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mitkop81

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Everything posted by mitkop81

  1. My work continue with full power. Finished cars: 135/190 - Class A1-A5 + C1 and C2 are finished. Some cars like Nissan Skyline R34 GT-R and Shelby Cobra Dayrona Coupe are with CUSTOM specs because of missing or unreal info for them. Mercedes A45 AMG have customized 6th and 7th gear, there is and more unreal specs, but that is because of the game or lack info, or bad gearbox ratios. I try everything my best to create that patch and i hope that you will like it even with some custom car specs. Videos at my youtube channel are updated for all rebuilded cars and here you can find and database to this moment: [URL='http://www.mediafire.com/file/taa1xiv3t4cevcf/Real+Performance+A1-A5+C1%2CC2+finished.rar']Real Performance A1-A5 C1,C2 finished.rar[/URL] @Ramon1991cobra i was think abouth that and maybe will include and them at the shops, because online gaming is allmost death. Servers not work properly
  2. Racing school is noting more that stickered variants of original cars. they are not special, it's exacly same like normal cars, because they use original cars specs. Racing school cars haven't own specs. Off course wich car is rebalanced, that will affect and racing school variants. I did personally all A licenses and there is not a problem to get it. Well some maybe will be little bit harder than before like licenses with Dodge Viper, but im sure that every A license is possible to be passed. Ramon, there is no matter are the car is with sequential or mechanic gearbox, everything depend of shifting time wich is added. Allmost every adjusted car have improved gear shifting time wich mean that you shift fast even with manual transmission.
  3. Did you see paddle shifters on the wheel? Because i can't see paddle shifters and Pagani Zonda Cinque is with manual transmission, or sequential....but i can't find sequential gear ratios. I think that Zonda Cinque sequential transmission shift like rally car - forward and backward on the stick, not with paddle shifters on the wheel. That's why i swich to manual mode
  4. Finally i finish and A4 class...that stupid garbages - AMERICAN MUSCLE's keep me so long time - theyre gearbox are more than horrible and impossible to be adjusted with real gear ratios. 7 hours adjusting for 3 cars - FORD SHELBY GT500, CHEVROLET CAMARO 2SS AND CHRYSLED 300SRT8....if we include here and other models from USA Ford, Chevrolet, Dodge....all they are trash, except Ford GT, Corvette ZR1 and Dodge Viper ACR. When the stupid americans will learn how to made cars??? I don't want to offend normal american people, i just say that the muslce cars are horrible and as good only at drag races. But that doesn't matter now. The fact is that 115 cars are finished or allmost finished now and need tests. This is it Real Performance A1,A2,A3,A4,C1 finished.rar
  5. O i didn't know that. Sorry man. From me answeer is yes. StarGT is little injured now and is not so active, but let stay him to answeer personally to you.
  6. @TDU3FTW man my english realy is not so good and maybe sometimes can't write correct and ofend the people without want it. I just wondering why you did that changes with alfa's when they are totally different cars. But has i wrote before , that is your decision and your right to do it. Abouth 458 italia revs i can do them and 15000 but that will doesn't matter because the car accelerate to the redline and stop. Car hit max revs only and free mode, but when you are on gear, you never will hit that 15000. 10000 revs of 458 italia is not from my patch, they was like that before.. That i use other gearbox for some cars, that will be posted in readme file, because has i told some cars have uselles last gear with hardest aerodinamic, what is now at all rebuilded cars....you can test it personally too - that cars are Chevrolet Corvette C7 and Dodge Viper SRT10. Some cars have too short or too long final gear....allways will have cars, wich will not be perfect. And info for them is different ...
  7. @Gch96 off course you can download this car mod and place it at your game, if minime891 has released it.
  8. Decision update - this project will be. Next Autopack will be with real performance. Will be with changes at car class, depending of SP races (time attack, speed traps). After rebalanced around 110 cars from 190 i decide to give chance to this project, because the result is very interesting. So big competition will be in the game, especially that some cars have very close acceleration times at all sprints and become too interesting competition. I hope and you, guys to love it when you try it. Abouth the problems with handling...let's see did they will be so big has i expect. By the way how many clips can be included at 1 youtube group (channel) because i have uploaded 110 cars i think, but the showed clips are 100?
  9. @Ramon1991cobra if you have tdu2vpe check out wich tyres answered to this "default rims" and check out are they exist at your rim folder. Except that how many set rims you have at that mercedes? At my game they are only 2 sets. I have filling that your car have 3 sets of rims and that not existed rims are by mistake added to the slk55 amg, especially if you use my realistic performance database. IF you have 3rd set of rims, wich is placed like 1st on your car, relax with next update of realistic database this problem will be fixed. @TDU3FTW man, your data have many messes with the database. Alfa Romeo Mito is much heavy that Alfa 4C (1250 vs 920kg), after that Alfa Mito accelerate to 160km/h for 19,4sec(11,9 for 4C) and 0-200km/h for 40,5sec(20,5 for 4C), i don't know what realism have here with your specs. And swapping torque and horsepower parametters? Alfa 4C at A7? When she is fastest even lotus evora wich is at A5? But this is your decision and is at your game. Don't forget that i do this like a patch wich everyone can use and i try everything to have real specs of the cars in the game (that not mean real performace in old parts) and now and real performance how is possible. I cant afford self-deception'in public patch, especially now, when i start to do realism. Has far i go with "Realistic Performance" i start to like that project more and more. Honestly. I like it. I like the result because i saw that is possible to make real cars. That inspires me to continue to work. And changing at car classes will be - i start to separate it. And i can tell that at A1 will be with 34 cars, A2 will be with 26 cars for now (is not final number maybe), A3 will be with 34 cars (again not final number)....based to the cars wich i finish to this moment. C1 and C2 will not have changes. Some cars still are not completed, because they need more adjustments and this can change theyre class again. Basic criteria now are not only top speed of the car but and theyre acceleration times. Believe me now many cars are very close and will be very big competition between them. Exacly why i start to love that project. Some cars are so close at theyre accelerations...i did not expect it. Will be very interesting to see that competition at the game with the people and everything to depend from theyre skills, not so much from the cars.
  10. I dont know why you have this problem. At my game everything is ok. It is possible to saw that problem before and fix it, but i can't remember.
  11. I wondering what time you will get with Laferrari or FXX Evoluzione wich have much better handling than Mclaren p1 and 918 spyder.I have filling that FXX Evo can beat 1 hour barriere if at short track like that at the hawaii it fast than laferrari with more than 3 seconds if i remember well. I don't understand only what database you use - from old Autopack or real performance database. Grip is increased and at my cars too but not so much like at your game. My best grip car is Ferrari F2012, because is F1 bolide and it's grip is 2,500. I don't know what CTR mod i told and before that. Yesteday i use FXX at single race cup "race around ibiza" wich is shorter than multiplayer challenge and i did it under 42 minutes....i just changing car class to can test it there and fix after that. With all mistakes that i did and sleeps at most of the corners. Yes FXX is a rocked compared with A6 cars, but i did that only to see how it's handling. Still thinking abouth rearange of car classes, depend of theyre performance. We will see
  12. Well FXX is most controllable at the Full Assistance but still sleeping very easy. Big problem come when you go at the corner without trottle - car become immediatelly to oversteering and turn at 180 or more degrees in the corner and you are to wrong direction :D. Try to correct the position and you make allmost full circle...and problems like this. That i mean - you don't know what to expect from that car. At the tests on the highway i use full assistance because there have allmost no spining wheels at the start and then i can get real acceleration of the car. But when i playing i am at SPORT. There have massive spining wheels has you know and that slowed acceleration of the cars. Before, when i create laferrari, mclaren P1 and Porsche 918 Spyder, Koenigsegg Agera R (4 of most powerfull cars in the game), i use the track at Hawaii area 2 under the airport (all you know wich track i mean maybe) and there i use starting line and allmost straight road to detect this cars acceleration from 0-300km/h. And this 4 cars was adjusted to theyre timers there, but was with biggest drag coef and that make them so fast after 300km/h. I have and recorded videos with laps on this track and there you can see that laferrari was did 300km/h for 14.5 sec there, mclaren p1 for 16 seconds and porsche for 17 seconds. Agera R i cant remember what time was but im sure that was adjusted too around 15 seconds for that sprint. Biggest drag coef give them chance to get theyre real top speed too. But they was not adjusted to get real acceleration times from 0-100km/h and now this cars are much faster at the starting line and slower after 300km/h. But that power on the start make problems after that - when you drive them and try to get corners.We haven't traction control like at real cars (have some but is not same), haven't launch controll, EPS or other systems for stability...and after that come SP races wich timers are adjusted to unreal cars...Well i start new game, because i lost my old savegame and still not finished game scenarios - i have finished only Ibiza races but at hawaii i still not start. And i don't want to finish them fast because of the real performance - to can test adjusted cars there - at this races and special missions, especially DLC missions. Because for example Bugatti Veyron SS mission is at the highway where original Veyron goes close to it's top speed, but now can't and that cost too much time - it is possible to can't finish that mission. Other problem was has we mentioned before - time attacks and speed traps....example with alfa 8c was very good because have massive difference between game original and real performance - im afraid that will become too slow, but is on of the fastest cars in the class. OK there is a other way to fix this problem - rearange car classes by theyre specs.....well....this way is maybe not so good....i was thinking today to this question. But that will cost again too much time to meaguring original car accelerations and after that depend of the result to change theyre class for corresponding class. Wich will change too much cars places.....i don't know...
  13. @Splia i understand your point. And thanks for compliments, i try my best to do this project. But has i write and my other post, im afraid that i can't create 2 exacly same database files with real and unreal performance. Allways will have something different between them. Realistic cars i think have totally different handling on the road. Yesterday i got FXX to test it at Race around ibiza just for testing how it's handling. And can tell that was very bad....one of the best, easyest cars in the game was so hard to be controlled at low speeds - understeering and immediatelly after that oversteering, slipping, spinning wheels, 180+degrees turns at every 90 degrees corner....you just don't know what to expect every single time from this car. Totally different handling from old. You can't control it, especially with keyboard, where trottle is 100 full or nothing. And that's happening at every "hard turn". That's happened and every time when you touch offroad sectors (grass or dirt). I start to try to fix this problems and i think that have partial success. But if one of the easyest cars in the game did this, then what we can expect from cars, wich have worse handling than FXX by default and that is my main fear - that every rebalanced car will be horrible for driving. Before when i did the pack, i was use HEX Workshop (and now i use it every time, when i create a new car) - there you haven't showed every single parameter of the car - there is everything with numbers and letters - hexagonal codes, wich i learn how to read and modfy if it necessery. But balancing from there is imposible. All rebalancing stats are adjusted with TDU2VPE where you see parameters and can judge what to do it with them. That's why before cars was not so balancing - they use theyre "basic" cars parameters, modified to respond to new "added"car....Main reason cars to be "ROCKETS" is theyre drag coefficient and aerodinamic.Basic cars are worse at acceleration 0-100 and after that and after 200km/h become too fast accelerating at high speeds because of biggest drag coef and low aerodinamic, they got top speeds too fast. Playing with this parametters we can slow down the cars at big speed accelerations, but for real start accelerating need more. And that "more" made cars worse. "Realistic performance" did exacly that - how is possible real acceleration times at points 0-100, 0-160, 0-200 (here they are very increased, except 4x4 cars) and after that slowed at speeds over 200 and especially after 300km/h. And nevertheless some cars can't got theyre real times for accelerating, especially with theyre original gear ratios and final gears (differential). Very good example for that is Dodge Viper SRT 10 wich with his original gearbox cant use 6th gear (become useless) because is too long and when shift to 6th - the car just stop accelerating. For Dodge Viper SRT10 ACR i use next generation of this car - not from 2006, it's a 2011's Viper ACR, wich gearbox is better and not stopping at 6th gear. When i saw that i use it's gearbox numbers and make and SRT10 too with that gearbox. Same i did and with Corvette C7 Stingray, because 7speed manual gearbox is horrible. Decision - using gears from Corvette ZR1. I know that is not real, but is better. And make this cars to have sence in the game. From my table you can see the results for every adjusted cars. Some are perfect, some are not so perfect on straight, but at corners - im incredulous.
  14. Relax i will not delete my work to this moment. I will upload it when i can. I see that have people who liked this new performance like you. Honestly and i start to like it because i saw that i can do it with allmost all cars. But the bad think is that in real they are too slow for TDU2 standarts and that mean very hard or impossible to win game scenario races. Especially time attacks and speed races...im not sure that i will can create both 2 databases with 1 and same addons like cars.....afraid that i can miss something....real performance cost me so much changes at original cars. 20 days work with changes....i can't remember what i did at the beginning :D. Maybe i will try to do something middle between old database and new one, using for base real performance? But that mean again that the cars will be fastest than realism.
  15. Guys i think to stop do realistic performance of the cars. Did you realize that real cars will be too slow for scenario races??? A1 and A2 cars have some really fast cars wich even with adjustments are fast enough to get competitions but other classes??? Example - original Alfa Romeo 8C competizione did it's top speed 307km/h for 36,52 seconds, but now at my version it cant did 300 for 100+ seconds, because that is close to real performance adjustment. Real time 0-250km/h is 27,4 but for 270km/h need more 20 seconds - 47,4sec!!! Alfa Romeo Giulia - one of the fastest cars in the A3 did 300km/h for 51,4 seconds - slow enought to can't get time attacks!!!Fastest car in A3 - Ferrari 575M Maranello did 300km/h for 48,4sec, RUF RK spider(second fastest) for 48,9 sec and 3rd fastest - f430 for 49,4 sec. Even they are slowest more than 10 seconds than original Alfa Romeo 8C. That is enought for me to stop working at REALISTIC PERFORMANCE for TDU2!!! WIth work wich i done to this time will be very unfair, because at A3 will have cars, wich are fastest even A2 cars. That is nonsence. TDU2 is not created for realism - that is - sorry for that. Other point is that every reworked car will be horryble for driving, will sleep very easy at the corners, only accelerations will be realistic at straight. This is not enough for me to broke handling of allmost all fast cars.
  16. Guys i think to stop do realistic performance of the cars. Did you realize that real cars will be too slow for scenario races??? A1 and A2 cars have some really fast cars wich even with adjustments are fast enough to get competitions but other classes??? Example - original Alfa Romeo 8C competizione did it's top speed 307km/h for 36,52 seconds, but now at my version it cant did 300 for 100+ seconds, because that is close to real performance adjustment. Real time 0-250km/h is 27,4 but for 270km/h need more 20 seconds - 47,4sec!!! Alfa Romeo Giulia - one of the fastest cars in the A3 did 300km/h for 51,4 seconds - slow enought to can't get time attacks!!!Fastest car in A3 - Ferrari 575M Maranello did 300km/h for 48,4sec, RUF RK spider(second fastest) for 48,9 sec and 3rd fastest - f430 for 49,4 sec. Even they are slowest more than 10 seconds than original Alfa Romeo 8C. That is enought for me to stop working at REALISTIC PERFORMANCE for TDU2!!! WIth work wich i done to this time will be very unfair, because at A3 will have cars, wich are fastest even A2 cars. That is nonsence. TDU2 is not created for realism - that is - sorry for that
  17. Massive videos update today - now all cars from A1 A2 and C1 are finished and uploaded on my channel. Database will be released when updates of the site is finished. 82/195cars are finished
  18. @TDU3FTW sound problem is not only your, i have this problem somethimes too and not only with 918 spyder. Abouth that "918 GT" where you see that name because at my database i can't find that name. Is possible if you use TDU2VPE to get that bug, because sometimes names get wrong database. For my testing track....i think that there are the best place for testing cars, because haven't jumps only few corners. I didn't try to create test race at Ibiza's highway and i don't know are is possible. But like you and i can't create races at any places - for example i cant create a race at the highway tunnel where was my favourite place for testing. For the 2 ferrari 458 italia has you see they are coupe and spyder and will have little difference at the performance soon. They are not finished yet.
  19. This sound is perfect and will be very nice if we have permition to use it at Autopack project. @Lov_Rgamer man did you agree to use it for Autopack?
  20. For FXX exterior gauges.... they need to be in the archive of 1.8 full, but if they not, you can copy ariel atom v8 gauges file and rename it to 848_evo(my mistake was old name). Also you can check the gauges name in the TDU2VPE at section miscelaneous/file names. Because now any single change is with that tool is possible the name to be bugged and that's why to haven't gauges. Sometimes TDU2VPE make mess with names or bnk files.
  21. Well i can't do nothing for tunings. And here tunings not give big difference between stock and tuned cars - now downforce and aerodinamic of the cars are much bigger and tunning will not affect too much theyre specs especially after 300-350km/h, because the downforce stops the acceleration. Here tuning was much to unlock limited cars to raise little much more speed, not affect so much acceleration. You can't expect big difference when high tuning not give you more than 100hp at car wich is 1200+ hp and not change TORQUE wich is much important for acceleration. All LVL4 tuned cars have same torque like stock cars. Then what you espect?
  22. 1.8 is not finished yet, there is 4 more cars wich need to be included in it but they are not finished. But is possible they to be moved at 1.9. Thank you for the info what's happening when you tune to lvl 4 the cars wich are rebalanced. I will check out what is the problem with 575 Maranello and if is possible will fix it.
  23. Ok all A1 cars are rebuilded how is possible close to the reality. Turboduck is at repair or update process now and i can't upload the database at main page, or edit my description. That's why i will post the link here: real performance 1.9 All A1 Finished.rar Finished 45 cars from 190..... has anyone ever downloaded this versions to test the cars?
  24. I can't tell you right now, im at work. Can check at the evening, when i go home. Other way to find camera is to check at facebook page where is the Alfa Giulia mod, i think there was mentioned wich camera to use. By the way in the comments of the realistic pack i post voting abouth realism.
  25. Here i create a Voting to see are you like new performance of the cars. Quick poll
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