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hairyman13
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Games I'm Playing
gtr evo, tdu, fable 2,
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Meh!!!...don't really care for this, TEST DRIVE is about free roam driving and meeting new people, well to me, I even gave up on tdu2 simply because the physics were terrible after going from tdu in orig game from hardcore and I dunno why they just didn't call it SHIFT:ferrari, because that's all it is, from one trailer you can see it has that sloppy slidy handling model that shift had, it is sad because if Eden ( do they still exist???) made one simple update by putting a proper hardcore back in the game, word would spread and we would all be playing tdu2 again maybe one day!?! it might happen but until that day I won't be playing a test drive game that's circuit based, buy hey that's just me. Cheers.
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Hi guys ive just posted this over at the offic tdu2 forums in the memebers helping members section and thought id post it here to see if any of you guys can help, sorry if in wrong section.. cheers Hi guys.... just picked up my copy in melb for ps3, an wanted to ask for sum help, first off i tell you guys there is no customisable controls for my g25, but will be patched i hope.... but alot of sliders. Each has ten spots/slots in slider bar. im trying to make it so you guys can understand, so i will number it 0-10 meaning slider slot position that i am using, an if default setting also in list below. ---ps3 sliders menu--- vibration - 2 force feedback- low steering sens - 0 (default) speed factor - 5 (default) steering damping - 0 (default) deadzone - 0 (default) clutch linearity - 5 (default) throttle linearity - 5 (default) brake linearity - 5 (default) my trouble is finding that sweet spot, there is a vibration function for feel of engine/road/tarmac aswell, not to bad either, but the weight of ffb itself isnt right eg stop car, turn wheel say to full right lock and put foot down and wheel does not kick back at all!! so if anyones can give sum help/advice, that would be great, ps... one thing i would ask for help on, but dont think you guys can help with is button position for handbrake an the F.R.I.M.... are terribly positioned handbrake- left blk face button on gear stick (square) F.R.I.M- bottom blk button on gear stick (x) personally i would like the right paddle shifter as the handbrake (not used if using h-shifter), and the F.R.I.M. one of the two red face button on the wheel itself. small things that can def be fixed guys in time... but all help will be great. cheers. ps... its a beatiful/great game, but will only get better with the above fixed.
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SHHWEET TRAILER n FOUND THIS!! yessssssss finaly.... cant wait, found this on ign. (SORRY IF ITS UP, i WAS INA HURRY)...plus i couldnt start a thread..?? April 29, 2010- The videogame landscape is filled with racing games. With such a crowded genre, how are developers supposed to create a product that can stand out from the rest while still maintaining a certain familiarity to capture an audience in the first place? The developers at Eden Studios are tackling these challenges in Test Drive Unlimited 2, a "massively open online racer" that combines the online functionality of an MMO with a traditional arcade racer. I recently had the chance to sit down and watch a demonstration of Test Drive Unlimited 2 and I was impressed with the amount of multiplayer options available to players. With a lovely Mediterranean locale and some extremely exotic cars to drive, Test Drive Unlimited 2 has the potential to be the next great multiplayer racer. Test Drive Unlimited 2 is set on the island of Ibiza. The developers at Eden Studios used actual topographic information to design the environment and recreated a number of the island's towns in detail. All the road networks are designed to be as true to life as possible, so players will feel like they're really racing on Ibiza itself. The island has a full day/night cycle (and weather effects!) which spans approximately two hours, so players will be driving their cars of choice through rainy nights and brilliant sunsets. But like the first Test Drive Unlimited, this sequel isn't just about racing. Test Drive Unlimited 2 is designed to celebrate a luxury lifestyle in a number of ways, from expensive cars to lavish homes. The game tells a "rags to riches" story, so players will be earning money to purchase new items, be it clothing or new cars. It's great to see a racing game that pays attention to elements outside of traditional races, as a lot of care has gone into designing the game's interior environments. These environments are feasible because Test Drive Unlimited 2 allows players to walk around the game world with their avatar in first-person. More importantly, almost any location in-game is also a location where other players can meet up and socialize. This multiplayer functionality is an absolutely crucial part of the Test Drive Unlimited 2 formula. Players can walk around each other's homes and even peruse car dealerships together. A full set of emotes has been built into Test Drive Unlimited 2 and the game will obviously support voice chat for those with headsets available. I was impressed that players shopping for new cars will even be able to climb inside a potential purchase with another player in the passenger seat. Friends can discuss the interior and admire the intricate detail Eden Studios put into rendering the leather stitching, dash boards, and the countless dials that come with cars of high class. Although the obvious appeal of Test Drive Unlimited 2 will come from racing against the competition, you'll be able to invite other players into your car for joy rides, which sounds like a fantastic feature if you want someone to give you directions to a particularly charming spot or good road to race on. Little touches like these definitely enhance the game's multiplayer support. If you're interested in plain ol' racing, there's also plenty of that to do in this game. Players can create their own challenges and put up personal funds as the reward for completion, or they can bet on races and instantly challenge another player in the area. Of course, this multiplayer support is made even more robust with the return of racing clubs, which was a feature in the previous game. Adrenaline junkies will be able to form clubs and purchase swank club houses to meet in which even come with their own exclusive club cars. Rival clubs will be able to participate in club challenges or clubs can compete internally to see who's the best and brightest driver of the group. All these online mechanics would be great on their own, but there's a full suite of options for those more interested in their own car collection. Players will be able to tweak their rides with custom paint jobs, decals, rims and more, and they also have full creative control over their avatar's appearance. Remember, Test Drive Unlimited 2 is all about living the luxurious life, so don't be afraid to spend money on that vacation home in Hawaii. Yes, Hawaii returns in Test Drive Unlimited 2. The entire island is fully traversable and has been modified to keep the locale fresh for players that sunk time into the original game. I was amazed that the developers would take the time to build a whole new island and then include a reworked version of the original game world as well. Talk about an ample supply of content... Unfortunately, the demonstration of Test Drive Unlimited 2 was entirely hands-off, so I couldn't play. But from the looks of things, the game was already running smoothly (even in its early state) and the car models were slick. My only concern was the actual handling of the cars, because they looked to be a little stiff when the developers were playing. There's no way for me to know for sure, of course, so I'll just have to reserve my judgment for when I can play the game for myself. It's worth noting that the demonstration ended with a hot tub party on a massive yacht. Amazingly, one of the homes players will be able to purchase is an actual yacht that cars can drive onto and take elevators up to the deck. As the camera pulled back to reveal the setting sun, the Eden Studios representative presenting the game concluded with my favorite sizzler line of all: "with Test Drive, the possibilities are Unlimited... 2." Epic win! Test Drive Unlimited 2 is scheduled to launch this fall for the Xbox 360, PS3 and PC. And according to the developers, there's plenty more to come.
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ßeta StarLeyGT: Toyota Corolla Sprinter Trueno AE86
hairyman13 replied to StarGT's topic in TDU - Support
what is with all these crap links...u try to download, all you country slotsare full....crap crap///CRAP!!!!! -
geez is there nany cars that are not with deposit files...this crap, i cant dowmload nothen, everytime i try it says slots in your country a full...EVERYTIME!!!!,,, not happy
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ßeta StarLeyGT: Nissan 350Z DriftKing ( Tokyo Drift )
hairyman13 replied to StarGT's topic in TDU - Support
everytime i try to download from that site itsays... all slots are full in you country, cmon whats goin on...anyone..?? all the downloads are like that.... -
Interior Modifications / Colouring [Tutorials]
hairyman13 replied to Iced_Bullet's topic in Car Customization Mods
i cant open the blue gtr gauges..any ideas? anyone -
il be qik... anyone know of any s15 sounds ? ... looking to put with grin116s car model.. cheers
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holy crap man..that sounds crazy....niccceeee..
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skyline r33 ( non-gtr) thats all i want hehe...
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all i did ..was delete everthing..including cd key info....remove it all...re install...then enter the same gamespy id..an it shoould work..well it did for me...just make sure if u had used mega pack..use that cd key. cheers
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i prefer 900 to...but cant seem to get steering, to match car whheels lock to match....but thanx anyhow..plz..check other Q in tdu general pc....plz...thats a big prob..cheers
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me an a friend have download sum car a rim mods....had probs so we used that radial cbd thing an all good...but last to days we have been paln an we can see ueath other at all......i can see him....but he cant see me...an when i see his modded car,,it has no interiour..an his driver is floatn infront of his car..wtf,...anybody have a clue what might be happening...plzz help... cheers
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ummm sorry but i dont even know if im in the right spot to ask...but im looking for any...g25 setups? profiler and the ingame setup...anyone who can point me right direction...that be helpful...
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you all know what TDU-2 really needs.......an this is all it needs..... TO BE RELEASED NOW!!. i started on xbox..an noticed nobody raced in the proper multiplayer races.....just racn on the spot, i spose so everyone could watch etc.. so that needs to go.... just leave it up to us players... basically we meet at a spot...an race/drag/drift, plus i like diablo's idea...of indoor carparks etc...could use them for driftn.. (plus an r33)