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Everything posted by Djey

    Brilliant, I can't believe anyone could put his hands on it again... This mod has even more potential I believe, I would be glad to help with improving it. Note to myself : time to go on with reverse engineering on map spots ... would be great to have POI over here Hints to enhance the mod : - Provide island textures to view from a distance (from map) - Provide thumbnail for bookmark Thanks a lot and keep the magic going !
  1. That's a known issue with latest Java versions, download and extract 1.12.0 Java 9&10 HOTFIX zip from downloads page. Replace existing files as written in zip's Readme.
  2. Install x64 version of Java, not 32-bit. Unless you're using a 32-bit Windows 10 ? If so, extract attached zip file in tduf/tools/cli directory. Replace existing files (DatabaseEditor.cmd and DatabaseEditor.sh). DatabaseEditor-1.12.0-HOTFIX-32bit.zip
  3. Once again... Tdu2 has nice graphics (for the time at least) a bunch of nice ideas and Ibiza, set of charming Mediterranean landscapes. But not enough to make forget those awful handling and physics engine. As already said, game physics are not in moddable files, this is mostly source code, that only game developers have and can understand. Such people are making this for a living, and can't give time and copyrighted content to free time modders. Besides, I think most Eden game developers have switched to other projects, and most obviously, to better opportunities. Instead of complaining, why one would not help remaining modders ?? Better spend time and energy for this... I truly believe tdu2 modding is great already. Just this game lacked the opportunity to seduce me. That's life
  4. Great, do you know people involved in tdu paradise project for TDU1? Has your server more features than pp?
  5. Never heard of this issue in 11 years time... Which bnk are these files from? Is the 2db to dds failure, or the dds to 2db ?
  6. Here is current state of cameras bin structure, see attachment. Interesting part below: { "name": "binoculars", "type": "INTEGER", "size": 2 }, Currently, binoculars information is read after 2 bytes data. It seems that only 1 byte is sufficient. That would explain why setting is cyclic. To validate this assumption, may someone test these values? - 16640 => should be maximum FOV (min zoom) - 16768 => should be medium FOV - 16895 => should be narrowest FOV (max zoom). Thanks. BIN-cameras-map.json
  7. Interesting! Imo that's why when reverse-engineering, I had to guess in Cameras.bin how many bits are used for this or that (and whether they're signed or not...); since most of cameras settings are 16bit encoded, I assumed that would be the same for Binoculars (0..65535, or -32768..32767). According tou your findings, it seems that only last 8bits are relevant. e.g (16b decimal) => binary 16697 0100 0001 0011 1001 DEFAULT 16675 ‭0100 0001 0010 0011‬ + ZOOM 16650 ‭0100 0001 0000 1010‬ 10000 ‭0010 0111 0001 0000‬ and now, if we'd only keep relevant, last 8bits: (binary => 8b decimal unsigned) 0011 1001 => 57 0010 0011‬ => 35 0000 1010‬ => 10 0001 0000‬ => 16. So, first 8bits must have effect on another view setting... hard to guess... Anyway, this conversation may be continued in TDUF thread or new dedicated topic about Cameras.bin research.
  8. It might be related to some per-camera view settings in game files (although cameras.bin is not fully supported, and may never be...) When I wrote cameras editor in TDUF, I was helped by a russian (I guess) tool, translated into english. Some view settings were named after 'binoculars' , others have still unknown effects. So you should try change such values in TDUF and see what happens. Good luck...
  9. Hi, something did corrupt TDUF configuration file, it seems. To solve this, delete file at Users\You\.tduf\tduf.properties then restart the tool. You will have to set TDU Database directory again, though. I'm aware of global crash when configuration is corrupt, that's a thing I have to fix on a future release (but I don't have planned it yet).
  10. Hey. Police only works in free-roam, provided you're with offline profile. It never worked in online (because of sync problems I guess). To get police chases with online profile, just make trouble during package delivery missions (but those missions are single player anyway) Dealerships: never? which amount of time did you wait to assume so?
  11. I think he means reinstalling all VC Redist libraries from MS site; that did the trick for some players that could not run Project Paradise.
  12. Worth to try. It's also possible to do so with settings, advanced, clear database cache from the editor;
  13. That's weird... I'm not very sure, but when I designed IK selector, it was limited to known IKs and never forced to use 666. But anyway, there may be a bug in the editor . Will fix it if workaround does not solve it.
  14. Yup, according logs there's wrong setting in configuration file (TDU database path contains incorrect character). - either remove C:/Users/you/.tduf directory and restart app - or reset defauts in advanced configuration in TDUF (unfold settings bar). Thanks.
  15. Yeah, as Milli said, no matter which tool you'll be using, the process is not straightforward and requires serious amount of time and many attempts A few hints if you wanna start the journey no matter what: - it's always easier using reserved slots for new cars that creating new ones. I've created empty, pre-configured slots in TDUCP 2.0, I dunno if Milli did the same with TDU Platinum (they are not compatible with each other). If that's not the case, for the sake of understanding you may have to make another TDU install on your hdd and apply TDUCP2.0 for training. See TDUCP tutorials on GitHub. When you master TDUCP, you should be able to enrich TDU Platinum - To make new vehicle visible, you have to: assign it to a proper Car_Id in car physics, which has to be unique value make sure Bnk1.map file (ultra map) has been updated to make TDU accept new bnk file names locate slot (=Item in car physics data) into a dealer (or v-rent) And sure many points I've forgotten. Besides, a tutorial (written by @Tob-Racer if I remember well), details the process manually. Although things have evolved since then, I think it's always a valuable information to help understanding how mechanics are. You may also ask questions in 'School of modding' thread, as it's beyond TDUF scope And... good luck!
  16. @Ryzza5 Hi, here is an author change request : dc300m02/rollingtheboy Thanks
  17. @Ryzza5 may you change author to 2CVSUPERGT? Thanks.
  18. Hi, TDUF was meant to be used with Java 8, but it's not maintainded by Oracle anymore. So just added quick&dirty hotfix for people willing to use TDUF with Java 9/10. Though I have to figure a long-term solution out, as the trick does not work with Java 11+ sadly TDUF-1.12.0-HOTFIX-JAVA-9-10.zip
  19. Hi, TDUF was meant to be used with Java 8, but it's not maintainded by Oracle anymore. So just added quick&dirty hotfix for people willing to use TDUF with Java 9/10. Though I have to figure a long-term solution out, as the trick does not work with Java 11+ sadly More details in download page: Thanks. TDUF-1.12.0-HOTFIX-JAVA-9-10.zip
  20. TDUF was meant to be used with Java 8, but it's not maintainded by Oracle anymore. So just added quick&dirty hotfix for people willing to use TDUF with Java 9/10. Though I have to figure a long-term solution out, as the trick does not work with Java 11+ sadly
  21. Hi, tdupks may also be imported with TDUF Database Editor. In any case, make backup of Euro\Bnk\Database directory before that. https://github.com/djey47/tdu-cp/wiki/TDUF-Database-Editor#quick-tour https://github.com/djey47/tdu-cp/wiki/TDUF-Database-Editor#import--export-data
  22. JavaFx, yep :headache: If I had to re-code it now, would do in HTML5/JS/CSS (electron app). Edit: that's for TDUF. TDUMT is .net 2.0
  23. Yes xbo controller is meant to work out of the (x)box At least that's the case down here. Using windows 10, may help for controller support.
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