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Everything posted by 2CV SUPER GT
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Here is an example of a TDU path in my case : C:\Program Files (x86)\Atari\Test Drive Unlimited\ did you gave the right folder (Test Drive Unlimited) ??
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Hi, If you are speaking about the form, the real one is like that. http://www.automobile-sportive.com/guide/citroen/sm/SM_volant.jpg But We have the plan to update interior for the Citroen DS release, wich will include new texture for 2D HUD and 3D cockpit, new 3D object like steering wheel, HUD, cokpit update and some of latest graphic features as accurate shadow or materials. This car was modelized for GTA SA, wich do not have interior view, so details on the cockpit was not so important as it is now for TDU.
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released 2CV SUPER GT : FERRARI DAYTONA 72 COUPE & SPYDER [v2.2]
2CV SUPER GT replied to 2CV SUPER GT's topic in Vehicle Mods
Tell me if it run or not please ;) -
released 2CV SUPER GT : FERRARI DAYTONA 72 COUPE & SPYDER [v2.2]
2CV SUPER GT replied to 2CV SUPER GT's topic in Vehicle Mods
Did you used Djey's magic map? Available at the same download place ;) -
Comming soon:
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released Doctor G - Chevrolet Camaro Z-28 sound mod
2CV SUPER GT replied to Doctor G.'s topic in Car Customization Mods
Sound hardely sweet!!! I love it! Good job once again! -
released Wip: 2cv super gt: Patch 1975
2CV SUPER GT replied to 2CV SUPER GT's topic in Environment Mods
Can you send me .log files from patch 1975 that was created after you ve tryed to install patch 1975. You can always repare your TDU install by installing Patch 1.68b, it's good to remenber about that... Good luck! -
released Wip: 2cv super gt: Patch 1975
2CV SUPER GT replied to 2CV SUPER GT's topic in Environment Mods
First, install Patch 1975, then install Chevelle SS, it must be okay ;) If it do not work, I can't say why, sorry... -
released Wip: 2cv super gt: Patch 1975
2CV SUPER GT replied to 2CV SUPER GT's topic in Environment Mods
No problem ;) I try to explain all details, hoping someone will maybe work on these hdk files, I think something could be possible but I have so many work to do... I understood it was a joke when I saw the first picture with the bike inside the trunk :D -
released Wip: 2cv super gt: Patch 1975
2CV SUPER GT replied to 2CV SUPER GT's topic in Environment Mods
I must to keep the collision set from the original traffic, there is no tool for change the collision setting, and I choosed between real size and good collision to keep a real size (Eden's trucks was too small for trucks wich could be bigger than my peterbilt). So my truck is really bigger than Eden's model, and as I can't move trailer's tire position, truck position is more ahead. Bus using firetruck's collision, it's a little bit longer. Trailer's original physics have the same bug, only traffic cars can hit the trailer cause the collision point must be too high, and when the truck stop, following traffic cars don t stop before trailer, and want to go until truck as they can't see the trailer. The trailer physics are very bad online when you are not host for traffic, doing jumps every seconds. You seems to do not have the right files for Dodge Monaco, as the rear hood have a very bad pivot... I need to study more about dhk files working with hexeditor wich is not the appropriate tool for that, but the only way we have... -
released Wip: 2cv super gt: Patch 1975
2CV SUPER GT replied to 2CV SUPER GT's topic in Environment Mods
We need to modelize more various modele as VW & dodge are on various slot (cause we need to have something on all slot when you meet other players wich will host the traffic). But we have to agree that TDU's traffic distribution is not very performant, off course, original traffic are so similar that we can't see difference between each car we are overtaking. This mod will be better in the future. -
released Wip: 2cv super gt: Patch 1975
2CV SUPER GT replied to 2CV SUPER GT's topic in Environment Mods
@ IDprofile please look at the first post of this topic, you will see the details for each car. @ Titanium Sorry, the link work fine here, maybe try again... -
released Wip: 2cv super gt: Patch 1975
2CV SUPER GT replied to 2CV SUPER GT's topic in Environment Mods
all the traffic is replaced. Get update and installer for each vehicle become now too difficult and spare too much time, so it's all in one mod. :) -
released 2CV SUPER GT : DETOMASO VALLELUNGA "COMPETIZIONE" v1.0
2CV SUPER GT replied to 2CV SUPER GT's topic in Vehicle Mods
We have to modify the Camera set, but I've tryed many many set and only this one was able. this car is very low lower than many of most recent super car, so it's difficult to find a good setting. Maybe Kurgan777 will find a better one... Djey is working again on camera, nothing is sure now but we may hope about new features on accurate setting... Please tell me about your TDU version, 1.66, 1.45, 1.67...? Thanks :) -
released 2CV SUPER GT : DETOMASO VALLELUNGA "COMPETIZIONE" v1.0
2CV SUPER GT replied to 2CV SUPER GT's topic in Vehicle Mods
Can you download it again an dtry to install another time? I sent a new version 2 hours ago, available for non 1.68 versions... -
released 2CV SUPER GT : DETOMASO VALLELUNGA "COMPETIZIONE" v1.0
2CV SUPER GT replied to 2CV SUPER GT's topic in Vehicle Mods
Thanks all for your nice comments :D I've just change the installer, now available for 1.67 versions (and maybe 1.66/1.45 but not tested yet), just one bug, there is no logo for 1.67 and less. Link do not change! Edit : Music is "Yuria Ai no theme" from Hokuto no ken soundtrack (fist of the north star) -
That's OK for me ;) Let's do it :) Thanks to asked me before ;)
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DETOMASO VALLELUNGA "COMPETIZIONE" [Latest Version No.1.0] Vehicle replaced: Lotus Exige 240R - 3D modelling : 2CV SUPER GT - Converting : 2CV SUPER GT - Texturing : 2CV SUPER GT - Gauge : Xiorxorn - Physics setting : 2CV SUPER GT - Tools : Djey - Auto Installer: Djey - Testing : Xiorxorn / Djey / 2CV SUPER GT Terms of use: ------------- - The models, skins and other files are for private use only - Commercial use of this modification is strictly prohibited - All Registered Trademarks and Copyrights are property of their respective owners - modification, convertion and upload are not allowed!!! Features : - 280 000 polys !!! (triangle) - All basic TDU's specificity working (doors, windows, gauges, shadows...) - Custom HUD - Djey's auto installer featuring : * Tire size * New physics working online * Garage replacement * Real names * 3 real paint set * Install save and create auto save for uninstaller * Including uninstaller * install custom camera & IK Patch 1.68 is required !!! Have fun, 2CV SUPER GT [/size] DOWNLOAD PAGE : http://tdumodshop.forumactif.net/downloads-f1/download-page-t296.htm :)
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released Wip: 2cv super gt: Patch 1975
2CV SUPER GT replied to 2CV SUPER GT's topic in Environment Mods
@ Killalldude : You're right, I was uploading Patch 1975 v0.1 full installer available from the first page or there : http://tdumodshop.forumactif.net/downloads-f1/download-page-t296.htm It includes all 8 traffic vehicles made until now + a new bicolor beetle, new textures made by iLLusion (license plate, billboards & Gasolin stand) and a vintage jukebox made by Djey, available anywhen from the patch 1975 installer. That's only a the begin for a long work, wich will affect the ambient of the game. Have fun. @ Wagnerpsc : take a look to the pictures 4 posts before ;) EDIT : Now available for 1.67 and problably 1.66 and 1.45... Link did not change. -
released Wip: 2cv super gt: Patch 1975
2CV SUPER GT replied to 2CV SUPER GT's topic in Environment Mods
I can't say about wich cars will be included next time, but I've started an old wagon from 50's end. I am still working on drivable cars now. Thanks to iLLusion who did a great job :) -- OLD IMAGE REMOVED (imageshack) -- -- OLD IMAGE REMOVED (imageshack) -- -
released Wip: 2cv super gt: Patch 1975
2CV SUPER GT replied to 2CV SUPER GT's topic in Environment Mods
Traffic distribution is not accurate and the new traffic got from patchs 1.67 & 1.68 (something like 10 new traffic cars) make it more difficult to run. You have to run long time sometimes, if you want to see each of 23 vehicles ;) -
released Wip: 2cv super gt: Patch 1975
2CV SUPER GT replied to 2CV SUPER GT's topic in Environment Mods
I will only work for G class, so this patch 1975 is made for those (only few people) who like this kind of vintage things. TDU2 is comming soon and I have the plan to use TDU1 for another experience with 1975 ambient like a Test Drive zero. Benz 600 is stopped now, I don't know if I'll continue or not. Djey is working on legal 1975 radio(s) features ;) I think that the next traffic vehicle will be a wagon. -
released Wip: 2cv super gt: Patch 1975
2CV SUPER GT replied to 2CV SUPER GT's topic in Environment Mods
Nice work!! :) I can see one of the new billboards, wip on texaco gasolin stand, and the current license plate from hawaii in seventies! :D -
released Wip: 2cv super gt: Patch 1975
2CV SUPER GT replied to 2CV SUPER GT's topic in Environment Mods
http://img207.imageshack.us/img207/8279/imagelw.png - Peterbilt 359 with tank trailer soon finish (just some tests). - GMC Motorhome by Xiorxorn ready to convert soon. - iLLusion joinned the project for environnement texturing and various ambients. - Patch 1975 autoinstaller wich replace all the traffic vehicle with our available models (8), including the first environnement textures from iLLusion will be released soon [mod edit:] Please do not post images larger than 350KB, use a thumbnail or a text link instead, thanks! -
released Wip: 2cv super gt: Patch 1975
2CV SUPER GT replied to 2CV SUPER GT's topic in Environment Mods
Peterbilt 359 without trailer is released.