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Everything posted by Milli
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[RELEASED] Test Drive Unlimited Ultra Community Pack v1.04
Milli replied to Milli's topic in TDU - Support
470 vehicles + 10 custom slots. So, total of 480 cars. Edit: Docent, yes, it will show up in Class E races. Yes. Also, that's a fast Class E car, it can hit over 270 without tune. :lol: -
BTRQ Editor v0.5 - Adjust the performance curves of car engines!
Milli replied to mcv100's topic in Tools / Others Mod
It helped me to fix an issue with the EB110, for Ultra Community Pack. It is indeed useful. :lol: And it sure will help with other cars. -
[RELEASED] Test Drive Unlimited Ultra Community Pack v1.04
Milli replied to Milli's topic in TDU - Support
Don't forget to download the latest hotfix, it fixes the races, so you won't have the game crashing. Yes, sadly each update on DB.bnk resets it. As i said, it is responsible for all that. What you can do with TDU PE is "export" your settings. Just press ctrl+e and it will export your physics, already with the correct name. And can import it afterwards via TDU PE. Which can save you a lot of time. And yes, i saw the pink bro thing aswell. :lol: -
[RELEASED] Test Drive Unlimited Ultra Community Pack v1.04
Milli replied to Milli's topic in TDU - Support
Some classic cars have more than 1 wheel choice. They appear at random. So, you must constantly keep checking them to see which rim you like most. Not all them have rim choices, but the Porsches certainly do, i can assure you that. 959 has like, 8 rims, i believe. And i am not a dude, i lack a male genitalia. :lol: Why do you think my name in this forum is pink? -
[RELEASED] Test Drive Unlimited Ultra Community Pack v1.04
Milli replied to Milli's topic in TDU - Support
Because DB.bnk is an encrypted file, not folder. And this file, (DB.bnk) is a group of many also encrypted .db files, like, CarPhysicsData.db, Bots.db, CarPacks.db, CarRims.db, Rims.db, CarColors.db. DB.bnk is responsible for all the coding and information about TDU vehicles. Normally what makes the incoherence between car packs, my pack and Patch 2.00 is exactly the db.bnk. And if it has any error, the game won't even start. To edit, or get access to CarPhysicsData.db you must do a couple of steps before. Open TDU Modding Tools, and set the view to advanced. Then click: File Browser In the left part, in that list, choose Database. Now, in the right part, a few files will show up, including DB.bnk. Click on it. The right lower part, will be there many db files, like Bots.db, CarRims.db and CarPhysicsData.db Select the ones you want to edit. Extract them. Now, with TDU UT, which is a Djey's tool, drag those extracted .db files to TDUUT.exe. They should become a notepad file. Now you have access, edit it, save, drag it again, so it backs on being a .db file. In modding tools again, select the file you extracted, but this time you should click, replace -> Keep Name. And voilá, if it's all right, the game should work and you successfully edited your DB.bnk. Although, if you just want to edit car physics, i recommend you to use TDU PE instead, which makes it all easier. Edit: And that is the process i did a lot of times to add all these cars. Edited a lot of .db files. -
[RELEASED] Test Drive Unlimited Ultra Community Pack v1.04
Milli replied to Milli's topic in TDU - Support
Those cars have terrible handling in real life too. You can't simply have a lot of power in rwd vehicles and not spin your tires like a maniac. :lol: That is why those cars always have electronic traction control and ESP, ASM and all sort of assists. But, if you want more traction, increase the "grip" value in TDU PE. That is basically how much grip the tires will provide. TDU standard value is 1000. Edit: You can also reduce the "Oversteer" value aswell. That makes the rear less loose, but also results in worse cornering ability. TDU standard value is 100. Edit 2: And i do understand about car physics and setup, not trying to brag or anything, but i've won 2 online championships in Gran Turismo 6, so, i know how a car works, how a suspension works, oversteer and understeer... Some cars will have poop handling because the 3D model was somewhat bugged, and the rear of the car was way too high, and to bring it down, i had to put a ride height at the rear smaller than 100, which hardly works in TDU, as it understands that the vehicle is scrapping the floor at high speed. Ferrari F12 is one of them. -
[RELEASED] Test Drive Unlimited Ultra Community Pack v1.04
Milli replied to Milli's topic in TDU - Support
Yes it does. :lol: And i hope that their issue is indeed not my fault, because i don't really know what may be the cause... :/ -
[RELEASED] Test Drive Unlimited Ultra Community Pack v1.04
Milli replied to Milli's topic in TDU - Support
That is uncommon. I mean, if there were any actual errors, the game shouldn't start at all. Although, i am working on another "hotfix", to fix the recent errors, such as bots, EB110 automatic gearbox and 2 colors on Lamborghini that are missing the name. Also, when you install the pack, make sure to replace the whole folder. And, the pack should be the LAST thing you install. If you install the pack and install anything after it, such as Patch 1.68 after the pack, the game sure will crash, as it may cause an incoherence. Edit: Hotfix v1.1 is up to download. You can find it in the pack download link again. It fixes: - Lamborghini missing color names - Bugatti EB110 automatic gearbox issue - Updates Porsche 550A model - Fixes bots which eventually fixes the racing crashes. -
Still better than most people i know, who actually had classes on SolidWorks. :lol: Keep up the good work. :D
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[RELEASED] Test Drive Unlimited Ultra Community Pack v1.04
Milli replied to Milli's topic in TDU - Support
That is a great idea, and i will release another hotfix soon. Fixing the bots, and the EB110 in auto. -
[RELEASED] Test Drive Unlimited Ultra Community Pack v1.04
Milli replied to Milli's topic in TDU - Support
Yes i know, i am working on bots now, seems like TDU work with them in a very weird way... Basically i am re-doing the bots, as they're the cause of the crash. And the Bugatti EB110 SS doesn't work on automatic gearbox or Manual with Auto-clutch (Manual+Clutch works fine). It gets stuck in one gear, although, if you assign a button to gear it up, it will shift up. I don't know exactly why this happens, but i believe it may be because the higher RPM limit. Edit: Managed to fix the bots, but could only add 288. When i add any more, game crashes when you get in the race. Tried different bots, with different cars, same result. So, not every single car will be used by bots, but in a race there is a good mix, so, it feels ok. :lol: -
[RELEASED] Test Drive Unlimited Ultra Community Pack v1.04
Milli replied to Milli's topic in TDU - Support
Will see what is happening. -
[RELEASED] Test Drive Unlimited Ultra Community Pack v1.04
Milli replied to Milli's topic in TDU - Support
CarPhysicsData.db, inside the DB.bnk. When you edit the performance with Modding Tools or TDU PE it does change that file. -
[RELEASED] Test Drive Unlimited Ultra Community Pack v1.04
Milli replied to Milli's topic in TDU - Support
Started a new profile and that's the first car i bought to start the game. :lol: -
[RELEASED] Test Drive Unlimited Ultra Community Pack v1.04
Milli replied to Milli's topic in TDU - Support
Original TDU. -
[RELEASED] Test Drive Unlimited Ultra Community Pack v1.04
Milli replied to Milli's topic in TDU - Support
In essence, none. They are just ready to use and compatible with the pack. As you must tell the program to read each new car manually. So, i've already did that work, so you and other people won't need to do anything but start the program. -
[RELEASED] Test Drive Unlimited Ultra Community Pack v1.04
Milli replied to Milli's topic in TDU - Support
Ahmed, you could always try re-install TDU. Might be an issue, but might fix all your problems. Off-topic: Ahmed was the name of a racing team, in a very old game i used to play, it was called Grand Tour Racing 98. :lol: Edit: xtenso never sent me his M4, as he never finished it. -
[RELEASED] Test Drive Unlimited Ultra Community Pack v1.04
Milli replied to Milli's topic in TDU - Support
Run it as administrator. Plus, use TDU PE for edit physics. Modding Tools is good mainly for dealers and colors. -
[RELEASED] Test Drive Unlimited Ultra Community Pack v1.04
Milli replied to Milli's topic in TDU - Support
Ahmed_A7, the Custom Cars are there so you can add cars that you like. Just name the files accordingly. For example, you want a Mercedes G-Wagen. (I did not include it because it lacks a good camera) Rename the G-Wagen files as: Custom_1.bnk Custom_1_I.bnk Custom_1_F_01.bnk Replace the files, and bam, there, you have a G-Wagen. -
[RELEASED] Test Drive Unlimited Ultra Community Pack v1.04
Milli replied to Milli's topic in TDU - Support
:lol: But isn't that real? I did the physics based on real data, real gear ratios and etc. Some cars are acceleration monsters and some are not. That is normal. Not every car accelerates the same way. It's not a linear physics. RallyCross cars does 0-60 in 1.9 seconds, and they have less power than a Henessey Venom GT, And i believe that you've either got a problem with download or you did not installed it properlly, which i recommend to download it again and re-install it. -
[RELEASED] Test Drive Unlimited Ultra Community Pack v1.04
Milli replied to Milli's topic in TDU - Support
I don't know, i have the bigbnks allowed, and i too get problems with Alt tab. Always did, even before the pack. If you can actually say which ones are not installed correctly, i'd appreciate. They work just fine for me. Did you replaced the whole folder? If yes, try to download it again and install again. Plus, car list is there, every car on the list is in the game, everyone knew which vehicles would be in. Also, bad handling? :susp: And those black default cars are not "Bad installed", look at their name, they're the Custom Cars. Ready to be modified. They are by standard Default Cars indeed. -
[RELEASED] Test Drive Unlimited Ultra Community Pack v1.04
Milli replied to Milli's topic in TDU - Support
That big top speed is because the car actually has a gearing that is able to reach 400km/h. It happens mostly with cars that have an overdrive gear. If i set the top speed way too low, or realistic, the car will shift the first gears way too quickly. Original Corvette and Viper from TDU were like that. Although, if you drive those cars, you will see that they really can't acheive such top speed. :lol: -
[RELEASED] Test Drive Unlimited Ultra Community Pack v1.04
Milli replied to Milli's topic in TDU - Support
:lol: if you can find it, but i think it will be complicated to find a perfect seat position for all 450 vehicles so you don't need to move it again. I like to think that move the seat position like a real thing. Every car you will drive, if it's not yours, you must move the seat, adjust mirrors and do many adjustments before driving. Plus, it takes at least 5 seconds to do it in TDU... -
[RELEASED] Test Drive Unlimited Ultra Community Pack v1.04
Milli replied to Milli's topic in TDU - Support
You need to change for every vehicle, yes. Kind of inconvenient, but it works. And no, you can't edit "Seat Position" for every single car, TDU does not support such feature. So, you you change for the Alfa 155, you might need to change for another vehicle, and so on and on. -
[RELEASED] Test Drive Unlimited Ultra Community Pack v1.04
Milli replied to Milli's topic in TDU - Support
:lol: Dude, i just tested. Easy solution, while in game, press Esc, the menu should pop-up, go to Options. Then, Game Settings, Seat Position, and move it forward. You MUST do that in EVERY vehicle. And if you can't do that in the shop, test drive the car and then move it forwards, backwards, up and down. Why? Because they're mods, and the cameras are not MADE for them, they are adaptations, what i did was find the best adaptations for each vehicle, and that includes move the seat position of the menus around. It is not much of a problem. :lol: