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Racers Hardware

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Everything posted by Racers Hardware

  1. thx for this hind. do you have the link to this fix?
  2. nice Djey..... news are out :) any news about the db`s and import of new cars without replacing existing cars? do you know what the addon db managed where the 350nismo is listed? is this maybe a way to put new cars ingame?
  3. sounds great djey, keep it up! :thumbsup: the clk problem is fixed. zmod doesnt work correct on the materials. i got many purple parts ingame although all works fine in zmod and all 2db are avialable. :-x
  4. now i figured out how it works. i unlink all necessary stuff of a car and move them then. linking back and my car is lower in the game. thx for help...
  5. i did it. but nothing changes. so, where the trick? when i move in x and z position i see a change ingame. in y position not.:-x
  6. ok, thx. but why you get errormessages? my zmod import it without errors... :oook:
  7. i had the same problems with the model export. now i mounted all map folder to the services texture path and it works halfway ok. but with some textures i have trouble. every time i got an purple interior. and i dont know why. other question. how can i put lower my car? i change the position of my car in z-axis, no change ingame. i modify the postion of wheel assy in z-axis, no change ingame. but when i change the position of the wheel assy in x or y-axis the wheel position ingame change. why not in z axis? whats the gimmick?
  8. my steps: - i import it in zmod - export it with zmod - i open modding tools an select the bnk - i select the new files and select "modify file size" - then i select again the new files and select "maintain size", only now i get a new bnk file with the rs4 or the ruf rt12 i have no trouble with same import way.
  9. hi djey, i have some problems to repack the bnk for the clk 55 amg. can you check it? my game crashs every time and i didn´t change anything in the model. i only import and export it with zmodeler.
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