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dc300m02

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Everything posted by dc300m02

  1. Thanks! I did find out what the problem was. Remember how I said in an earlier post that I deleted the passenger side window? TDU doesn't like a missing window I guess. I worked on it some more last night, and will again tonight. I'll post up some new pics, but much hasn't changed.
  2. I have been busy lately, but I am still working on it. :thumbsup: There is the huge problem of not being able to go to the dealer of the car you replaced. Also, if it is the car you are in when you start the game, it will sometimes crash. :ill:
  3. You may have replaced the wrong file. Did you make a backup of commonworld.bnk?
  4. Some updates: Did some texture tweeking and made the interior fit a little better. Bugs: Need to tweek the interior some more. Somewhere along the way I deleted the passenger side window :lol: Can't go into the Chrysler dealer anymore, or the game will freeze. Forgot to make a lo-res interior. Need to get better badges from Tool (he also provided the interior :thumbsup:) I need to make the reflections in the paint/windows smooth. This is driving me nuts. Note that the lighter orange charger in the pics below is an older version, which is why the hood & trunk look different.
  5. no no no :) I still work on the Carrera, but with all of the work I put into it, it still doesn't look right in game. I've downloaded tools & the scottish dudes carrera, and it's 100 times better :thumbsup: The spoiler was cool, but when the rest of it doesn't look right, it's not worth it. I'm not saying I'm not going to finish it though, it's just on the back burner. Now, as for the Charger... I took the first two attached pics last night! The black one was taken a while ago. Oh, by the way, do NOT think that Tool releasing their CGT has effected our relationship. There is no competition between us. :thumbsup:
  6. Sorry guys, I had some personal things come up which took me away for a week. But I'm back now! I have the file size down, but I don't know if it's down enough. Can someone check the ruf spyder bnk for exact file size (in bytes)? I'm also doing all of the body lines the right way. I'm not giving a timeframe because everytime I do, something happens :oook:
  7. Sorry guys, it took the whole weekend to fix my car. I didn't get done until 10:00 last night. I'll try to finish the Carrera by Wednesday. Don't worry, it will be released!
  8. Thanks guys! I finally figured out how to do body lines the correct way :thumbsup: Only one pic for now!
  9. Ok guys (and girls?)! I'll work on making a beta version that does not require modding the map file. I might redo the whole thing, as there is so much wrong (texture wise) and I'm much better now. So expect it around Sunday (I'm busy all day Saturday, changing the timing belt, water pump, thermostat, hoses, belts, pulleys in my real car. It's an 6hr job for a pro... i'm no pro, lol.
  10. Ohh, and the doorhandles are not going to look like that. That's just for reference.
  11. Thanks everyone! The interior is going good. It still needs better fitment. I also need to fix the texture shading so it doesnt turn completly black at certain angles. Some pics are attached!! lol @ the second one. Invisible steering wheel!
  12. For 1 & 2, as djey said, there are problems with the textures. My Zmod does not show what the problems are though. I've found it's normally with the lights. For lights (there are 4, lgt_rl, lgt_fr, ect), make sure the textures are in this order: 1. lgt_r_off.2db (current, texture, current, modulate, uv1, clamp, clamp, wrap) 2. cubemap.2db (current, texture, constcolor, multiplyadd, autosphere, clamp, clamp, wrap) adjust the constcolor slider to make it look right in game 3. lgt_r_g.2db (current, texture, current, selectarg2, uv1, clamp, clamp, wrap) make sure the box next to this is unchecked before you export (don't know if it's important, but mine are always unchecked). This is a rbg texture that is used for when the lights come on. 4. lgt_r_on.2db (current, texture, current, add, uv1, clamp, clamp, wrap) There is also a ws_lgt_r.2db that I think is second in line, but I don't use it. I think the properties for this is (current, texture, current, dontproduct3, uv1, clamp, clamp, wrap) Replace the _r_ with _f_ for the front.
  13. Charger SRT-8 Police Edition [v 1.0 beta] Replaces: 300_C Creator: Body-dc300m02; interior (not released yet) tool831 Download links removed. Files were removed from servers :( Charger SRT-8 Regular [v 1.0 beta] Replaces: 300_C Creator: Body-dc300m02; interior (not released yet) tool831 For the regular version, please remove the "r" at the end of the filename or it will not work. This is a BETA version. Known bugs: 1. Bottom of the rear passenger doors have weird reflection (see 3rd pic, cop version only) 2. Missing passenger side door handles (oops) 3. Driver side mirror looks funny in some colors. 4. Interior was just modded to fit inside of the body. There are gaps and openings that shouldn't be there. 5. Passenger side door opens into the car. 6. Reverse lights are off a little. 7. Wheel shadows (see 2nd pic). 8. If you get too far away, the side graphics tend to distort. 9. Police lights do not work. Wow, that's a lot of bugs. YOU MUST USE THE PATCHED MAP FILE IN ORDER TO USE THIS MOD. IF YOU DO NOT USE IT, THE GAME WILL CRASH. Get the patched map file Here http://www.fileden.com/files/2006/6/5/52575/tdupics/20081115015627.jpg http://www.fileden.com/files/2006/6/5/52575/tdupics/20081115004941.jpg http://www.fileden.com/files/2006/6/5/52575/tdupics/20081113234745.jpg
  14. If you hate me because of the pics, what about the video just posted? :lol: Check your PM in a few mintes...
  15. Finally fixed the brakelights, added the headlight cover, added carbon fiber to the back and sides, sort of fixed the glass. I am also going to have a model with the top off (see teaser pic in first post). The windows & spoiler will be stationary, but when you press the window button the top comes off. Looks awesome in cockpit view when your remove the top! It's not realistic (the tops just disappear through the car body) but it's a start.
  16. Looks awesome man! Glad to hear you worked everything out.
  17. bump updates in the first post. The next 3 days are packed for me with o/t at work. I hope to work on it some more on Sunday. :thumbsup: Getting there
  18. I wasn't able to work on it this weekend, too many things to do. I'll hopefully get to work on it some more tonight!
  19. I just edited one of the .us files in db_us. I also moved the Audi dealer to the northern one (near lexus). Again, I just moved them, the dealers where they were originally are now disabled. I would love to help with this. I made a map for figuring out each area on the island (you know all of those area files in the level folder?) I also decompiled the exe with pe explorer or something, but had no idea what I was looking at.
  20. Sorry for the delay. I just downloaded and opened it fine. You might want to update winzip or winrar.
  21. I hope to find a genuwine carrera GT sound from a different game (i'll have to check my NFS: Carbon). My hopes are to have a completly working model; body, interior, sounds, gauges, and menu names. There is a (crappy) video in the first post with my update. The body is nearing Beta stage. I'm not going to put it up for public download. I'll probably have people who want to try it out PM me. I need to meet up with you in game then so I can see the low res version and make sure I can see your spoiler operate :)
  22. I have NFS Carbon so I will try to get the wheels from there. As for the windows, only the passenger side is non functioning. The drivers side still moves up and down as normal and the sounds are normal also. But I will release both versions (fully working windows, no moving spoiler OR one working window and moving spoiler) I'm in a hurry now so I'll edit the first post later... Moved the wheels to the proper position, fixed the bottom of the rear of the car, did some minor work on the interior. I only have a pic of the rear of the car though (first post)
  23. I'll try! I took a stab at it before, but it didn't go too well.
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