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Docent

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Everything posted by Docent

  1. Thank you, finally I know what is IK :P
  2. 812 performance was all good (except sound which sounds a little bad with his REV), this model we are talking about is 2008 Saab 9-3 Turbo X Matte Edition from HF-garage
  3. physics was included with car, so I didn't change anything besides correcting a bit drag and acceleration values edit: I've checked original performance attached to car, gear issue was there too so my little performance changes didn't do anything for sure
  4. Hey guys, maybe somebody knows how to edit driver model position? I need to edit driver model in one of modded cars (Volkswagen Scirocco) because character hair are visible out of car roof so I need to lower driver model in this car (unless it is impossible) please help :)
  5. But I am not switching gears manually, I am accelerating from 0kp/h and in normal circumstances it should just shift automatically at 50-60kp/h, instead it shifts at 30kp/h to 2nd gear maintaining 30kp/h for ~1sec and after 1 sec again to 1st gear car accelerating til I reach 50kp/h and shifts to 2nd gear and then car shifts properly 3,4,5,6 gear shifts works fine (everything in auto gearbox) If I accelerate slowly and carefully, it will shift at 50kp/h like it should.
  6. Anybody knows how to fix gear when in auto mode first gear is switching to second gear at 30kp/h then immadietely again back to first gear and again to second gear at 60kp/h?
  7. I've encountered problem I've replaced Ferrari 812 for Pagani Zonda c12s roadster, everything works fine, but Pagani Zonda F Roadster (ANOTHER car in same shop) textures never appear in shop. When I am trying to test drive it game crashes, when I've replaced textures for another car it still doesn't appear, is there any solution? also I noticed ferrari 812 has still same car model numbers (in TDUPE tab - staff you shouldn't touch) as all Pagani Zonda's maybe it is somehow related? @UPDATE problem solved - when I was swapping Ferrari 812 for Pagani Zonda c12s Roadster I deleted by mistake one of Zonda F Roadster rim file "ZondaF_Rst_R_01" (Pagani Zonda's files names are very similar) fortunately I have back up and I compared both folders and found out what was the issue :P
  8. Thanks for help!
  9. Hey guys, I would like to know how can I edit cars rims, to be more specific: I have swapped Lamborghini gallardo with Lamborghini Centenario I want to delete some rims options, because they are simply bugged for Centenario, only his modded rim working properly. How can I do it? I will appreciate help :)
  10. @update2 I started to swap some vehicles for bots, it turned out that if I do swap cars I also need to delete even more bots in order for races to work properly for example before: if I deleted 43 random bots all races workes again now: if I change vehicles for some bots, same races as before crashing, til I delete ~70+ bots L0L
  11. Thanks for advices guys, I will try to make some tests and see how it goes, one more question: to add new bot with new car I just have to make new line in this file? or it is more complicated process? @update after deleting 29 bots most of races worked again, but some didn't for example Lead Soles after deleting 43 bots all races working again I am trying to find another way than deleting them
  12. Yeah I am testing it and I also noticed that bots sometimes posses cars they shouldn't. Also there is some success, I started to delete bots and when I deleted about 50 bots, races which crashed before, working again so I guess there is car/s which I need to delete. Do you think if I delete few bots cars lines could other buggs appear? game is working, races doesn't crash so it should be fine? or maybe should I find those cars and just replace them with another? Okay so it turned out that I have to delete about 30 random lines of bots for game to properly work, what could be the reason? I deleted any 30 lines and game working just fine then, but maybe there is other way than deleting bots...
  13. What I have noticed is that when you exit race and again start it from map there will be other bots again, however if you just reset race you start again with same bots, don't know about different levels though - in theory you should still meet same bots in races because of class restriction, unless you just meant another bots "roster" from same car class which is possible because I couln't find some cars by resetting races on purpose
  14. Yes, exactly what I am doing I've swapped Zaz car (audi rs7) with tuned mazda rx7 for bot Alex in race C and it works fine, just need to find what car crashing E races which won't be easy :P
  15. Thank you Milli, I just found out about cars id by checking it but you already explained all :P now all I have to do is tests to try to fix my problem --- Post Updated --- The question is also: if the race crash is caused more likely by car which WAS in certain class and is in another class now or by car which I added to this race and I am sure the car/s which causes crashes are/was in class E
  16. Hello, I am trying to assign bots to certain cars, I am having race crashes apparently because I've changed some cars classes, what I want to do is to change bots accordingly to their destined cars, I am trying to do it by editing TDU_Bots.db, here is how it looks in notepad: [ATTACH]28588[/ATTACH] I have no idea what to change, is there program explaining those numbers? I guess long numbers are bots IDs, can someone explain to me rest of numbers? Thanks in advice EDIT What I found out so far: 1) Every line is for certain bot 2) Every line is divided into 8 "sectors" every sector ends with semicolon ';' 3) First sector is Bot ID 4) Second sector is 1 of 12 possible options: [ATTACH]28589[/ATTACH] which I don't know what exactly means 5) Sectors 4, 7 and 8 are always on same values (1;0;0,5) so I guess they doesn't matter at all, and should not be changed.
  17. @Milli Thanks for letting me know, I will try to do it, I won't risk anything since I have DB.bnk backup I guess, worth the try
  18. so aenigma actually know that my race crash problems are caused by bots assignments, good to know... is there any way to assign bots to other cars to fix it?
  19. Hello, my problem is that cars which I replaced for others, simply stay in same race class group instead of new one that I've picked in TDUPE, here is an example: 1. I've swapped RUF RK Spyder with Lykan Hypersport, RUF RK Spyder was in D class. I've edited Lykan in TDUPE to be in A class. In game, there is no Lykan in A class races, instead it is appearing in D class races (or rather it's body), with same performance as RUF RK Spyder (same height, speed etc.) but with Lykan Hypersport body... Lykan Hypersport of course is in A class and has changed performance (much faster), I can use it in A class races... but in races when bots drive Lykan it seems like it is bugged (wrong class, old RUF settings) Could anyone tell me what to do to fix that? it is frustrating... please help :)
  20. I have good news, Rule accepted to make this model for us, and he did really amazing job! if anybody wants to download this car, you can find Rulezzz model on hf garage site. BIG THANKS RULE!
  21. Okay so I found out that cars which I replaced for old ones (mostly only RUF's cars) are still in same class instead of new ones for example: I swapped RUF from class B with BMW X5 and changed it to class D In B races there are still this "RUF" with same speed etc. even height, but with BMW X5 body this might also be reason why some races crash anyway to fix that? help please :)
  22. Docent

    Zenvo ST1

    Hello guys, there is no Zenvo ST1 model for TDU 1 avaible in internet unfortunately, maybe any of the active modders would take this challenge and try to convert from other game/make mod and share with us all? I am sure so many people would appreciate it! [ATTACH]28468[/ATTACH][ATTACH]28469[/ATTACH][ATTACH]28470[/ATTACH][ATTACH]28471[/ATTACH][ATTACH]28472[/ATTACH]
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