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Qwerty98366
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Posts posted by Qwerty98366
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link Dead:cry:
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CCXR:?
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Some time waiting for a miracle that this software will work, but for some reason I have no luck! If you load a base and nothing in it do not change and Packed it back the game will not start! But it is necessary to recover the database from backup and everything works! What could be the problem?
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Anyone have the game crash, do not copy the folder "level" and the game should launch.
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458 italia cool car, but it would be very cool if it was the ferrari 488 gtb:D
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will be realized the possibility of racing when realties ?
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:nuts::drool:
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Finally quality Scuderia will be for TDU :lol:
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I know about it! I'm interested in the 458 ^
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Public release 458 will be?
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problem solved, not created folder! Yourself created!
but now another problem, not all decoded[ATTACH]23707[/ATTACH]
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[ATTACH]23706[/ATTACH]how to solve it?
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Finally he changed his mind and dig deeper to fix jambs! And I'm talking about this for a long time that the latest fashions from the bugs!:p
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A little here tried and did physics https://yadi.sk/d/OznC1LHEftgYd
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Friend about the controllability I wrote above "All other parameters are set at their discretion, and experience!". So it's all subjective and can be customized as much as you want I just pointed out the main parameters which are responsible for the correct acceleration, but you mentioned 631nm 4600 don't play here, not some role because they do not work as main channel , where you can write anything and the game will ignore anyway! Also speaking about realistic physics not talking about a full-fledged simulation as Assetta cors, GT5-6..... this is just a re-creation of the plausibility of the faster cars in the game which was lost Edem Games when creating this game, so I am brand new point of view within physics!
Today I noticed one strange fact that physics online Yandex.Disk is different from offline Yandex.Disk, what is that I don't know yet!
In General it again some bug of the game and that is not needed just to buy this Chevrolet !!
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Here's a look at this physics z06 Yandex.Disk
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Z06 reaches its maximum speed for 5 transmission, and 6 it slows down and it's right !!! Chevrolet Corvette Z06 Top Speed - YouTube
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Make a backup copy of your physics, and see my be so you'll understand more !! Yandex.Disk
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you have in the game stingray corvette c7?
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No it is not in this site, it is shown as an example because there are more base (large Unfolded base information about cars)! I want to say that there is no TDU main pair (it works), and because of that the gear ratios are not deducted correctly and to avoid this you need to resort to mathematical calculations!
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I think many know how to do physics for TDU and some believe that writing these data on the machine and create a believable physics, but unfortunately this is not the case and now for example I'll try to tell and show!
1)Consider the example of Chevrolet Corvette Z51 2015, as all corvettes ranging from C4 have almost the same platform that was easier to take the original physics from C6 or Z06!
Now go online and find real information about the Corvette for example here Chevrolet (USA) Corvette C7 data index
Find the gear ratio, and below we see the aisles these gear ratios, so they need(as in the TDU does not work the main steam need to compensate for speed)
There we see that the 7 transmission 515 km\h in this chapel we need to reflect in TDUPE in the Speed option, but to write we will not 515, and km\h (due to the fact that the game has so strange a parameter as an additional speed that is, if the TDU is said that the car goes 200 or 300 km\h its maximum speed will be 220 or 330 that is 200..300... added 10%) Thus 470+10%=km\h, error 2 km does not play a big role!
2)Now we have to enter the real weight of the car!
This Corvette it is 50: 50, as well inscribe the real coefficient of the vehicle which is 0.3 Cx !!
3)also on the Internet there are tons of gear ratios are not on the website http://www.automobile-catalog.com but you strongly want to do everything correctly. For this you will need a calculator PPC ÐlaаÑчет КПП. КалькулÑтор КПП: передаточные чиÑла Ñ€Ñдов и главных пар I think to learn it is not difficult, and the problem of language can solve a translator plugin for your browser!
The most important parameters are specified, these settings don't have to touch(only in rare exceptions when the 3D body made bad Cx may not correspond with this)
!!!All other parameters are adjusted at their own discretion, and experience! With the proper skill can get even very realistic physics!!!
!!!Do not trust 100% to this website http://www.automobile-catalog.com there are errors for information about the machines!!!
I hope you understand me))
The original
Я думаю многие умеют делать физику для TDU и некоторые считают что вписав настоящие данные о машине создают правдоподобную физику, но к сожалению это не так и сейчас на примере я вам попробую рассказать и показать!
1)Рассмотрим на примере Сhevrolet Corvette Z51 2015г, так как все корветы начиная от С4 имеют почти одну платформу то чтобы было проще возьмём оригинальную физику от С6 или Z06!
Теперь идем в интернет и находим настоящею информацию о Corvette например здесь http://www.automobile-catalog.com/model/chevrolet_usa/corvette_c7.html
Находим передаточные числа, а нижа мы видим приделы этих передаточных чисел, вот они нам и нужны(так как в TDU не работает главная пара нужно это компенсировать скоростью)
Там мы видим что придел 7 передачи 515 км\ч вот этот придел нам нужно отразить в TDUPE в параметре Скорость, но вписывать мы будем не 515, а 470км\ч (это связано с тем что в игре заложен такой странный параметр как дополнительная скорость то есть если в TDU сказано что машина едет 200 или 300 км\ч то ее максимальный придел будет 220 или 330 то есть к 200..300... добавляется 10%) Таким образом 470+10%=517км\ч, погрешность в 2 км не сыграет большой роли!
2)Теперь нам осталось вписать настоящею развесовку автомобиля!
У данного Corvette она составляет 50 на 50, так же впишем настоящий коэффициент автомобиля который составляет Cx 0.3 !!
3)Так же на просторах интернета есть куча передаточных чисел которых нет на сайте http://www.automobile-catalog.com но вы настоятельно хотите все сделать по правильно. Для этого вам понадобится калькулятор КПП http://www.kartuning.ru/gearbox-calculator Я думаю его освоить не составит труда, а проблему языка можно решит плагином переводчиком вашего браузера!
Самые главные параметры указаны, в дальнейшем эти настройки трогать не придется(только в редких исключениях когда 3D кузов сделан плохо Cx может не соответствовать с настоящим)
!!!Все остальные параметры подгоняются по собственному усмотрению, и ощущениям! При должной сноровке может получится даже очень реалистичная физика!!!
!!!Не доверяйте 100% этому сайту http://www.automobile-catalog.com на нем есть ошибки по информации о машинах!!!
Надеюсь вы меня поняли))
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Move ear from a folder RIMS in the folder RIm and everything should work fine!
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Hello friend I have decided to share with you the knowledge to create physics but I don't tell))))):happyroll: And I will just share the demo physics, and you take note of what you previously had no idea! :утка:
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Speeder , there is an opportunity to do so in the house when selecting machines sorted not home and by machine name?
Rule: 2016 Ferrari FXX K V.1.0
in Vehicle Mods
Posted
Bag!! А так класс!!
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