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Everything posted by Djey

  1. Sorry, that was ages ago, Im not the most experienced person by far on this... See with active modders like @Milli.
  2. Hi, an error when loading database might prevent that module from appearing. First check the log files from tduf, in case of errors. You can post contents of .log files here.
  3. Hi, it happens when assigning map controls to analog joystick. Without proper calibration, center position is not 100% steady thus preventing game to focus on map item.
  4. This one currently : Windows x64 72.8 MB jre-8u231-windows-x64.exe Download page is in the first post.
  5. Neat and great, will add it to TDUF documentation, if you do't mind https://github.com/djey47/tdu-cp/wiki/Tools-reference
  6. Hi, TDUF has been designed to work with 4Gb RAM. I think your PC has sufficient resources, but you have to install 64bit edition of Java Virtual Machine (not 32-bit) to suppport those 4Gb.
  7. Yeah, right. Tdumt 1.16.3 supports cameras modified with tduf (database gui or text cli). Not tested with cameras.bin editor though. Tduf database gui has same features as cameras.bin editor if this does not work.
  8. Hi, which steps did you follow to add a new individual camera? And which tool? Using TDUF does not seem to corrupt cameras.bin file. The error may pop when declaring a new camera but not creating required views for it...
  9. Playstation portable, I guess... I don't think it has been modded yet. And seriously doubt it will be anytime.
  10. Thanks for testing ! I've no time to process these results and adjust structure files for now, sadly. But that's great to have it here for future reference
  11. Nope, not to my knowledge at least. Tduf does only modify database files and a few bin files. Only project paradise uses a dll injection, allowing to override variables in memory. That's why projects such as tdu platinum are so huge and take time, author has to make changes on each car and test results in game...
  12. To test these binocular values, use tduf tool and change camera settings for "car physics data" topic. Attached file was just for explanation. This page might help as well: https://github.com/djey47/tdu-cp/wiki/TDUF-Database-Editor-Cameras Thanks!
  13. No conflict, working online with tdu platinum and other players
  14. Hi, I've participated in this project at the time: It consists in creating track with the in game editor then replacing any multiplayer speed challenge on the map. It worked and we had fun with it. I dunno if that still works since multiplayer lobbies have been shut down with GameSpy in 2012. Download links : Good luck!
  15. No, Platinum cannot be patched with 2.0 and has its own functioning. 2.0 offers a genuine game experience, with sandbox to add vehicle mods by yourself. As such, theyr are not compatible. To enjoy best of both worlds, you should use 2 different TDU installs. But save games won't be fully compatible either.
  16. Weird indeed. App was meant to request admin rights automatically with the TDUF-database-gui.cmd and I tested it on W10 at the time. But the escalation mechanism might have been broken with W10 updates since then. I should check that, I suppose ... Anyway, glad it worked. Have fun!
  17. Hi, try to remove read-only attribute on all files in TDU folder, including all subfolders. As you're running tool as admin, there should be the only issue preventing files to be copied. Also, consider sending logs appearing in the console window (TDUF-Database-GUI), eventually.
  18. Here are current notes about reverse-engineering of TDU files. They require a good knowledge in game and other topics. https://github.com/djey47/tdu-cp/wiki/Reverse-Engineering-Notes I will add more as soon as I can get my hands on them in my hard disk ...
  19. Completely on-topic, this mod is using this new location (TDU1). Amazing progress so far.
  20. Yep, working for the sample file given but I could not test on all PMIs To solve the issue, one would have to study this particular PMI with a hex editor (hex workshop is very powerful), convert JSON structure to tool structure (in C langugage for HW) and find out why the current map file fails. There's likely a mismatch with the size of structure: TDUF is expecting some data named GAP4, and end of file might be encountered instead. Sorry not to be of that much help, but my vacation ended and can't find the time to investigate further.
  21. Problem is, PMI support is still very expermental, not sure current structure knows enough to decode this format... You may try attached structure file with fixed field name for GAP3. I can't guarantee this will work however... PMI-map.json
  22. <sarcasm> Oh yeah, and I'll add working online mode with all features and proper physics (copy/pasted from TDU) as well. </sarcasm> No, sorry. I'm sure others could make it, might happen some day if game's really worth it. I made some BNK tools ages ago, now taking a long rest from TDU2.
    Brilliant, I can't believe anyone could put his hands on it again... This mod has even more potential I believe, I would be glad to help with improving it. Note to myself : time to go on with reverse engineering on map spots ... would be great to have POI over here Hints to enhance the mod : - Provide island textures to view from a distance (from map) - Provide thumbnail for bookmark Thanks a lot and keep the magic going !
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