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Found 5 results

  1. The Crew 2 - E3 Reveal & Gameplay Umm, we knew this was coming. They let us know beforehand and gave us some cryptic sentences about how it was going to go ‘Beyond the Road’ and that the ‘journey has just begun’, but no one expected The Crew 2 to be this. This development team is ambitious, we know that is for sure, but holy cheese and crackers they have gone insane, and are quite literally looking to turn your typical racing game on its head. For starters the game is still about racing, but not only on the road or the grassy, gravel or snowy terrain. No, now players will be able to race on the water and in the air. You heard me. There are boats and planes, and as is becoming an all too familiar scenario, Porsche is in too. It’s a big step up in many ways from the first game’s initial outing and what is being seen already is looking incredibly promising. Due out in “Early 2018”, it is good to know that there is still a fair amount of time for the team to work on the game and get it looking superb. The large map of the USA remains for the next game but it has seen some serious work done to it. New water and air based functionality has required some technological wizardry to keep the seamless nature of the game, and this can be seen in great effect through the instant switching between the different racing types. Perhaps what will cause a divide between people more than anything is the Inception like movement of the world around the player as new sequences take place. Watching the world literally raise and lower around you is bound to raise some eyebrows. Opinions have been all over the place in response to the announcement trailer, and so it was great to see this additional gameplay trailer being posted as it showcases the new direction this is heading in a way that couldn’t be shown, and has very much turned opinions more towards those of a positive. The Crew 2 - Images [gallery type=rectangular" link="file" size="seven-post-image" ids="7039,7041,7040,7044,7042,7043]
  2. The Crew Passes 12 Million Players Over 12 million players have test driven open world racer The Crew, Ubisoft have revealed. More than two years after its release, players are still jumping on and exploring the vast replica of the USA that is the game’s world. Needless to say, the team are delighted at this achievement, and keeping in line with this ‘12’ milestone, the official Ubisoft blog roped in 12 members from developer Ivory Tower, to say a little something. We’ve only chosen a few but you can view all at the source link below. Every time I realise how strong and growing our community is, I can’t help but get emotional. Releasing The Crew was a childhood dream come true: building a whole universe dedicated to exploration, competition, adventure, and creating glorious moments with friends or solo, behind the wheel of our favourite rides. I’ve never thought this vision would strike a chord with so many and I am always thankful to see how more and more players connect to this world, filling it with their own challenges and creations. One of them is a screenshot I’ve been using as a wallpaper on my smartphone for over a year now (see pic). It represents everything I like about The Crew: the call of the road, the fact that the destination doesn’t really matter as long as you’re enjoying the journey. And really, ours has just begun! – Stéphane “Fergus” Beley, Game Director We live in hope that the “ours has just begun”, is a hint to a possible sequel, that could see a reveal at this year’s E3. The Lead Game Designer isn’t afraid to admit that he has been beaten by many a player, but even with that revelation there is no bitterness held, as still they share a nice little tip for how to perform a better drift. From low-key road trips on country roads to exhilarating chases across the most iconic cities, I’ve lived countless adventures at your side these past two years. And even if I’ve designed a lot of challenges and missions in The Crew, I have to admit I’ve been whipped pretty badly by some of you in PVP! I still have a couple of aces up my sleeve, though, and today I’ll give away one of them: when you want to drift, just hold A & B at the same time – That’s called power drifting, and that’s my gift to all those who keep challenging us, helping us deliver the best experience possible, and giving us the ambition to always go one step further than expected. After all, this is your game too! – Paul Narducci, Lead Game Designer Depending on how you prefer your handling in a game like this – you will either love, or not have fond feelings for this next one: A few days ago, I went to a huge event and found myself in the middle of a crowd of 400,000 people. Being able to see and be part of the human tide was both impressive and humbling. Then it hit me: there are 30 times as many The Crew players! The rush of emotion I got was overwhelming – thank you all so much! You have no idea how inspiring you are. Fun fact: I used to tweak the vehicles’ handling on what we called “the Branchu Loop”, north-west of Monument Valley. Then I noticed you guys were using Observatory Dash as a training mission, so I’ve taken up using it as a test-drive spot – and still do! – Sylvain Branchu, Vehicle Handling Designer Post-release support has been quite something for this game, with the update to the engine, introducing weather, and of course the photo mode. These were all something the community asked for, and incredibly, they got it! Being big fans of the latter ourselves, it was nice to see that there is passion in the team for it too. Like a lot of our players, I’m a big fan of our Photo Mode. Between my everyday job and a burning passion for nice pictures, I’ve quickly become a real screenshot machine! So here are some tips for the amateur photographers out there: take the fuzziness into account before capturing, it’ll help you get more realistic pics. For tight close-ups, don’t zoom in right away. First, set the focal length to a minimum, then choose your angle, set the focus to your liking, and shoot. Don’t forget to send us the result – here’s one of my personal creations! – Aurèle Gannat, Game Designer This last one, displays the feelings many players have for a game like this, as in how it is all about the freedom given to the player to play the game how they want to. That's what gives this title and those like it, longevity. They are the game that people will jump back on during bouts of playing others, as there is just not really anything else like it that allows the passing of time to be done in such a manner. (except for going for a real drive of course) I was really into the Artic Monkeys’ AM album when I started working on The Crew, and especially the song “Do I Wanna Know”, which is part of the game’s soundtrack. To me, it feels like the spirit of that song has soaked the whole game’s DNA: it’s the perfect road-trip track, the kind you want to turn all the way up while watching the scenery go by, goofing around with friends, or showing off in your favourite ride. It’s really touching to see how players share this kind of connection to the game, giving meaning to even the smallest details. It makes us all part of this big community. – Lucie Dugand, Level Designer Well done to all those behind and involved with the game, it’s been a wild run the last years, and we wouldn’t mind seeing even more of it, in the future! [via UbiBlog]
  3. Free The Crew PC The Crew is STILL free right now but this is your last chance to get it before the Ubi30 offer finishes!! If you haven’t already nabbed your copy then you really should, even if you have other games at the moment, The Crew is a game that is great for jumping on and passing anything from 15 mins to 15 days (with breaks in-between). A game you can play how you want and tweak how you want and with support continuing even after almost 2 years of release, it is obvious that the game still has something to give. You will either take to it or hate it, but with it being available for nothing right now (except for needing Uplay) it is well worth downloading and seeing how you find it for yourself. There are plenty out there who didn't think it would be for them but, after giving it a whirl, found some enjoyment with it. This is the last day you will be able to download it for zero pennies, so unless your bandwidth is precious or costs a fortune there really is no reason to dive in and see what you think. UPDATE://1 - we asked for the absolute end time for being able to download the game and it turns out it's: Wednesday 12th October at 8:00 am GMT. Featured image credit: our member Kelvjy -- see more of their pics here UPDATE:// 1: Posted October 11th, 2016 @ 16:07 pm GMT
  4. €xpan$$ion Pa$$ Forza Horizon 3 has not long been out and despite being the biggest game of the Horizon series it appears that Playground Games and co know that players are never shy of wanting (to pay for) more. Along with the multitude of car packs that will be coming and the expansions that frequent the series, environment size has always been an aspect that didn’t really get any attention. And it is something you won’t hear many players moan about either as long as there is plenty to do and see then extra areas are always welcome, and it looks like Horizon 3 is destined for bigger things. The 'Expansion Pass' looks to follow in the skidmarks of previous games. Whether this will mean more of the same off-map locations seen with the Rally Expansion for Horizon 1, Storm Island for Horizon 2 or perhaps even a new slice of Australia to explore that increases the size of the original map (store icon shows as a map of Australia with expanding arrows) can only be guessed at this time. Either way, as we said, more environment in open-world racers is always welcome and we look forward to see what route Forza Horizon 3 will follow. If they do go for adding an actual new area to the map, how would this work for players who do not have the pass or have purchased that DLC item? Maybe they just see cars driving through a barrier or something. Thinking along these lines you would have to imagine it will likely be more of the same... would very much like to be proven wrong though. One more thing… those of you with the ULTIMATE!!!! edition will not be getting this included in your purchase. You might however get a discount or you could wait until the 42 edition comes out or something. Unfortunately first-party Microsoft will always want you to pay a premium and more. Source: Microsoft Store
  5. Forza Horizon 3: Garage Week 2 The weekly Wednesday is upon us again and so is the second installment of the Forza Garage where Turn 10 tease us with more cars. If you missed last weeks announcement, don't fear because it's just a click away. Click. This week they're sticking to the Australian theme from last week, if you ignore about 97% of the cars announced so far... You've surely seen the Holden Maloo already, it's the big green beast at the top of the page and it comes with a whopping 580bhp. Surely enough to give you... problems. Check out the 34 cars for this weeks garage below and stay tuned for next weeks Wednesday. 2007 Alfa Romeo 8C Competizione 1970 AMC Rebel "The Machine" 1998 Aston Martin V8 Vantage V600 2011 Audi RS 5 Coupé 2011 BMW X5 M 1981 BMW M1 1992 Bugatti EB110 Super Sport 1970 Chevrolet Corvette ZR-1 1966 Chevrolet Nova Super Sport 2008 Dodge Viper SRT10 ACR 1969 Ferrari Dino 246 GT 1968 Ferrari 365 GTB/4 2011 Ferrari FF 1978 Ford Mustang II King Cobra 1956 Ford F-100 1991 GMC Syclone 2016 Holden Special Vehicles GTS Maloo 1951 Holden 50-2106 FX Ute 1974 Holden Sandman HQ panel van 2012 Infiniti IPL G Coupe 2015 Jaguar XFR-S 1997 Lamborghini Diablo SV 2014 Lamborghini Urus 2014 Land Rover Range Rover Supercharged 2005 Lotus Elise 111S 2013 Mazda MX-5 1990 Mercedes-Benz 190E 2.5-16 Evolution II 2013 Mercedes-Benz E 63 AMG 1999 Mitsubishi Lancer Evolution VI GSR 2008 Mitsubishi Lancer Evolution X GSR 2000 Nissan Silvia Spec-R 1977 Pontiac Firebird Trans Am 2010 Renault Megane RS 250 2008 Subaru Impreza WRX STi
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