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TDU2foreal

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Everything posted by TDU2foreal

  1. I disagree. The excitment for carlovers comes from under the bonnet and the exhaust. Besides handling, sound is the most important thing to feel the car. If i floor a Ferrari, i want it to sound like a Ferrari and it gets me excited as a carlover. A car without the right sound takes the enjoyment away. Forza 3 and PGR4 can handle the carsounds very well.
  2. I couldn't stand to watch the video. What i noticed, in the cutscenes the used the real sound of a Ferrari California and you clearly hear that the real California revs up much higher in sound!! The one in TDU2 does sound if the rev limiter is at max 5500 and doesn't have the sound of a 8000rpm range. They must work that out, maybe in a patch.
  3. It isn't hard to just make a blinkersound in de cockpit. I don't know why they didn't pay attention on it. So they came up with the idea, hey lets add blinkers! But no one thought about the blinkersound in the cockpit? This is going to be confusing with the cruising with friends, maybe your blinker is on all the time.
  4. Good one! Small thing but pretty important, how do we know else if we are using the turnsignal or not? Like a click sound.
  5. Nah, the Mercedes CLS in TDU 1 should also be an automatic, you even don't see a shifting animation. But the shifting proces was just not right, you had to shift yourself and it didn't sound like an automatic, it had pauses when you shift, just like a manual. They really need to figure that out.
  6. That's never going to happen :( I would like a real automatic gearbox too with the kickdowns.
  7. It says it's an automatic gearbox. But i guess you have to shift yourself with a not automatic feel and sound :-x I would be nice if it was a real automatic with the sound of an automatic.
  8. I've seen a video of controlling a police car. But why did they used such a stupid siren??! They should implement the reallife spanish siren, not just that stupid one, copied from TDU1.
  9. I will going to pay for it on Day 1 as DLC, i love the casino!!!!!!!! Going to the casino in nice clothes in a nice car... Sweeeeeeeeeeet.
  10. I really have thrust in the release date now.
  11. You mean like the digital gear indicator in a Ferrari F430 for example Diablo?
  12. Did you played the xbox360 version? Or did you have seen the 360 version? Does it look better then TDU1? I mean also the interiors of the car, does it really look better?
  13. How does the Subaru Impreza sound? Can you let us see some pics of interior of the Alfa Mito?
  14. They could put in some fancy Mercedes models like a S class, C and E class.
  15. Maybe that magazine did have a review version. Because reviewers don't have much time for each game i guess.
  16. Great news!!! GMDestra on the official forums did reply: Hey Everyone, I'm pretty sure that 24 minute day/night cycle reference is a mis-translation as some users have estimated. I have the release version of TDU2 at home and I just ran a test to determine the specifics: 1 minute in TDU2 is 6 real life seconds 60 minutes in an hour, 24 hours in a day, 1440 minutes in a day 1440 TDU2 minutes x 6 real life seconds = 8640 real life seconds in a TDU2 day = 144 real life minutes in a TDU2 day = 2 real life hours and 24 real life minutes in 1 TDU2 day __________________ GMDestra - Community Team Lead Test Drive Unlimited 2 is currently in development. Due to this, any information communicated in forum posts by Atari staff is subject to change. Please keep this in mind! Twitter
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