Jump to content
We promise no intrusive ads, Please help keep the community alive
Consider supporting us by disabling your ad blocker / add to whitelist / purchasing VIP.

cheapshades

Modders
  • Posts

    41
  • Joined

  • Last visited

Everything posted by cheapshades

  1. Thanks for the quick response! Appreciate it! \o/ ---------- Post added at 17:30 PM ---------- Previous post was at 16:59 PM ---------- Sponge, Is this the V1.1? The car looks good, but the shadow through the wheels is off.
  2. Hi Sponge! The MC12 is a favorite of mine and your release looks nice. Can you reupload the car? The links are dead. Thanks
  3. As posted in the Atari/TDU forum, the server is undergoing a migration from the 13th to the 17th of Dec.
  4. I'm on my 30th profile and currently have 5 active on-line ones. only time I've lost a profile is when I forgot to make a backup once when I was a newbie. I believe that if you read the entire thread, you'll see that the project is an ongoing process. Yes, it works. It wouldn't be published otherwise. I just started my last new one using the patcher two days ago and I'm at 59%. Ace isn't far away. Enjoy. Here's a wip project pic. Not my usual color style but effective: http://i239.photobucket.com/albums/ff151/cheapshades2/APUnlimited_1.jpg
  5. Options on making Ace. http://www.ataricommunity.com/forums/showthread.php?t=624433
  6. hope we had fun! \o/

    1. I'll take the TDU Community question. Yes. It is a good community. The last on-line racing game that I played that had a good community feel to it was NFS HP2. It mainly has to do with being able to chat on-line with other drivers and making friends. Having a forum and or a team to associate with makes a big difference also. HP2 has a great in-game chat capability that has yet to be equaled by any other NFS series game that has been published since. And although HP2 did not have any free roam, there was still a lot of fun chat before, during (although you lost control of the car when chatting during a race), and after the races. Add a well run forum with good team mates and you have a winner. TDU is the only game I've played since HP2 that has that community feel to it. In fact, because of free roam and cruises it has surpassed HP2 in my opinion. If you want to check out HP2, one of the few good forums that I know of that still plays it is the EAOutlaws. They have been around for many years now and I imagine that they'll be around for a long time to come. They can be found at http://www.eaoutlaws.boards.net Hope that answers your question.
    2. First you need to select a backup location. I use a separate hard drive and have a folder there named "TDU Backups". I keep a shortcut on my desktop to both my original savegame folder and my backup folder. Each night after playing TDU, I open both folders then drag and drop my original savegame folder to my backup folder. Pretty simple. Additionally, I also keep 3 days worth of backups just in case something happens and one backup doesn't work for some reason (it's never failed, but ya never know). Example: 21 Feb 09 Backup 22 Feb 09 backup 23 Feb 09 Backup When I make the backup for 24 Feb, I'll rename the 21 Feb to 24 Feb and just continue rotating the dates. For the upmost in security, I suggest making periodic backups to a rewriteable CD or DVD should you experience a hard drive failure. I'll also make a special backup folder for when I try something new like a road mod, a sound mod, or a car mod and name the folder "backup before car mod" (as an example). Also, be sure that if you try any mods on the game to make a backup of those original files that you'll be modifying, like vehicles, or rims, weather, etc. Sounds like a lot of backups but it doesn't take but a minute to do it and it'll save a lot of heartache if something goes wrong. Hope this helps.
    3. I've never played TDU in a LAN environment, only the normal on-line multiplayer and in a WAN multiplayer environment. But, I would be willing to bet that seeing other players on a LAN would dictate that an on-line multiplayer profile has to be selected. So I seriously doubt that TDU would allow any connectivity for multiplayer with LAN using an off-line profile. I could be wrong (it's been know to happen, usually at least once a day), but it's the only thing that makes sense to me.
    4. Yes, you can do a LAN connect. Also, when someone has two PCs set up behind the same router, they can do a WAN connect with someone that has the same setup to complete the Inter-Club races.
    5. The only way I've discovered to recover an accidently deleted profile is if you use Norton Utilites and have a Norton Protected Recycle Bin. Upon the accidental deletion, you would have to shut down TDU, then recover the files from the Norton Protected Recycle Bin. I've tested it and it does work. Details here: http://www.ataricommunity.com/forums/showthread.php?t=627993 As for selling a car, put a Saturn Sky up for sale with no tuning upgrades, then let me know the color and exact unique mileage (something like 1.8 miles so it can be easily identified) and the sale price and I'll buy it.
    6. Update 24 Feb 09: We had a volunteer in the Atari TDU forum and was able to successfullly complete the Inter-Club races for mule_1 and mule_2. The beta for the application is currently being tested and so far proves to be working. The first five people that PM desrat in the US TDU forum can receive an advance copy of the Beta. At this point, I will continue to offer my time for anyone that wants to personally complete the three Inter-Club races. Note that the state of the TDU server over the past three weeks or so may cause a bit of a problem connecting. There was only once instance of a problem connecting with the volunteer, admobadmo, but that went away and we finished the runs. I did try to assist someone out of the EU TDU forum last Sunday and tried for almost an hour. He was able to see the race that I set up but was not able to join. I assume that the server glitches was the problem.
    7. The Ace Project team needs volunteers to assist with the completion of the three Inter-Club races in a WAN environment. Objective: Run a minimum of three Inter-Club Races for each driver with that driver winning. Each driver will attain the 10 points needed to progress to Ace when all of the other on-line achievements have been accomplished. Goal: To produce 4 unique on-line profiles for use in the Ace Project application being coded by desrat and for a major revision to "the Complete Hitch-Hiker's Guide to rank progression from 99% to 100% in Test Drive Unlimited", located here: http://www.ataricommunity.com/forums/showthread.php?t=667698 What you need: A two PC setup behind the same router. Test Drive Unlimited on each PC, with or without Megapac, two club members ready to drive, and a desire to help give the entire TDU Community the opportunity to achieve the rank of Ace. What I have: A two PC setup behind the same router. Test Drive Unlimited on each PC, one with and one without Megapac. I will run both profiles on my end (one will remain at the starting line until it's that profile's turn to win). Club name: 99% Acers The unique on-line profiles used for the application will be as follows: [ace]_mule_1: male character 3% completion rate, rookie level, non-Megapack [ace]_mule_2: female character 3% completion rate, rookie level, non-Megapack [ace]_uncle_td: will be there to help once the mules have finshed their three runs each. Volunteers are requested to post their name and contact me via a PM (either in this forum or in the Atari TDU forum) for questions and scheduling. Discussion thread at Atari TDU Forum: http://www.ataricommunity.com/forums/showthread.php?t=624433
    8. That was Destiny's method you used? Were you trying to convert off-line to on-line, or on-line to off-line? If you could covert that corrupted profile to an on-line one, seems like you should make ACE rank as soon as you get enough points. If you could figure out what you did wrong and it could be duplicated, there could be a new method for getting people to the elusive ACE rank. You should backup the corrputed file and save it to experiment with. I think that there are some people who had their profile go corrupt prior to patch v1.66A, and the corrputed profile had the club races completed.
    9. I didn't mean to ignore anyone. I edited my op with the sources of the layers.
    10. http://i239.photobucket.com/albums/ff151/cheapshades2/BlackVette_Test.jpg Thanks, cheapshades (original shot from the dealership, sky from TDU)
    11. If you installed the patch while TDU was running, you'll have to reinstall TDU.
    ×
    ×
    • Create New...