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binbow

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binbow last won the day on May 29

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About binbow

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  1. Which version of TDU2 are you using? Tdu2vpe can handle the following versions of tdu2. Please confirm. - tdu2 v034 build16 and - Tdu2 with unofficial patch 0.4 applied. - If you apply audopack, you should probably be able to handle it.
  2. I tried some experiments. Data related to engine's r.p.m is also written in the sound file and HUD file for each vehicle. If you increase the maximum r.p.m of the vehicle, you need to change those data as well. If you do not change those data, the engine r.p.m. will increase but the frequency of the engine sound will be heard constantly, and the tachometer will not move beyond a certain angle. In that case, it will be recognized as the r.p.m of engine is constant. The way to avoid the above phenomenon, it is better to find a vehicle with a maximum r.p.m that is greater than or close to th
  3. I will test it too. Can you tell me what the "Game settings - Gearbox" settings are in the game?
  4. Let me know which car-id vehicle is the problem occurring in?
  5. Most of these error messages are from Windows systems, and it is difficult for the program to know the exact cause of the error. In many cases, it is often due to trying to load unsupported db_data. tdu2vpe can only handle db_data in v0.34 build 16.
  6. Which version are you using? You can see the version number by right-clicking on the application name in Task Manager. What kind of environment are you using? Perhaps it doesn't support virtual desktops and multiple displays properly.
  7. If you have the files for the vehicle you want to use, that should be fine. There is no need to reinstall up0.4 or auto pack 1.xx.
  8. Is there a file named "Escort_RS_Cosworth.bnk" in the folder "\Euro\Bnk\vehicules\high"? At least, without this file, the car body will be transparent, so you can't see it even if you put it in the shop. The filename of the mod you got is probably a filename for a different vehicle and it is necessary to rename it to the one above by yourself. You don't have to worry about "Bad English". I also always rely on Dr. Google for my english. -- edit -- I confirmed that if you assign the file name properly and put the file in the appropriate folder, it will be displayed properly
  9. Can you tell me which ID was assigned to camera, car and ik? And which shop did you try to put it in? I also want to experiment.
  10. Please check the following items. - Is the "price" field filled with a valid value? - Is the vehicle file name correct? - Are the files in the folder they should be?
  11. binbow

    I made upload TDU2_Tools here

    1. Show previous comments  4 more
    2. GAD

      GAD

      And one more question guys if i can can somebody try tdu2 1.3.1 cam hack make for 16 build as well or it's impossible to do it?

       

    3. binbow

      binbow

      As for camhack, I heared that the developers have already stopped development, so we can't expect it to be available in dlc2 or later.  So, we have no choice but to use cam hack v1.2. 
      If your goal is to change your FOV, you can adjust it with this tools as well. (However, you can't change the FOV in real time in-game. )
       

    4. GAD

      GAD

      Ohhh oke thank you so much man i appreciate it :))

  12. Why me? Anyway, I can not help, since i do not have "Tdu2 time mod".
  13. You can adjust the number of other vehicles by modifying "GamePC.cpr". ------------------------------------------------------------------------------------- [AI] // VehicleMaxCount is the hard limit of simultaneous AI vehicles // But you can set TrafficMaxCount+ParkedMaxCount > VehicleMaxCount // Example: vehicle=16 traffic=16 parked=8 // -> you can spawn up to 16 traffic if no parked vehicles on the area, // but only spawn up to 8 traffic if 8 parked are here // and 0 parked cars if 16 traffic cars are already spawned // //~~~~~~~~~~~~~~~~~~~~~~~~~~
  14. At the very least, I think it's necessary to clarify the author name of each mod. How about adding a developer’s name description in the "READ.ME" file?
  15. Each mod is the result of the developer's time, ability, and motivation, so I think you should at least introduce the name of the mod developer.
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