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Djey

V.I.P!
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Everything posted by Djey

  1. I wonder why most of people who manually installed new patch are running without probs, then ;) I can't do more for you, period. The only annoying thing is the files suddenly getting corrupted when making IK + cam + vehicle manager changes. It's all I'm trying to fix at the moment.
  2. No, as usual :lol: But seriously I will look at Kurgan's experiments at first as I can't find anything wrong with your files. In your case, try to reinstall the game.
  3. Ensure to close all Modding Tools and Mod And Play appz before launching new one.
  4. Ok, let's use this thread. Waht do you mean by affecting normal players exactly ? Since those are not visual changes, there's no visible difference, only car behaviour.
  5. As installer has serious problems it can't transform your bnk1.map file into a magic map, that is necessary to accept larger files. To solve this, you have to either download and install '1.66+ Megapack magic map' separately (from Modding Tools thread), or wait the installer to be finalized. I'm still working on it. Fix is in progress for critical error. And why can't you run as administrator ? Isnt' that your PC ?
  6. Which TDU version do you have ? The patch has not been designed to be used without megapack.
  7. You've just to go to your dressing room then change top and bottom clothes. Bike suits are automatically added to clothes list. Edit : dunno what gear means exactly ... if it's helmet, that's not possible, sorry for that.
  8. To sum up about tested facts : - BHP : disconnects online a few seconds after exiting garage / works offline - Weight : disconnects online (even if you increase weight) / works offline - Max RPM : works online, so as offline (does not seem to affect performance, it just moves the rpm limiter) - Gear count : works online, but performance gain has to be evaluated still - Gear ratios : to be tested online soon, allows to change acceleration. So potentially can lead to an issue. Must be evaluated, too. Gear changes does not seem to affect max speed (as TDU uses a limiter). I can use this thread to report my findings, but it could also be in a public part of TDU Central Forum. To your convenience !
  9. That's fine. By the way, there's no possibility in locking some features for using them offline mode only. So I'll continue Modding Tools development, but only with bringing fair features. To know if a feature is fair or not, maybe we could use chronopack as referee. Each tuning giving more than 5% (silly number, it would be great to define one) performance over original model won't be available to modders. Performance also must be defined : is this a lap time, a max speed, etc... ? Concerning developers' mind, we have collected no information for ages. Such a situation where admin of our community has got back to his life - coming back when EDEN studios will accept to set the link up again. The last feeling from them was unofficial (they told their friends, and thanks to the web etc, it finally arrived to my ears) in fact they were impressed by all that it's possible to do now, even if they did work hard to lock modding. And now modding has gone even further, you can imagine ... I don't know how EDEN Games director, David Nadal does feel exactly about this point. I've met him only once, but I think he's pretty cool and a vehicle enthusiast to tolerate what modding has brought to us. He's always insisted over community aspect as it's how the game works and the next episode will work I guess. And we have an active community for a 2 year old game still ! Anyway, I believe the last word would be from ATARI/INFOGRAMES, whatever Mr Nadal thinks. As usual, they haven't pronounced any little word about it (no opinion concerning France). It's clear we are not going to ignore their infirngementsif they'd give any - but in my opinion, modding did bring more on PC than on Xbox, where the lack of evolving may get players bored :) So they would loose a lot by opposing towards community.
  10. It's about traffic management. It allows to define, in each zone, appearing percentage of each traffic vehicle. It enables some previously unlocked traffic vehicles too. But credits to 2CVSUPERGT for fine tuning clothes and traffic :) (I'm just responsible for technical part of the job).
  11. Don't forget to copy AIConfig.xml file from XML folder to Database folder, as well That patch installer is really a pain, test version still does not succeed on any PC except mine... I will provide another fix in a few hours.
  12. There are no additional car files, except EDEN car and EDEN bike, and rims.
  13. - Max RPM should not be a problem, as torque curve is protected (and I think we'll never alter this curve anyway - so as max power). We haven't noticed any unfair change in car behaviour with it. - Gear ratios is like tuning in simulation games. If everyone have the possibility to manage gear ratios to their convenience, that would be even more challenging :) (adding/removing gears aims at providing the same feature basically). I'm going to build a list of potential tuning features so that we can together discuss of their in-game impact.
  14. No great problem, but you can't drive the new F40 with your non-modded game. Your database would not be set for this (provided you also apply this patch to your original install).
  15. Like before, no restriction on player visibility. Other people also see your F40.
  16. Obviously, there will be updates. Normally Mazda brand should be included in it, we'll check. The F40 'tunable' version is an exception in TDU database. It's just an addon car which was disabled (using the same 3D model and sound though). That's not the case with other cars with non-allowed tuning.
  17. One thing for sure, I'm not able to maintain 2 different versions of Modding Tools, like MS does with N and E versions of Windows (due to European laws).
  18. Did you get same errors as people in this thread ? Please give more details as it works perfectly on my computer. I go bananas :bananajump:
  19. It's not about ruining to me, their fears are justified. Together we're going to work toward a solution. Moreover, Modding Tools 1.10 have issues with many users and this might be related to wheel drive feature as well. So this need to be fixed.
  20. Hi, thanks first, for setting a discuss about this point. As you know for sure, my intention was not to ruin this game. I've been moderating a french community while TDU was at the "gold age" (2006-2008) till rebirth with modding. We've never appreciated cheating of any kind over there (cracks / trainers / etc.). While making TDU Modding Tools 1.10, I've learnt so many things about deep TDU's internals (encrypted database), potentially delivering most kept secrets of this game. And I knew some added features may lead to game balancing alteration. That's the reason why, unlike some people recently, we've refused to deliver "alibaba's key" directly, but we've provided a tool to safely put fences around the database. Which things to allow ? which to forbid ? This decision is not easy to make. On the one hand, talentuous modders (and myself) are expecting more than simple body-swaps for TDU. Modifying physics is currently the only way to bring more realism. What I've also learnt, is you can't do anything with car physics anyway. 2CVSUPERGT and me have found a list of forbidden changes. For instance, changing horsepower or car weight disconnects you; and I think it's wise. On the contrary and we've been surprised, wheel drive tuning is allowed by TDU :confused: (having played during hours online without issues), so we did think balancing was always fair in spite of that. So it has come into Modding Tools. I will add also, following changes are not possible right now but are allowed as well : - changing gear ratios - changing gear count - changing engine position -... The first thing to do would be to evaluate which of those points are really a threat. I must reckon wheel drive changing is on the very edge of good and devil. As I'm not a racer anymore (mainly a free-rider now), I sometimes forget racing aspect of this game and challenges around it. So I mainly see more advantages with this kind of altering than concerns about silly kiddies with their cheating habits :) -and I'm not 100% sure whether all trainer attempts are blocked by TDU anti-cheat measures anyway- TDU Central is a dream location for modding as the most skilled modders are here and around, so I'll work with any of you to maintain modding spirit into the right direction. Finally, I agree to decrease / lock Modding Tools features, as long as reasons are fully justified. Let's see together, which things to bring, which ones to keep out, till they'd be completely safe to use.
  21. 1.10 version is suspended till further advice. I'm will discuss with mods about dangers of this version. See you soon.
  22. Just tried on my rig, and it works perfectly. You were joking, weren't you ? :) If not, you may have bad DB_US.BNK files.
  23. News ! Issue with missing files is almost over; the soft couldn't hardly determine which version of TDU you're running (basically). The patch does not have to be compiled to x64 to run on these machines, fortunately :) Anyway I would not be able to do this. As soon as I can get in touch with 2CV and tests are OK, we'll update download link. Edit : installer now fixed (I hope) - testing link added.
  24. Thanks for this huge report, it will help me with solving this issue ;)
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