Jump to content
We promise no intrusive ads, Please help keep the community alive
Consider supporting us by disabling your ad blocker / add to whitelist / purchasing VIP.

binbow

Modders
  • Posts

    879
  • Joined

  • Last visited

  • Days Won

    51

Everything posted by binbow

  1. I was able to enter the online one minute before.[ATTACH]24688[/ATTACH]
  2. Thank you for the information. I will investigate.
  3. You have to subscribe.
  4. TDU2VPE can not adjust "Camber" value. As for the camber mod, search internet by yourself.:duck: I found easily camber http://www.vtestdrive.ru/load/tdu2_camber_mod/70-1-0-1249
  5. @j_davidmf: What is the version of your game? Version that can VPE be handled only v034, build 16. Perhaps VPE is still under analysis the db_data.dec in the background. For this reason you can not start a new process. Sorry to trouble you, but please kill the process that tdu2vpe using the Task Manager.
  6. Are error messages displayed?
  7. TDU2vPE ver3.2.4 released. Changes: - Changed the method of determining the "Unreleased". "Unreleased" is displayed if the dealer to not placed vehicle. However, it excluded, such as reward car or Club car. Download link : Temporarily halt --------------- About "Kawasaki Ninja" and "ML63": 2 vehicles with different ID are registered. One is released and another one is unreleased. This is not a TDU2vPE's bug. About using the "Unreleased vehicle": -For the speed limitation 69km/h: Open the Misc-All items, please set the values of the following four items. traction_control --> 1 (0 or 1) TC_SlipRatioHypersport --> -1 TC_SlipRatioSecure --> -1 TC_SlipRatioSport --> 0.1 -For the matter by which a brake doesn't work. Open the Brake performance, please set the value for each item of "Brake slip ratio". The value which should be set consult the value of the other normal vehicles. Trial and error might be necessary. It should be noted that part of the unreleased vehicle there is a case in the above matters is not required. By clicking the "Unreleased" button appears in the upper right corner of the model name field, it is possible to automatically set the minimum necessary items above.
  8. Yes, I knew. That's why it was postponed.
  9. I might start research about them. However, before that, I would like somehow to edit the camera data. --- Post Updated --- In TDU2, the vehicle is managed by the ID code, and the same ID code has to have the same model name. So, the answer unfortunately is no. And, since a result of the change by TDU2VPE is stored in the database, automatically changed value will be loaded if start the game. You do not need to start the TDU2VPE when you play the game. --- Post Updated --- In which folder was the unpacked game files put? Did unpack game files?
  10. O, that's good. :) TDU2VPE automatically creates dbdata.dec from dbdata.cpr. And then create "org_dbdata.cpr" to the "backup" folder at the same time. If there is dbdata.dec (even old version), VPE reads it, and generate a dbdata.cpr from dbdata.dec when the Apply button is pressed. And then copy the modified dbdata.cpr to the game folder. That's why it was necessary to delete the old "dbdata.dec" once. @stebrick: @felaket639: Please wait for a while. I'm preparing release next version.
  11. What's the error massage? Can you show a picture? Has "dbdata.dec" been created in the folder where you installed the tdu2vpe?
  12. @Sacdalan: After you install the Loadpack1.5, please perform the following things before use the TDU2vPE. - Remove the dbdata.dec in the folder where you installed the VPE. - Make it empty the "backup" folder in the folder where you installed the VPE.
  13. Guys Please do not ask questions about the use of TDU2VPE to the developers of Autopack/Loadpack.
  14. Hmm.. so..I have no idea for now. Something wrong..
  15. Is "TDU2 Root folder" value correct?
  16. @felaket639: It is desirable to copy all unpacked game files to the newly created folder outside of "Program Files" or "Program Files (x86)". --- Post Updated --- @Sacdalan: I was sure that the VPE2 to operate without problems even with the "Roadpack 1.5". Pls give me more detail information.
  17. Please try to change the value of an item to a larger value (for example, 300) that TractionControlVelocityMax of physics.cpr. This change does not affect the handling.
  18. Nice information! Thank you.:clap:
  19. The value of brake power, it is necessary to change significantly. For example, in the case of Beetle, the effect can be feel if you change the nominal value 2000 to new value 5000.
  20. It is probably caused the same pointer is used for each folder name. When the folder name of the long string than the original is given, a new pointer is generated. So, once create a folder name of a long string as a dummy, please try to change the name of the folder as necessary thereafter.
  21. If you change the rim, it may have a rim of a vehicle which is sold in shops have changed. In that case it is necessary to re-buy in shops. As for the colour, i have no idea.
  22. Yes, two of ID combination for Ninjya has been described in the database. However, there are factors to a ID search method of VPE also, I think. By the way, already it was this situation at the time of the UP0.4.
  23. @F12Berlinetta: What unreleased vehicle did you use? The resolution for this trouble I think that VPE not helpful, though.
  24. By changing the description of physics.cpr it is likely to solve the problem. I heard that it's effective to change the value of the item "TractionControlVelocityMax" on physics.cpr from Pdxrodbuilder. Please try change to TractionControlVelocityMax=450. Something of data I think not enough when using unreleased vehicle. But, I do not know yet well.
  25. Thank you for testing. Bug fix version for the bug Kawasaki Ninja is displayed as "unreleased", will take a little more time because it does not find a still cause. Please wait..
×
×
  • Create New...