. I think a fresh install (with savegame backup!!!!) is never a bad idea if you have problems. Only if any of the Autopack/Unof.Patch cars have gotten personal value for you (stickers, high mileage), never start your game without the two patches enabled.
  2. I get where you're coming from, but in terms of cups and challenges the Autopack did not change my game at all. So it's unlikely that Autopack causes it.
  3. Not as such. For research purposes (hence it's called ResearchPurpose) I started a new account and with the new account I tried a 100% legit way of completing all the races with as requirements: -Only Autopack/Unofficial patch cars (unless not possible) -Only 1 car per class so choose wisely -Legit, no money cheats etc -leveling only by competition (and the necessary house and car collection points) -store all prize cars in the UCD for a nice photo in the end. Interestingly enough, to the point of your comment, all races have worked fine so far... For the interesting info: Cars used: C4: Lancia Delta Evo2 Stradale (Delta with Evo2 mod by Tototo, no C4 Autopack/UP cars) C3: Camaro RS/SS B4: Lancia Delta S4 B3: Porsche Macan Turbo (mod for Spyker D12) A7: Lotus Elise A6: Subaru Impreza by StarGT (improvement mod, no A6 Autopack/UP cars) A5: Nissan 370Z Nismo A4: Mercedes A45 AMG A3: BMW M5 A2: Ferrari 458 Spider (tried LFA, but it seems to suit A3 more because it's slow af for A2) A1: McLaren P1
  4. And when exactly will it come through that we can't just patch DLC content? If you want those replaced, do it yourself.
  5. If we were to judge at what people want to see, I'd say a Jaguar F-Type is the more popular opinion.
  6. MagicV8 is also right in the modders' opportunity though. Autopack can do it with addons, however if you don't like it, you can find a car mod and replace one of those "useless cars" yourself! It's as easy as firing up the VPE, changing the data in speed and handling, dimensions and name and you're good to go! Myself I prefer to do it the Autopack way because those guys are working with maximum quality, however, as an example I love BMW's, and without the help of any modpack, just loose mods, I did this: All with good handling, speed, and names and all done by myself. My point is: just because Autopack doesn't add your dreamcars in slots you consider useless, doesn't mean it should stop you from filling up the useless slots.
  7. Too low quality imo. Nice for Mercedes "collectors" if you like but I prefer quality over quantity.
  8. You are forgetting that every one of those copy cars are DLC. Which either means you're removing paid stuff or don't give access to them, considering they're probably not available anymore.
  9. Sounds great Star! Nah, I disagree. They are running out of addon slots and we must choose wisely. Ultra fast Lambo's and Ferrari's are enough (out the top of my head: LaFerrari, FXX, FXX Evo, 599XX and Sesto Elemento, Veneno) we don't really need more I think. After all TDU2 is also a good cruise game, so I would like to see a good mix of supercars and fast cars that can also be taken onto the road, like the BMW M4. Speaking of which, when I cruised along with my friend (A3 class cruise) I decided to take out the M5 for a bit, and holy **** I'm in love, Autopack guys, that thing is the best car that has been brought into TDU2. It mixes speed with good cruise capability and I just love its looks. And because I liked the idea of a BMW Akrapovic:
  10. 12C is not a spider, and 650S is faster, and there are not a lot of McLaren's :) I mean we have enough Ferrari's and Lambo's now.
  11. Wow - only just noticed the M4 video, that is epic! Good that finally some Beemers are added in the last few updates.
  12. Hey Biskuit, Welcome to the forum. There is a way with some programmes from the forum. That does require you to unpack your game first. You will find the unpacker in the "Tools and Support" section. In that same section, there's also the TDU2 Vehicle Property editor. This is a tool which allows you to change any car's data, including the dealership spot of it. Any help with installing can be found in the mods' pages.
  13. A quick question: I'm not that into real cars' performance so I might be wrong... but sometimes (mostly when I'm bored lol) I test different cars as tracktest, to see "interesting performance figures". And today, I tried all the Lambo's. For this, I use the southern O'ahu track, next to the airport. Some results surprised me, which I will explain (also, I included the times for people who are better drivers than me to improve :P): 1. Veneno (1.36,64) Not surprising, it being the most expensive Lambo 2. Sesto Elemento (1.37,41) This, OMG, this is the best driving car in TDU2, shame it's not road legal, but it does not surprise me that it's so high. 3. Aventador (1.39,95) I know it has the BHP advantage, but that is worryingly close to the € 2.5 million Sesto and Veneno... XD 4 is where it started to surprise me, because at #4 and 5: 4. Huracan (1.42,02) 5. Murcielago SV (1.43,57) I would expect this to be the other way around. True, the Huracan is newer, but it has like 60 BHP less than the SV, and the SV is so stripped that the weight is negligible. I would expect a minimum 2 sec difference between these two, with the SV on top. 6. Gallardo Superleggera (1.47,47) This one, I didn't look it up, is almost certainly lighter than the Huracan, so although it has a BHP disadvantage, I would expect it to be a smaller difference than 5 seconds, lol. 7. Diablo SV (1.53,07) Yeah, well, this is where the age begins to be a major disadvantage. 8. Countach QV (1.54,33) 10 years, 1 second. Hmm. 9. Miura (1.58,71) That was expected, the Miura is an amazing car, but not as fast, measuring with newer Lambo's. Still, the "fastest Lambo ever" is only 22 seconds faster, in that context, it's not bad ;) So as I said I'm no expert, but if the Huracan's track performance is realistic, that's the best budget supercar ever. So are the Autopack measurements close to perfect, or does it need revising?
  14. This might be a bit of a n00b question but you see games like Forza, Gran Turismo, Need for Speed and they all have extremely new cars, what's holding modders down to converting them to TDU2? I mean there's high demand for all kind of high-end cars (to name a personal few: Mercedes AMG GT, BMW 7 Series G11, Jaguar F Type, McLaren 570S). These cars all appear in either games, or other games like GTA 5 have mods for them. I'm not into the 3d modelling business and all, but how can it be that cars are so easy to be found and converted to games like GTA 5, what makes converting them to TDU so hard?
  15. I guess "working hard" as a reason to not release it... why don't you convert the link via adf.ly? If the demand is high, and someone is eager to share/review your mod, you can make a nice set of bucks for it. Then your hard work gets paid off! Or... just keep uploading pictures of your "hard work" that everyone can admire but nobody can get and then ask yourself why everyone thinks your "egoist". I'm no expert, but I think it's weird.
  16. If I understand MagicV8 the right way, he means that Xarlith tried to fix the Alfa, however it went wrong so it's a bug in the Unofficial Patch that is being worked on.
  17. It only means the car hasn't got a speed limiter, so you can drive as fast as the red-line RPM allows.
  18. Although I don't have top-spec hardware (but I run TDU2 on maximum quality) I have the same problem as Donnie.
  19. If for anything you like it and want to use it, here's the template for the Jagermeister skin. For the 320i TT.
  20. Lol, I thought it was. When you make it off-road and change it to 4wd it becomes one of the best offroad cars in the game lol.
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