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Sambo

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Everything posted by Sambo

  1. Well. That didn't last long. The thread is locked already. I'm a bit pissed that we're not even allowed to DISCUSS this unwritten rule!! WTF!!??
  2. Come on buddy, you've got to be kidding me right!? You mean we can't even DISCUSS the rules!? This 'rule' isn't even mentioned in the forum rules!!

    1. Ok, fair point, but I don't see this as a particularly big problem. If hacked .exe files are required to bypass the online checks, then prohibit them! There are already restrictions in place regarding posting of performance mods and these are effectively upheld. All that is needed is a change in policy. In any case, I don't believe that you can connect online with a modified TDU.exe file since patch v1.66a either! Is it not true that ANY changes to TDU client files will result in failure to connect online? In which case the risk is already there! Also, you get kicked off servers (or not allowed to connect) by running the wrong patch version (eg v1.45) which doesn't result in a ban. It gives you the same error because it's using the same method to determine whether your game files are 'valid'. They are not trying to determine if you are trying to 'cheat' at this point, it's just a checksum failure (hence the 'Incoherence in the game data' error which appears whether you have the wrong patch version or modified database files).
    2. You misread my post. As far as I know, the only way to modify vehicle performance online is via memory based parameter modification, it is not possible to achieve this via file based modification.
    3. I have started a poll on this topic: http://forum.turboduck.net/showthread.php?t=14006
    4. Hi, are you able to please delete a post for me? http://forum.tdu-central.com/showthread.php?t=14004 Thanks.

      1. (Please read my post before voting) PLEASE NOTE!! First and foremost; the intention of this thread is NOT to facilitate the sharing of actual performance mods / info, I have only created it to discuss the current restriction of this! PLEASE DO NOT POST PERFORMANCE MODDING INFORMATION IN THIS THREAD as it will be locked or deleted and then we won't be able to discuss it anymore! :) I understand that currently, the posting of information, mods or tools relating to the modification of any vehicle performance or handling parameters, is prohibited. I am unable to find any official policy on this (eg; in the forum rules post) nor can anyone point me to such information, however, I have seen that this in fact is a rule that is enforced. In the absence of any official written policy on this subject I have determined from reading other posts / threads on the subject that the reason behind the ban seems to be that people don't want to enable more players to cheat on the TDU online servers. I can understand this concern and am also annoyed when I see that I cannot possibly beat a 4000km/hr top speed on a radar run, and so the challenge is ruined for me. However, I don't believe that this fear is actually founded in fact. As far as I have been able to determine, the facts are as follows: - It is impossible to connect to an online TDU server (& sync with other players) with modified Horsepower, Torque or Top Speed settings effectively making these file based performance mods single player only - The only method of modifying the main vehicle performance parameters online is via direct modification of memory locations after connection to the TDU online servers, which is a different method entirely to file based modifications I am a big fan of performance mods for driving games, but not because I want to cheat! I import models made available by the community's talented modelers and modders in order to extend the game and enable me to drive vehicles which are not part of the game's originally provided models. In conjunction with this, I apply extensive performance & handling modifications in order to replicate the imported car's real-world capabilities. This is somewhat of a passion for me and I really enjoy the process and the result. I also really like to share the fruits of my labour with others. To me, only being able to change the appearance of a car and not it's performance is HIGHLY unsatisfying. It's like those 'kitset supercars' that you see around sometimes, sure it looks like a Lamborghini, but underneath its a dodgy old VW Beatle!! So I guess my point really is: Considering that it's impossible to connect to an TDU online server with any modifications to the main performance parameters, is there really any reason to prevent information regarding file based performance & handling mods from being posted? I do however agree that posting information regarding memory based performance modding should be restricted. Thanks for voting :) * /me retreats to storm cellar to wait out the flame wars... * :lol: EDIT (17/9): Updated post to reflect new information regarding file based performance mods online (see further down thread for details)
      2. Thanks! : ) Well, that's the thing, it works from other accounts (I tried a few), but doesn't seem to work from this forum :confused:
      3. I'll re-phrase that (I see that re-activation is required for e-mail address changes so that is effectively a test), are you able to tell me why e-mails to my '[email protected]' address aren't working? AFAIK this address works fine for everything else...
      4. Thanks Diablo, got that 2nd email & am now activated! :) Is there any way to test email to my original address?
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