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Eudemon
Eudemon

The Crew Has Seen More Than 12 Million Players Take To Its Roads

The Crew Passes 12 Million Players

Over 12 million players have test driven open world racer The Crew, Ubisoft have revealed. More than two years after its release, players are still jumping on and exploring the vast replica of the USA that is the game’s world.

 

Needless to say, the team are delighted at this achievement, and keeping in line with this ‘12’ milestone, the official Ubisoft blog roped in 12 members from developer Ivory Tower, to say a little something.

 

We’ve only chosen a few but you can view all at the source link below.

Every time I realise how strong and growing our community is, I can’t help but get emotional. Releasing The Crew was a childhood dream come true: building a whole universe dedicated to exploration, competition, adventure, and creating glorious moments with friends or solo, behind the wheel of our favourite rides. I’ve never thought this vision would strike a chord with so many and I am always thankful to see how more and more players connect to this world, filling it with their own challenges and creations. One of them is a screenshot I’ve been using as a wallpaper on my smartphone for over a year now (see pic). It represents everything I like about The Crew: the call of the road, the fact that the destination doesn’t really matter as long as you’re enjoying the journey. And really, ours has just begun!

– Stéphane “Fergus” Beley, Game Director

We live in hope that the “ours has just begun”, is a hint to a possible sequel, that could see a reveal at this year’s E3.

 

The Lead Game Designer isn’t afraid to admit that he has been beaten by many a player, but even with that revelation there is no bitterness held, as still they share a nice little tip for how to perform a better drift.

From low-key road trips on country roads to exhilarating chases across the most iconic cities, I’ve lived countless adventures at your side these past two years. And even if I’ve designed a lot of challenges and missions in The Crew, I have to admit I’ve been whipped pretty badly by some of you in PVP! I still have a couple of aces up my sleeve, though, and today I’ll give away one of them: when you want to drift, just hold A & B at the same time – That’s called power drifting, and that’s my gift to all those who keep challenging us, helping us deliver the best experience possible, and giving us the ambition to always go one step further than expected. After all, this is your game too!

– Paul Narducci, Lead Game Designer

Depending on how you prefer your handling in a game like this – you will either love, or not have fond feelings for this next one:

A few days ago, I went to a huge event and found myself in the middle of a crowd of 400,000 people. Being able to see and be part of the human tide was both impressive and humbling. Then it hit me: there are 30 times as many The Crew players! The rush of emotion I got was overwhelming – thank you all so much! You have no idea how inspiring you are. Fun fact: I used to tweak the vehicles’ handling on what we called “the Branchu Loop”, north-west of Monument Valley. Then I noticed you guys were using Observatory Dash as a training mission, so I’ve taken up using it as a test-drive spot – and still do!

– Sylvain Branchu, Vehicle Handling Designer

Post-release support has been quite something for this game, with the update to the engine, introducing weather, and of course the photo mode. These were all something the community asked for, and incredibly, they got it! Being big fans of the latter ourselves, it was nice to see that there is passion in the team for it too.

 

The-Crew-screenshot_aurele-800x450.jpg

Like a lot of our players, I’m a big fan of our Photo Mode. Between my everyday job and a burning passion for nice pictures, I’ve quickly become a real screenshot machine! So here are some tips for the amateur photographers out there: take the fuzziness into account before capturing, it’ll help you get more realistic pics. For tight close-ups, don’t zoom in right away. First, set the focal length to a minimum, then choose your angle, set the focus to your liking, and shoot. Don’t forget to send us the result – here’s one of my personal creations!

– Aurèle Gannat, Game Designer

This last one, displays the feelings many players have for a game like this, as in how it is all about the freedom given to the player to play the game how they want to. That's what gives this title and those like it, longevity. They are the game that people will jump back on during bouts of playing others, as there is just not really anything else like it that allows the passing of time to be done in such a manner. (except for going for a real drive of course)

I was really into the Artic Monkeys’ AM album when I started working on The Crew, and especially the song “Do I Wanna Know”, which is part of the game’s soundtrack. To me, it feels like the spirit of that song has soaked the whole game’s DNA: it’s the perfect road-trip track, the kind you want to turn all the way up while watching the scenery go by, goofing around with friends, or showing off in your favourite ride. It’s really touching to see how players share this kind of connection to the game, giving meaning to even the smallest details. It makes us all part of this big community.

– Lucie Dugand, Level Designer

Well done to all those behind and involved with the game, it’s been a wild run the last years, and we wouldn’t mind seeing even more of it, in the future!

 

[via UbiBlog]




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