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Carda
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Everything posted by Carda
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My first plate (NOT on his request!! He can easely make his own but it was just created for fun sakes) Here shown on the TT-S with his custom created TT-S hud ---------------------------------------------------------- My Second plate for me own cars and now signature: Here shown on the Audi S4. All screenshots are non photoshopped, 100% ingame. It was great fun to do and very rewarding ingame. Greetings, Carda
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Can you please add a new section to the mod shop?
Carda replied to Carda's topic in General Discussion
Cool thanks! :thumbsup: I put some more time into the tutorial and with the information that is in it now, I was able to create my first 6 racepacks. The templates to use for other people are complete and posted inside it too. Someone who can do copy/paste should be able to create his own challenges now. -
Can you please add a new section to the mod shop?
Carda replied to Carda's topic in General Discussion
That's a start! I'll happely start with 'Other Mods' as section. Please get my 'how to create...' tutorial stickied there and ofcourse I'll finish writing it. I hope one day we can rename that section to 'Custom Races'. Thank you -
Can you please add a new section to the mod shop?
Carda replied to Carda's topic in General Discussion
I was very suprised when I found out there were no custom races to be found on the forums as well. It took a while to figure out the .IGE files however, and how to mod them for custom races after that, because it is modding (doing much hexedit and work on the .IGE file to create a single race). I wish we were able to create interesting races with the 'editor' function of TDU... I started a tutorial on this TDU:C website how people can create their own races with bots too and I really hope more people will start creating them because i'm not in for a section called 'carda'.... Custom races deserves to be the new kind of mods for TDU (to my humble opinion) Greets, Carda -
released Remove air friction and/or asphalt roll sounds
Carda replied to Carda's topic in Car Customization Mods
The asphalt roll, wind friction and engine sound for me aren't separately volume settable. I do not have an 'Engine' slider and have to use the 'vehicle' slider to change the volume of all 3 sounds at once. The slider 'SFX' doesnt change the volume of the asphalt roll and wind friction sounds either btw. Its really combined with the engine volume in the 'vehicle' slider -
sounds like a .NET problem. Installing .NET 2.0 from Microsoft will probably solve it
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After being able to tweak bots even further (finally I can select 'm by brand AND model) I started thinking about a new racepack. G Challenges: Yeah you guessed it right. Time for the classics from the G Category. The first race will be a 'don't damage your car' challenge. Get used to the handling of the Chevrolet Corvette C1 1957. Just 15 damage to spare over 42KM of distance (take on more and the challenge will end). Adjust to the traffic not to get hit and enjoy the sound of the engine. First 4 challenges will be restricted to the Chevrolet Corvette C1 1957. Its a great day for a ride. No time limit in this challenge. Reach the destination without damage and earn $75,000. Second Race: Now familiar with the handling of the Corvette C1, its time to add a time limit on another long distance ride. I'll make sure the allowed damage to your car will be very low again :twisted: 20 Minutes time limit with only 25 damage allowed. Time limit is tweaked for the untuned Corvette C1. Third Race: Its time to race this monster against other G type cars. It's gonna be 3 laps on this track. The same cars as opponent do suprisingly well on this track. Tried faster bots first but wasn't needed as long as you take an untuned version of the Corvette. O.o I'll get you next time 4th Race: Race a sprint against 7 other G type cars Maserati 3500 GT as opponents works best on this sprint, again tweaked for the untuned Corvette. Time to change the Corvette C1 for a newer model. Next 4 challenges will be restricted to the Chevrolet Corvette Stingray 69 Challenge 5: Let's see how this Corvette handles itself in 'follow the traffic and don't get damaged' mode Good thing the brakes are better then on the C1. Almost 25 minutes ride. Challenge 6: Eliminator Race If you don't get knocked out, this race lasts 7 laps The AC 289 as opponent works great. Tweaked for the untuned Corvette.
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Hello dear moderators of TDU-C, First I want to thank you all for bringing back TDU-C. The temp. forum worked great to stay in contact with you all and also my thanks for that. I have a question about the mod shop section of TDU-C. My racepacks do not fit any category at all. They are not vehicles, neither sound mods. But complete racepacks for the single player. Can you please add a section called 'Custom Races' or something you see fit? At the moment I need to release the racepacks in the 'general mod shop channel' and that isn't the right spot for the release of mods either. Thanks in advance, Carda
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released Remove air friction and/or asphalt roll sounds
Carda posted a topic in Car Customization Mods
I'm a manual shifter as probably most of you. The sound of my engine is important to listen to for shifting on the right moment. I got really sick of the air friction and asphalt roll volume when driving (sometimes even louder then the sound of my engine :?) and removed em both. You can also remove just one of em if you like the other one to stay. (remove winds only for example) I used TDU Bnk Editor 1.0 - By Jeffrey (thx Jeffrey for this application) to replace files within a BNK file. DJEY Magic Map is recommended because we ARE changing a .BNK file. 1) Make a copy of your //Test Drive/Euro/Bnk/Sound/Vehicules/common.bnk 2) Start TDU Bnk Editor and with it, open //Test Drive/Euro/Bnk/Sound/Vehicules/common.bnk 3) These 4 files are the ones that we're going to replace. Or just 2 if you like the other 2 to stay 4) Replace them with the .WAV files found in my zip (each .wav is 0 kb) 5) Great work here by Jeffrey, because otherwise it wouldn't work 6) Don't forget to press this button when you're finished, like I always do. Here are the goods: http://www.filefront.com/15380909/TDU-No%20winds-asphalt%20sounds.zip Note: Instead of replacing the files with a .wav of the same length that's silent, I created 0kb .wav files with notepad. It will result that TDU won't play 'm at all because they aren't valid sound files. That results in more free sound channels for the soundcard and a bit extra CPU performance and most important, gives a pure undistorted engine sound. My first 0kb mod ever by the way :rolleyes: -
Introduction: The hardest pack of races to create so far for me. It wasn't 'just' creating tracks, give 'm all the same style of race and give the player the option to choose the bots strength and his/her vehicle. These challenges had to be Audi based to start with. Starting with 'the little cars' working up to the top of the bill. Also I wanted fixed challenges this time. Challenges that aren't classified as easy like racing against bots of the same car category and win with 30 seconds difference... Or do a time challenge, crash 10 times and still make it on time :? During the production I found the oldi&Thunderbird 2008 Audi TT-S on this forum and there wouldn't be a virtual Audi club without a few challenges created specially for this model. Read about this pack when it was in progress on this TDU-Central forum: http://tduc.freeforums.org/virtual-audi-club-challenges-t16.html Welcome to the Audi Club. What you need to be able to take on all the challenges: 1) TDU patched to 1.67d 2) The TDU Megapack 3) DJEY Magic Map 4) The Audi TT-S by oldi/thunderbird found on this forum 5) Not needed but highly recommended: The TT gauges by fl0w found on this forum What does the Virtual Audi Club offer: *) 10 challenges all startable from the TDU game map and/or bookmarks *) Win a challenge and earn $25,000-$35,000 *) Fixed challenges, no messing with amount of bots/traffic for the player this time *) Time Challenges, Sprints, Lap type of races, Eliminator Races, No Damage Races, Cloning bots *) All built around the Audi collection The 10 challenges: #01 Prove your worth: A time challenge over 26.7KM. Restricted to the A3 (make it tuned!) #02 6th Position: Race 2 laps of 10.5KM each against class D bots. Restricted to the A3 (make it tuned!) #03 Slipout: Take no damage challenge. A6 restricted over 24.3KM #04 Audi Challenge 1: Race against the complete Audi collection in your restricted Audi A6. 24.3KM #05 Audi Challenge 2: Eliminator race against the complete Audi collection. You're free to select the Audi you like. 6 Laps 4KM each. #06 The ladies Car: Take no damage challenge. S4 restricted over 51.4KM #07 TT-S Knockout: Eliminator race against Audi TT-S bots. TT-S Restricted. 6 Laps 4,7KM each #08 TT-S Sprint: Sprint race against Audi TT-S bots. TT-S Restricted. 20,3KM #09 Quattro Timer: Time challenge over 30,9KM. Restricted to the TT-Quattro Sport (make it tuned!) #10 Wiesmann Call: Compete against Wiesmann cars. You're free to select the Audi you like. 5 Laps 3,5KM each The highlights: Challenge 06 The ladies Car: 51.2KM ride with only 48 damage to spare. S4 Restricted. Challenge 07 TT-S Knockout: Oldi's Audi needs a Challenge too. This race is TT-S restricted. Shown here with the TT gauges by Fl0w (Gauges and the Car are downloadable on this TDU Central forum) Challenge 08 TT-S Sprint: Restricted to the Audi 2008 TT-S as well Challenge 09 Quattro Timer: Make sure it's tuned! Challenge 10 Wiesmann Call: I'll show 'm what an Audi can do After installation find the challenges with the included bookmarks: Bookmarks will show where to start the challenge. In the Map and the Bookmarks List. Just like this example from the yellowcab pack. After installation find the challenges without use of the included bookmarks: Don't want to mess with your bookmarks? Shown above are the locations where to start the challenges in the 'Challenge' mode of the TDU map. Ofcourse this .JPG is included in the package too. Download here: http://www.filefront.com/15374965/TDU-Races%20Pack%209.zip
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This challengepack won't be about bots or about racing against time. The objective is to reach the finishline without damaging your vehicle. Get yourself a luxery car and don't drive like a maniac. *) 9 Challenges, able to start fromout the TDU Game Map *) 25,000 gold each succesfull run *) Use any vehicle you like *) No time limit but: Don't damage our Cars!! High traffic on the islands Download the package here: http://www.filefront.com/15356029/TDU-Races%20Pack%208.zip After installation find the challenges with the included bookmarks: Bookmarks will show where to start the challenge. In the Map and the Bookmarks List. After installation find the challenges without use of the included bookmarks: Don't want to mess with your bookmarks? Shown above are the locations in the 'Challenge' mode of the TDU map. Ofcourse this .JPG is included in the package too. Download the package here: http://www.filefront.com/15356029/TDU-Races%20Pack%208.zip Have fun driving, Carda
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No request but an encouragement! Keep 'm rolling in :drool:
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Part 1 This tutorial won't be written within a few minutes, neither will it be finished today. Each day I'll add a new section to this tutorial until it is finished. The goal of this tutorial will be that you will be creating you own kind of races with bots, not limited to testdrive a time-challenge, created in the editor. *) What you need is a HexEditor (free downloadable on many websites) that supports copy/paste. HexEdit 1.03 proved virusfree and spywareclean for me. Check his site out first before you download on: http://www.physics.ohio-state.edu/~prewett/hexedit/ Part 2 The races we are going to create will be startable from the map in TDU. We cannot add locations on the map, but luckely we can USE existing locations to start the race we have modded. This means we have to replace existing races with our modded races if we like to drive 'm. In the lower left corner of the picture below, you see the location on the map of the race we are going to mod. The origional TDU data for this race (waypoints, amount of bots and much more) are stored in TSFE0045.IGE and this file is going to be modded. We are going to mod this rookie challenge into our race Part 3 So far we can create a few different kind of races with bots: *) Sprint (start -> pass a few checkpoints -> finish) *) Lap Races (start -> race laps and pass checkpoints meanwhile -> finish) *) Eliminator Races (start -> race laps, pass checkpoints and knockout a bot each lap -> finish) The racetype 'Sprint' looks and is the easiest one to mod. As discussed in part 2, we are going to mod the race that belongs to the start location in Honolulu (TSFE0045.IGE). With the help of the templates I will make available to you in this tutorial you won't have to worry much about modding. Here is the template for a sprint race over TSFE0045.IGE. Download and extract it (NOT to TDU but somewhere on your PC). http://www.filefront.com/15413739/TSFE0045.zip Put the extracted file somewhere and make a copy of it to always have the origional untouched downloaded file. *) Go Editor mode of TDU *) Go create a time challenge. When you get to the MAP section of the editor, make sure you make a track consisting ONLY out of a startline, 2 checkpoints and a finish line. This rule is fixed on this track. TSFE0045.IGE is the race we are going to mod and it can never have more then 2 checkpoints between a startline and a finishline, nor can it have less or TDU will crash. (ofcourse many of the races later will be able to hold more checkpoints). Note: You will see I use this track in all my race packs as first race and it ALWAYS has only 2 checkpoints besides the start- and finishline, otherwise TDU crashes. *) The settings of the time challenge don't mind *) Give the race a name like 'MyRace01' *) SAVE the time challenge. Basically what you did here is: use the 'MAP' function of the editor to create your own track and save it. NEVER MIND it's a time-challenge and NEVER MIND the time-challenge settings because with our template the track will turn into a Sprint race with bots. Now the next step ofcourse is going to be: Insert the startline, 2 checkpoints and finishline information from your time-challenge into the TSFE0045.IGE sprint race template. Part 4: What do you need to know about .IGE files to be able to mod Each .IGE file contains the race information like amount of bots, amount of traffic, driving aid, category of bots, type of race and much more. What you have to understand is that these .IGE files ALSO contain the startline coordinate, checkpoint coordinates and finishline coordinate. So we copy the startline, checkpoint and finishline coordinate information out of your saved time-challenge and paste it into a template that has been made ready for a sprint type of race. Open a hexeditor and with it, open my TSFE0045.IGE (not the TSFE0045.ZIP but the extracted file :cool:) template you downloaded earlier. Scroll down in this file until you see lines with CHPT. These are always on the end of the file. A CHPT stands for a checkpoint and stores it's coordinate in the world of TDU and the checkpoint number. Each CHPT is 96 bytes long and the last byte is it's checkpoint number. In the TSFE0045.IGE template you find 4 CHPT locations. Remember you created a time challenge consisting of a startline, 2 checkpoints and a finishline (that's also 4 CHPT locations!!). A startline and a finishline are considered checkpoints too. So the checkpoint with the lowest checkpoint number (always 1) is the startline. The checkpoint with the highest checkpoint number is the finishline (in this case 4). And then checkpoint 2 and 3 must be the checkpoints in between. You always race from checkpoint 1>2>3>4 and so on. In between the CHPT you also find CARP (92 bytes long) car positioning spot. This one has also very important information. Its the coordinate of where to spawn the player and bots when the race starts. Added 22-01-2010 Green circles are last bytes of CHPT blocks. It's the checkpoint number!! The red block visualizes one of the CHPT blocks of 96 bytes. The blue circle visualizes the CARP block of 92 bytes. The important information of your created time challenge is: *) the coordinates of the startline, the 2 checkpoints and the finishline (4xCHPT) in which 01 is the startline and 04 the finish. *) the coordinates of the car positioning spot (CARP) Part5 The time challenge you created is saved in mydocuments/test drive unlimited/savegame/your account/IGE Shame TDU doesn't use normal names but filenames like 4F5407BA.IGE so it's hard to find what time-challenge you last created. Luckely Windows has an option to sort files on 'created date/time' and I use this option to see what time-challenge was created last and that one has to be the latest saved time-challenge within the editor of TDU. *) Open HexEdit and with it, open the last saved time-challenge in mydocuments/test drive unlimited/savegame/your account/IGE *) Open another HexEdit and open the TSFE0045.IGE template you downloaded. Scroll a bit down in your time-challenge file until you see the word CHPT appear. Do the same with the TSFE0045.IGE template and put the 2 hexedit screens next to eachother to be able to quickly copy and paste. Your job is to replace the 4 CHPT blocks (96 bytes each) and the CARP block (92 bytes) in the TSFE0045.IGE template with the information from your saved time challenge. Remember that each checkpoint has its checkpoint number as last byte. Recommended is to paste the same checkpoint number over it. So paste YOUR checkpoint 01 over the template's 01 and so on. Note: HexEdit can only copy/paste 200 bytes so NEVER try to copy 2 CHPT at once. I always copy each CHPT and CARP block separate. Save the TSFE0045.IGE template where you pasted your CHPT/CARP information into. Then overwrite the TDU/Euro/Bnk/IGE/TSFE0045.IGE with the TSFE0045.IGE file you saved with hexedit. Your time challenge just became a sprint against 5 class F bots with traffic off, startable from the gamemap and with gold as reward. (don't worry, tomorrow we go into changing the category/amount of bots and traffic too) Part 6 Congratulations if you hereby managed to create your first custom race with the 5 Class F bots. I guess you also have good grades in mathematics cause the HexEdit part wasn't easy to explain for me. You completed the hard part and all modding that comes after this is just a piece of cake compared to the copy / paste of CHPT and CARP information. Ofcourse racing against 5 class F bots with traffic can be fun but we want more!! I'll go over a few things you can mod in your created Sprint Race TSFE0045.IGE *) How to change amount of bots *) How to change vehicle class of bots (F/E/D/C/B/A or G) *) Traffic Off / On *) What kind of driving assistance Q: How to change amount of bots in your race: A: Last byte of the NbIA block (its 16bytes long) is amount of bots. It's the byte just before IAVT starts. Change from 01 to 07 for the amount of bots in your race. Q: How to change the category of cars the bots use in your race: A: Last byte of the IAS4 block (its 16bytes long) is the bots car category. It's the byte just before IAS5 starts. 00 is Cat.A bots. 01 is Cat.B bots. 02 is Cat.C bots. 03 is Cat.D bots. 04 is Cat.E bots. 05 is Cat.F bots and ofcourse 06 is Cat.G bots. Q: How to use No Traffic A: Last byte of the ChTR block (its 16bytes long). 00 is traffic Off and 01 is traffic On. Q: How to use Traffic On A: Last byte of the ChTR block (its 16bytes long). 00 is traffic Off and 01 is traffic On. After putting traffic On, you have to mod another value (amount of traffic). End of the trat block (its 16bytes long). 01 is low traffic, 02 is bit more, 03 is medium traffic, 04 is high traffic and 05 is highest traffic. Q: The driving assistance setting of a race always OVERRIDES the player's setting. (I'm starting to figure this out at the moment but not still 100% sure). So it's important to ALWAYS mod this one to YOUR liking. Last byte of the DrAi block (its 16bytes long). 00 is the Fullest driving assistance. 01 is Sports Driving Assistance. 02 is Hypersport and 03 is Driving Assistance Off. Part 7: So now you are able to create a sprint race with 2 checkpoints and have control over the bots and traffic inside the TSFE0045.IGE Let's get to the next step: let's make a race out of 2 laps from TSFE0045.IGE. You cannot use the TSFE0045.IGE template you downloaded earlier because it's the one template for sprint type of races. You need a template for 2Laps type of races. Download that template here: http://www.filefront.com/15413787/TSFE0045%202Laps%20Race-Template.zip *) Go Editor mode of TDU and create a new time challenge. One suited for lap races as in the example below. TDU will automatically fill up the route from the finishline to the startline. *) As before, make sure you make a track consisting ONLY out of a startline, 2 checkpoints and a finish line. This rule is fixed on this track. TSFE0045.IGE is the race we are going to mod and it can never have more then 2 checkpoints between a startline and a finishline, nor can it have less or TDU will crash. (ofcourse many of the races later will be able to hold more checkpoints). Note: You will see I use this track in all my race packs as first race and it ALWAYS has only 2 checkpoints besides the start- and finishline, otherwise TDU crashes. *) The settings of the time challenge don't mind *) Give the race a name like 'MyRace02' *) SAVE the time challenge. Follow instructions from part 5 of this tutorial and you have created your first 2Laps race with bots. Run through part 6 of this tutorial again if you want to edit the bots and traffic. Note: Basically you did the same as when you created a sprint type of race. You only used another template to paste your CHKP/CARP information into. Only this time the template was created for 2Laps style of races. Part 8: You're really getting into it! It's getting more and more easy each step. It's time for eliminator type of races and again we are using TSFE0045.IGE. This time you need the template for eliminator style of races and download that one here: http://www.filefront.com/15413795/TSFE0045%20Eliminator-Template.zip Luckely eliminator races also need lap based created tracks so we can use the CHPT/CARP information you made for your first 2lap race in part 7 of this tutorial and paste that into this template. Run through part 6 of this tutorial again if you want to edit the bots and traffic. Part 9: TSFE0045 conclusion: You now downloaded 3 different templates for TSFE0045 and can turn this race into anything you like but remember the restriction: When creating your custom track in the MAP section of the TDU editor: In this file you have to use *) 1 Startline *) 2 checkpoints to define the track to the finish *) 1 finishline Part 10: 22-01-2007 Added Its time to continue: It's time for me to finish creating the templates for the other 8 files as well. Luckely I had a little slow down in this tutorial. Each day I learn new tricks with the .IGE and now you'll get the latest updated templates for all files. I'll also revamp the 3 TSFE0045 templates you already downloaded. Those templates are a bit outdated and were good for the use we had with em in this tutorial. Here are the different templates for 9 races on the TDU gamemap http://www.filefront.com/15405529/TDU-Races%20Templates%20Races.zip Don't use these templates directly into TDU. They only work AFTER you have modded them by pasting your CHPT / CARP information. Part 11: You now have downloaded 3 type of races for 9 different races on the TDU gamemap. Each IGE file has it's own restriction about fixed number of checkpoints allowed. You can find that data in part 12. NEVER use more or less checkpoints as discribed in part 12! Part 13 shows you what icon on the TDU gamemap you have to click to start your modded race(s). If you completed the tutorial above I don't have to explain anything anymore. Copy the CHPT/CARP data from your latest saved time challenge into the template of your choise and have fun racing! Part 12: The 9 moddable templates and their checkpoint limitations TSFE0045.IGE ... Startline .>. 2 Checkpoints .>. Finishline RSFE0041.IGE ... Startline .>. 3 Checkpoints .>. Finishline RSFE0027.IGE ... Startline .>. 3 Checkpoints .>. Finishline RACE12.IGE ... Startline .>. 5 Checkpoints .>. Finishline RSFE0028.IGE ... Startline .>. 3 Checkpoints .>. Finishline TSFE0021.IGE ... Startline .>. 2 Checkpoints .>. Finishline RSFE0024.IGE ... Startline .>. 2 Checkpoints .>. Finishline RSFE0042.IGE ... Startline .>. 4 Checkpoints .>. Finishline TSFE0044.IGE ... Startline .>. 2 Checkpoints .>. Finishline Part 13: The 9 moddable templates and their START location to in the TDU 'challenges' gamemap Part 15: Add a model of car restriction for the player Green circle (last byte of the VSpe block): 00 = Player Car Restriction Disabled (then red circle value isn't used). Switch green circle byte to 02 to enable Player Car Restriction to model and brand. Next step is to code the .IGE with the information WHAT model and brand of car we want the player to be restricted to. Here comes the red circle byte. At the moment its set to 00 65 (that's the code for the AC 289). Lets say we want the player to be restricted to drive the stock Audi A3 and at the moment we have no clue what code to put into the red circle for this action. We can now randomly put in different values and see what car pops up as restricted but that's not the way we want to mod. We need another trick :D Start Test Drive and enter the 'editor' mode. Select 'Create a time challenge'. We are not interested in creating an actual new time challenge, so all settings in 'objectives' and 'map' are NOT important. We entered here for the tab 'RULES' to use the restrict on brand and model option to be able to let TDU calculate the value we need for the red byte. :twisted: Now save the time challenge with your selected model/brand and open it with a hexeditor. Now look at that!! The time challenge with the A3 restriction has d3 instead of 65 on this spot :excited: Maybe that's the code of our A3? In your race template, ofcourse you now set the red byte value from 65 to d3 after you changed the green byte to 02. Note: This is the complete value code of the car. Its not only the d3 but the two bytes in front of it belong to it as well. (00 00) Part 16: How to set a Brand restriction on the player (not model but brand only) The green byte is the same as in part 15 (last byte of the VSpe block). Switch it to 01 for a Brand of car restriction on the player. The red circle gives the information of what brand we have selected. In this case it's 01 3b 4b (the code for Audi brand cars). You can perform the same trick explained in part 15 to let TDU calculate the value of the brand of cars you wanne use. Part 17: What's gonna come next time? Ofcourse a tutorial is never finished but this is a good step forward into custom races modding. You can now create/edit 9 races inside the TDU Challenges Map into sprints, lap races or eliminator races. Add bots to em, change their class, change traffic amount and give the player a restriction on his vehicle. All templates are coded to have 25,000 or 30,000 gold as reward money and NO driving assistance for the player, to allow the best control of the car. Next on the program are the (for me) 2 most interesting race types: *) Change the 9 races into TimeChallenges the player can drive himself *) Change the 9 races into "Don't damage my car" style of mission (no time limit but limited damage allowed) 12-02-2010 Added: Some extra IGE information offR = driver penalty counter (01 = on , 00 = off) ChTR = traffic (01 = on , 00 = off) forc = the blocks blocking the roads you do not need to turn to (01 = on , 00 = off) timG = the time in Hexidecimal for golden medal timS = the time in Hexidecimal for silver medal timB = the time in Hexidecimal for bronze medal CtDw = the countdown timer time in time challenges in Hexidecimal PeCr = the penalty value in hexidecimal when driver penalty is turned on trat = the traffic amount (0 = none, 5 is highest, and in between 1,2,3,4) nblp = in races that are lap based, the amount of laps cops = not checked but probably 1 = cops on , 0 = cops off NbIA = amount of bots DrAi = amount of driving assistance (3 = off , 0 = full, and the rest in between 1,2) Plvl = player level needed to be able to start the race rewm = didn't wanne release this info at first cause it gives the possibility for big cheating ... its the reward money for the golden medal in hexidecimal. 18-02-2010 Added: Pushed through another 'milestone' today. For those who have been following this topic, you know I've been talking about how important it is NOT to change the amount of waypoints used or else TDU will crash. This is centainly true but finally found the workaround for it. I'll add this information in my first post too ofcourse. As example I'll take the TSFE0045.IGE again. This one HAD the restriction of 1 startline, 2 waypoints and 1 finishline, right? Now its finally broken free of this restriction (as are the other IGE files too ofcourse). Just before the first CHPT starts you have a line called ENTI. The last byte of ENTI (the byte before the first CHPT starts) rules the amount of waypoints used. Remember that CARP is ALSO a waypoint. So TSFE0045.IGE has a startline, 2 checkpoints in between, a finishline AND the CARP waypoint... that's 5 waypoints (the value of this byte in the standard TSFE0045.IGE). I changed it to 0D and added a lot of CHPT lines to the file (ofcourse the waypoints are numbered from 01 to 0C..., yes 0C because CARP is also a waypoint and the amount of waypoints is set to 0D). I added the new checkpoints to the file by using the function INSERT CHARS on the end of the file. The amount of INSERT CHARS is 96 (amount of bytes for a CHPT line). So now my TSFE0045.IGE modded race consists out of 12 checkpoints. It gives an opportunity to construct a better detailed race then with only 4 checkpoints to work with. Its a 27KM cruise mission. No bots, no time limit, no car restriction, 75,000 gold as reward money (takes about 17 minutes to complete the cruise if you manage it without damage) and most important: no random bots popping up during the cruise as well :thumbsup:. Just get to the destination with only 21 driver penalty to spare and medium traffic on. 12 Checkpoints used, so was able to create some cornering. http://www.filefront.com/15616737/TSFE0045-12checks.zip See previous posts where to start TSFE0045 on the map. Time for a GOOD smoke, Carda
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That'll be a catching name for the upcoming racepack. Messing with the files got me a new interesting result: Race against bots who will clone the car you take to the race. Bring a Chevy SSR and they'll drive it as well. Bring a Volkswagen and the bots will bring theirs too. Interesting fact about this is that you will be racing against bots with the same horsepower / brakepower and vehicle style of driving. Selectable for the player against cloned bots in first release *) Bring any vehicle you like, they''ll clone it *) Amount of bots (7 , 5 or 3) *) Amount of Traffic (None, Low, Medium or High) *) 20.000 Gold for the win Updated version now also with: Drive these races against non cloned bots and select *) Amount of bots (6 or 3) *) Amount of traffic (none, medium) *) Category of the bots selectable by you (F/E/D/C/B/A) *) No vehicle restriction on the player *) 20.000 Gold for the win Ofcourse the update also contains the cloned bots as an option. Download the update here: http://www.filefront.com/15328711/TDU-Races%20Pack%207%20%28updated%29.zip ----------------------------------------------------------- Here you see me in 8th position against 7 bots who also took the Saturn Sky (they all cloned my vehicle) Next step is to make it into a nice template so it can be edited for upcoming races.... won't be easy again. Greetz, Carda ---------------------------------------------------------- Just checked if there was any class or brand restriction on the clone job but it doesn't look like it. My favourite Maserati got cloned as easy as 1-2-3 :thumbsup: ---------------------------------------------------------- Just finished the template and created my first race with these new settings. Let's hope this works with my own custom created track *fingers crossed again* tested with a Nissan 350Z NISMO No problems to report. Template is ready to work with. :cool: -------------------------------------------------------------- 2nd Race tested with a Ford Mustang --------------------------------------------------------------- 3rd Race Thinking about combining an eliminator race with the cloning of bots..... but i'm afraid it's too hard to mod em both into a template. I'm gonna try anyways for this 3rd race in this pack. Eliminator race + cloning works with 5 bots now. Trying to increase to 7 bots and see if the laps increase from 5 to 7. Brought my VW Golf with me. Resulting in 7 VW Golf bots waiting to be eliminated. Race #4 Race #5 Race #6 Race #7 Eliminator Race Race #8 Final Race: How and where to find the races when they are installed: There are 3 ways to accomplish this. The 2 easy ways are with use of the bookmarks function of TDU. Very easy way to start a race: Open the game map in single player and go to he 'Bookmarks' tab. Then you'll see the 9 races shine in and southeast of Honolulu. On the right part of the map screen you get the race title and a little picture of the racemap. Go to the game map and select Bookmarks. That's one way to select a race Another way to start a race is by hitting the 'P' key. Then select Bookmarks and List. You'll see the race titles sorted. Hit the 'P' and select bookmarks, then LIST. Find where to start the races the hard way (but without use of bookmarks): If you don't want to use the bookmark function because you want to keep your own bookmarks all the time and not willing to make a backup of them, you can also enter the races from the game map in 'show challenges' mode. In the .JPG included in the pack you can find the 9 racemaps too and in their lower-left corner you can always find the location on the normal game map where to start the race you like. Note: I can't give my races their own names on the standard gamemap. So most of 'm are called 'a challenge between friends' but the distance and rest are correct. ----------------------------------------------------------- Tested the package through and through and well..... it's more fun racing against bots who have more Horsepower then the players car. Like competing against class E or D bots with a Nissan 350Z NISMO. Racing against the same cars might prove too easy :eek2: (enabling more traffic compensates this a bit)... I'm going to work to add the option to select the category of bots too on these races. Download the update here to also have the option to pick the category of bots to race against: http://www.filefront.com/15328711/TDU-Races%20Pack%207%20%28updated%29.zip
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That's indeed a post from a long time ago, and an interesting one too. Millionaire's Challenge Revamped: Here is the Time Challenge unchanged. I only removed the A restriction on the players car. http://www.filefront.com/15309767/Millionaire%20Challenge%20Timed.zip ----------------------------------------------------- If you like it to become a race against bots for the same 1,000,000 gold with no traffic: http://www.filefront.com/15309693/Millionaire%20Challenge.zip If you like it to become a race against bots for the same 1,000,000 gold with traffic on: http://www.filefront.com/15310253/Millionaire%20Challenge%20Traffic%20On.zip Overwrite the origional RSFE0009.IGE file in your Testdrive\Euro\BNK\IGE folder with this one and you will have *) No more restriction on your vehicle *) Race against category of bots you like *) Be nr.1 to finish and get those million bucks Note: Starting the race with 5 bots from Category A or B sometimes spawns a motorcycle amongst them. I can't stop that, sorry. To get rid of the motorcycle you have to quit the race and enter it again. I also included the option to drive against only 3 of those bots. They will almost never spawn motorcycles. --------------------------------------------------------------- Just completed the race with an untuned D class Maserati against C class bots and the traffic switched on. One hour of complete madness and great fun. I'm afraid those million bucks will be spended quicker as I earned 'm.
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After a few hours of crashing the game and re-trying, I finally was able to create a template to be able to create Eliminator type of races with bots, for the single player in TDU. So the next racepack is going to be an Eliminator Races (Knockout) pack against 5 bots and counts 5 laps each race. The reward has gone up to 30,000 gold for the win, but 2nd and 3rd place get nothing at all. As in my other racepacks, you pick the category of bots No player restriction on the car/motorcycle Switch traffic on or off Download here: http://www.filefront.com/15314969/TDU-Races%20Pack%206.zip Greetz and more tomorrow, Carda ------------------------ *added* Couldn't wait to see if this really works like I want to, so I created a first race. I picked the harbor area for my first test. *fingers crossed* ------------------------- *added* Works like a charm :excited: . That'll get me something to do tomorrow. 8 more knockout races to create. Race #2: Race #3: Race #4: Race #5: Race #6: Race #7: Race #8: Race #9: How and where to find the races when they are installed: There are 3 ways to accomplish this. The 2 easy ways are with use of the bookmarks function of TDU. Very easy way to start a race: Open the game map in single player and go to he 'Bookmarks' tab. Then you'll see the 9 races shine in and southeast of Honolulu. On the right part of the map screen you get the race title and a little picture of the racemap. Go to the game map and select Bookmarks. That's one way to select a race Another way to start a race is by hitting the 'P' key. Then select Bookmarks and List. You'll see the race titles sorted. Hit the 'P' and select bookmarks, then LIST. Find where to start the races the hard way (but without use of bookmarks): If you don't want to use the bookmark function because you want to keep your own bookmarks all the time and not willing to make a backup of them, you can also enter the races from the game map in 'show challenges' mode. In the .JPG included in the pack you can find the 9 racemaps too and in their lower-left corner you can always find the location on the normal game map where to start the race you like. Note: I can't give my races their own names on the standard gamemap. So most of 'm are called 'a challenge between friends' but the distance and rest are correct. Download here: http://www.filefront.com/15314969/TDU-Races%20Pack%206.zip Don't get knocked out, Carda
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More single player races with bots are up. Head to the countryside southeast of the island to burn some miles. Again, the same rules apply as in my previous racepack(s): *) Drive any vehicle you like *) Race against 3 or 5 bots *) Race against the category of bots you prefer (A/B/C/D/E/F) *) Earn some gold by winning *) Traffic On and for the real race freaks: Traffic Off Download Here: http://www.filefront.com/15296431/TDU-Races%20Pack%205.zip Here are the 9 races offered in this pack: Race #1: Race #2: Race #3: Race #4: Race #5: Race #6: Race #7: Race #8: Race #9: -------------------------------------------------------- How and where to find the races when they are installed: There are 3 ways to accomplish this. The 2 easy ways are with use of the bookmarks function of TDU. Very easy way to start a race: Open the game map in single player and go to he 'Bookmarks' tab. Then you'll see the 9 races shine in and southeast of Honolulu. On the right part of the map screen you get the race title and a little picture of the racemap. Go to the game map and select Bookmarks. That's one way to select a race Another way to start a race is by hitting the 'P' key. Then select Bookmarks and List. You'll see the race titles sorted. Hit the 'P' and select bookmarks, then LIST. Find where to start the races the hard way (but without use of bookmarks): If you don't want to use the bookmark function because you want to keep your own bookmarks all the time and not willing to make a backup of them, you can also enter the races from the game map in 'show challenges' mode. In the .JPG included in the pack you can find the 9 racemaps too and in their lower-left corner you can always find the location on the normal game map where to start the race you like. Note: I can't give my races their own names on the standard gamemap. So most of 'm are called 'a challenge between friends' but the distance and rest are correct. Download Here: http://www.filefront.com/15296431/TDU-Races%20Pack%205.zip Have fun racing, Carda
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Lazerchicken's Photos * Update on January 9th *
Carda replied to Lazerchicken's topic in Driving & Racing Games
Very nice artwork! I like your picture taken with that snowy mod very much and I liked the second picture with the car up close (27/12/2009 post). Greetings and keep doing what you like most, Carda -
More single player races with bots coming up. Head to the Honolulu Countryside to burn some miles. Again, the same rules apply as in my previous racepack(s): *) Drive any vehicle you like *) Race against 3 or 5 bots *) Race against the category of bots you prefer (A/B/C/D/E/F) *) Earn some gold by winning *) Traffic On and for the real race freaks: Traffic Off As I was a bit disappointed by the races from my Waikiki racepack (races bit too short and my PC has a hard time driving through Honolulu) I will continue on the style of races offered in the Airport Race pack. Download Here: http://www.filefront.com/15288543/TDU-Races%20Pack%204.zip Race #1: Race #2: Race #3: Race #4: Race #5: Race #6: Race #7: Race #8: Race #9: -------------------------------------------------------- How and where to find the races when they are installed: There are 3 ways to accomplish this. The 2 easy ways are with use of the bookmarks function of TDU. Very easy way to start a race: Open the game map in single player and go to he 'Bookmarks' tab. Then you'll see the 9 races shine in and southeast of Honolulu. On the right part of the map screen you get the race title and a little picture of the racemap. Go to the game map and select Bookmarks. That's one way to select a race Another way to start a race is by hitting the 'P' key. Then select Bookmarks and List. You'll see the race titles sorted. Hit the 'P' and select bookmarks, then LIST. Find where to start the races the hard way (but without use of bookmarks): If you don't want to use the bookmark function because you want to keep your own bookmarks all the time and not willing to make a backup of them, you can also enter the races from the game map in 'show challenges' mode. In the .JPG included in the pack you can find the 9 racemaps too and in their lower-left corner you can always find the location on the normal game map where to start the race you like. Note: I can't give my races their own names on the standard gamemap. So most of 'm are called 'a challenge between friends' but the distance and rest are correct. Download here: http://www.filefront.com/15288543/TDU-Races%20Pack%204.zip Now smoke those bots, Carda
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I'm sorry but I don't understand your question. If you mean I don't understand the sence of it; well it's because these races are racable against bots and not in editor created time-challenges. to Dredgy: That circuit is locked for modding so far I tried it :cry:
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More comin' up for the single player TDU racers. I'm gonna work on a new pack surrounding the Honolulu Airport. The roads over there look very interesting to have some nice races. Again the same rules apply: *) No restrictions on the player's vehicle *) Drive against Class F/E/D/C/B/A bots (take your pick) *) Earn some gold by winning *) Traffic On or Off *) Race against 3 or 5 bots Download here: http://www.filefront.com/15275209/TDU-Races%20Pack%203.zip Race #1: Race #2: Race #3: Race #4: Race #5: Race #6: Race #7: Race #8: Race #9: How and where to find the races when they are installed: There are 3 ways to accomplish this. The 2 easy ways are with use of the bookmarks function of TDU. Very easy way to start a race: Open the game map in single player and go to he 'Bookmarks' tab. Then you'll see the 9 races shine in and southeast of Honolulu. On the right part of the map screen you get the race title and a little picture of the racemap. Go to the game map and select Bookmarks. That's one way to select a race Another way to start a race is by hitting the 'P' key. Then select Bookmarks and List. You'll see the race titles sorted. Hit the 'P' and select bookmarks, then LIST. Find where to start the races the hard way (but without use of bookmarks): If you don't want to use the bookmark function because you want to keep your own bookmarks all the time and not willing to make a backup of them, you can also enter the races from the game map in 'show challenges' mode. Set a filter to restrict to class F only races. In the .JPG included in the pack you can find the 9 racemaps too and in their lower-left corner you can always find the location on the normal game map where to start the race you like. Note: I can't give my races their own names on the standard gamemap. So most of 'm are called 'a challenge between friends' but the distance and rest are correct. Download here: http://www.filefront.com/15275209/TDU-Races%20Pack%203.zip mod edit: Stop double posting, you've been warned already about it. Note to forum moderator: Sorry bout the double posting(s)... It will NOT happen again
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By selecting the races from the appropreate folder when unzipped. You can also select 3 or 5 bots and traffic on or off. -------------------------------------------------------------------------------------- It seems that the A & B-class bots spawn those pesky motorcyclers too. I'm gonna look into that tomorrow. (-) I restricted the races to Cars Only but that didn't help. Racing against 3 bots will almost never spawn em. Cya later, Carda
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Its got my framerate at a specific point on the map from 37 to39. Just 2 frames doesn't sound like much but still its about 4-5% improvement. Removing the boats/airplanes/flying debris helps as well. And all these kind of tweakes combined surely helped for me.
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Now with the races complete, it's time to mod 'm for all category of bots and it's ready for release. Very boring work but the result is rewarding. After that it's finally time to burn those miles for me too :excited: ----------------------------------------------------------------------------------- I finished the editing and zipped the stuff ready for upload to FileFront. Here goes: http://www.filefront.com/15268263/TDU-Races%20Pack%202.zip Have fun and see ya at the finish line, Carda
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A little modification I made of the weather.ini file. In all weather types I set the windspeed to 0.0 to help low end PC's increase their framerate. Your PC doesn't have to calculate all the movements of the electronic wires hanging over the street and all other objects that respond to winds. This will reduce your CPU load and increase framerate (check with Fraps). If you have a 9000+ cpu already you really don't need this mod and please keep using that fantastic looking weather mod Maciuk created. *Warning* To add extra performance I also removed the Water reflection in this file. So if you don't like that, please do not install this 'mod'. Greetings, Carda http://www.filefront.com/15264821/Weather.zip