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terzer

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Everything posted by terzer

  1. as i said there are no cars in dvd2. they are all in dvd1. others are in download add ons

    1. i'm sure the apollo is available in the garage exactly because its in single player mode. it will be not fair (also can be said "discrimination" for single player users). they cannot force you to play multiplayer. also on the other hand they haven't built the club system, thats why its "sold" as a normal car. have in mind that is not even alpha version, so expect many many changes.
    2. you have to open the interior of the car in zmodeler and rotate in Z axis (watching from the back) the ND_SPD_2 and ND_RPM_2 dummys. rotation clockwise makes the gauge more "sensitive" (faster accelerating) anticlockwise is the opposite. in TDUPE make sure the rev limiter is the same as the real car. turn on the interior hud (only the speed number) and experiment. it can be tricky. unfortunately the most mods are locked.... but it still be helpful for other modders.
    3. Nice Trailer! I'm pretty sure they are modeling the cars as we speak. these cars are the only finished models. i think in the in last trailer the koenigsegg was still wip, now its ready.
    4. well its the same as the others. find the addon download it and extract it.

      1. from the add on i only have the italia. why? i made it already. there are 300+ more cars in the game

        1. a friend sent me. its from add on pack

          1. dvd2 doesn't contain any cars

            1. http://rapidshare.com/files/381615227/_xb360_NFS_Shift_XTX_TO_TGA.rar.html

              1. if it was the DB, i will crash before reaching the menu. i will search for the bug, although by me is fine
              2. you have to change the master scale. try 1, 100 ,1000

                1. no problem, cheers!

                  1. next time use google. http://www.microsoft.com/downloads/details.aspx?FamilyID=53867a2a-e249-4560-8011-98eb3e799ef2&displaylang=en

                    1. sorry but i don't understand what you are saying. just open the iso in wxripper and select the zip files and extract them.

                      1. i don't remember but in the first disk there is a folder with cars. you have to choose which car you want to extract. example FER_71_F430GT_08.zip is ferrari f430 gt. every zip is a different car.

                        1. i don't have the iso anymore so, i will start with quickbms. open the program, a window will appear and you have to choose the bms script (select the BMS script to use) find the zip.bms its in the same folder. then select the zip with the car (example: AUD_RS6_03.zip) then select the folder, in which you want to extract. done. open forza studio (its in obj/debug folder) then File, Open, select the file, which name contains lod0 and it extension is carbin and the car is loaded, you will see the 3d presentation on the right. right click on the name on the right and select export. then you will have obj file. open it in 3ds max or some other program and export it in 3ds format. then you can import it in zmodeler. i should say, don't try further, because the modding in tdu is very hard, i can't explain everything, its much harder than to export simple file. i haven't made screenshots, because there is nothing to show. just follow the steps. Good luck!

                          1. see, qucikbms, wxripper are names of programs, which you have to use in order to extract the files. here i made a rar with all the programs you need. http://www.mediafire.com/?mlzmrzn4ztc see also the link of the forum i sent you with the first message for additional help.

                            1. i told you wxripper for iso extract, quickbms for rar extract and forza studio for export in obj file. there is nothing complicated.

                              1. i told you how to convert the models. i said what i know.

                                1. use wxRipper to extract the car rar files form the iso, then use quickbms to extract the rar files and then use forza studio to open the carbin files. from there export the car in obj format and use 3ds max or cinema... to convert into 3ds, then import in zmodeler. thats for forza 3, for nfs i don't know http://forum.xentax.com/viewtopic.php?f=10&t=4256

                                  1. Released V2! I will be very busy next 1-2 weeks so i'm releasing it now, sorry for the big delay! if somebody wants to improve it further tell me! I'm really, really grateful, and i really appreciate the help and the support form all of You! THANK YOU! also i added the striped version, if somebody wants to change the stripes or the color, please edit ws_logo.2db
                                  2. i noticed that when you use different gear type in the physics it affects the hand movement. be sure to install the physics (use sequential gearbox) see the movies above, they are all fine.
                                  3. Thanks to all! Sorry that i'm not very active those few days, but i'm very busy. i will release the update in the next few days! Sorry again!
                                  4. http://forum.tdu-central.com/showthread.php?t=3300&highlight=bigger+rims its enormous job if i have to explain eveything

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