Nope. :)
=--------------=
To give you a idea of the models ill be using i had to remove a total of 18,362 polys from the car to make it fit.
Basically i removed polys (Polygons) from the car to make file size small, although its still big but works in TDU anyway... I've also managed to make the model smooth, this also means when you drive it the reflection on the (cars) will be more better and well smoother. This is the same with the textures, it will be smoother and the textures are most likely going to be upgraded from small textures.
Upgraded interiors: These new cars interiors ive got etc will/can be used with moving dials etc, will feature bright colours not dark and stuff. I will try my best to present it in high quality. I will try to include option to paint the interior. Depending on what models allow it etc. :)
Rims: Each new car will have rims.. Which adds more realism each rim contains about 500 polys.. (I think)
Detail: This time details will be more better, you may even see new cars featuring Window defogger, some might have new brakes, new 3D suspension, numberplate holder to make it look like the numper plate is attached to the car not just sitting or hovering, i will be also putting front and rear numberplates. Alot more..
Bugs?: I am not going to release a car with 3 or more bugs, i do have bug testers working with me. So new cars will have at max of 2 bugs which may not even be noticeable. ;)
Release info: Each car will have a guess image, so to make it more in my way exciting to see whats coming up. Although release dates will be difficult as these models ain't as easy as previous cars. They require alot of work and alot of patience and time to get it all correct.
Security: To avoid people opening the 3D models each model will have a lock...
-=----------------------------------------------------=-
I hope that explains everything why this upcoming car is taking awhile.. :cheeky: