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binbow

Modders
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Everything posted by binbow

  1. @wagnerpsc: Sorry to trouble you. Could you please delete the file "TDU2vPE_ini.xml" in the folder where TDU2VPE is installed and try again from setting?
  2. TDU2VPE updated to ver 3.5.1.9. Changes - ver 3.5.1.9 Fixed: The code causing the error "UNICODE mapping is missing" has been corrected. Other: The checkbox for the import option has been deleted. Except for pointers to "ID" and "submodel", all data will be overwritten with imported data. Download link : TDU2VPE_ver3.5.1.9.zip
  3. I was able to reproduce the same error. But I do not know how to fix it. :tdown: Please wait patiently.
  4. About struct format of the "db_data.cpr": I do not know the published document on about struct format of the "db_data.cpr". On "db_data.cpr", it is analytically confirmed that data is lined up like csv obtained by using tduvpe's export csv function. If you match the csv data with the data on "db_data.cpr" by binary search, you can identify the location on "db_data.cpr". To avoid misunderstanding; The above db_data.cpr means the file of db_data.dec after decrypting. About decrypting "db_data.cpr": If tdu2vpe is properly set, tdu2vpe calls tdudec and processes it internally, so you do not need to manually decode it. Please learn about using "tdudec.exe" in the document of "tdudec.exe". Using this makes it easier to work with "tdudec.exe". Drag and drop the cpr file and click exec to get the decrypted file.
  5. Would you please try this? The potential of error should be suppressed.
  6. Sorry to trouble you, could you please try ver3.5.1.3?
  7. Can you tell me the name of the car at the time of the error? Please let me check for a moment. Did the error occur with the latest version? The latest is ver3.5.1.8. There was a report of the same bug in the past, and a bug countermeasure was taken with ver 3.5.1.3.
  8. OK, I will prepare, wait a while. -- update -- I uploaded three versions of 3503, 3305, 3263 here.
  9. Thank you for your reply. It seems that you have found a bug in a troubling field that I am the most difficult. I will investigate, please give me time.:(
  10. I have no idea for now. But,,let me know what version of Windows are you using? Windows 7? 8? 10?
  11. Safety drive please :D:cool:
  12. @Wass Mateen: In the "TDU 2 ROOT FOLDER" column, it is necessary to set a folder name containing unpacked TDU2 files. In case of you, I think you need to set "C:\users\wasim\desktop\tdu2".
  13. Are the tdu2 game files unpacked properly? Where did you install tdu2vpe? If tdu2vpe is installed under the folder "C: \ Program files .. \", it may not work properly.
  14. Is helpful? In the case of the above link, "Generic car" is a vehicle that AI is driving in the game so normally we can not drive in the game. So it is virtually the same as adding a new vehicle.
  15. You can change the target to replace by using tdu2vpe. For example, when you want to use MOD "Replaces: Spuker Pekin - to - Paris D8", it is also possible to replace unnecessary vehicles, such as taxis, depending on the setting. Is that still insufficient in such a way?
  16. No, you can not add newly. If you really want to add a new vehicle, it seems like you can prepare multiple "db_data.cpr" files that registered different vehicles for each and switch which "db_data.cpr" to use when starting the game. Then you can use 284 * n vehicles. If you are offline exclusively, there seems to be such a way.
  17. @Azzarok : Every vehicle that appears in TDU 2 has its own unique ID number. The file name of the 3D data of the vehicle assigned to each ID is defined in the database. We do not know how to define new ID numbers. What we can do is just "replace" the 3D file of the vehicle assigned to an ID. About english, I also using Google translation, so do not worry.:D
  18. @Azzarok: There seems to be a slight misunderstanding. Load / Apply, Export / Import are the following functions. There are 284 vehicles in TDU 2 in all. The data of those individual vehicles are described in a file called db_data.cpr in the form of a database. When you click "Load" on tdu2vpe, you can read and edit the data of the vehicle selected from the vehicle's data described in db_dataa.cpr in the memory and view it and edit it. Click "Apply" to write the data in memory back to db_data.cpr. Click "Export" to save the data of one loaded vehicle as one file. "Import" is a function to read the exported vehicle data on the memory. "Export" / "Import" is prepared to be useful for making cloned vehicles. Since general vehicles such as buses and taxis are not usually registered at dealerships, if you use those vehicles as bases for replacement with another vehicle, you need to register to the dealer.
  19. We still do not understand the structure of the database adopted by TDU 2. So we do not know how to extend the database. After all, what we can do is to replace the existing vehicle unfortunately (although it may be a traffic car).
  20. How to separate "connected" vehicles sharing the database, to use it separately - experimental. With TDU2VPE; 1. Load original vehicle (ex: load Lotus Evora) 2. Export loaded original vehicle's data 3. Load target vehicle (ex: load Lotus Evora "Solar Crown") 4. Import the data you exported before 5. Click "Apply" to save changes. With the above work, the two vehicles can now be handled as independent vehicles not related to each other. After that, according to usual MOD installation procedure, if necessary change tires or adjust performance and complete. As a result of experiments with a school car and several prize cars, it was confirmed that both can be separated. There may be side effects on other vehicles. Moreover, it is not confirmed the behavior etc online. I would appreciate it if you can report the experiment results.
  21. Ver3.5.1.8 released. Changes - ver3.5.1.8 Fixed: An error that "db_data.dec file is missing" occured. FIxed: Brand name change function was not working properly. Download link : TDU2VPE_ver3.5.1.8.zip
  22. TDU2 CameraViewpointEditor ver1.0.0.0 released. Changes - ver1.0.0.0 New: Two items "Range angle - LR" and "Angle inertia" added. - Changing the values of these items allows you to adjust the degree of shakiness of the line of sight when you turn the car with steering. About adjust the degree of shakiness: - The value of "Angle inertia" was good about 90-100. - It seemed to be good to set the value of "Range angle - LR" to be the same value as in the Hood view. Download link : TDU2CVE_ver1.0.0.0.zip I will be busy with Forza horizon 4, so may be no update except bug countermeasure for a while. :D
  23. Was there no problem when adding another MOD? Have you set a value for Price? It seems to be a problem related to TDU 2 VPE, so it is better to continue to post on tdu2vpe thread. And, if there are any images that can give me a detailed picture of the problem situation, please attach it.
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