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Tool831

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Everything posted by Tool831

  1. Yes those (Stripes) are called bodylines.. and it would make the car really ugly.
  2. (V1.1) RELEASED! Added low poly body, for viewing the car far away
  3. Turn HDR off in your game video settings, where you set resolution etc there is a box, just untick it. :) ------- black stripes? What bodylines? No way.. That would totally make the car ugly cause bodylines turn out thick and would totally throw the car off its looks. The bodylines are fine, at least they are smooth and mold around the car parts properly. I can't darken the Headlight glass or rearlight glass, as its part of the actual Glass on the windows, if it was darker it would most likely make the headlights and rear lights not show. Plus this glass looks great sure the real one has it but gotta remember TDU is a game and i or most modders can't get every single detail on a real car into TDU cause TDU is very hard to mod. -- The LP640 isn't done at all yet, until i release Version 2 and a V1.1 for the LP560-4 then ill work on it. ------ Progress update (Version 2): The interior is now leveled out and works, however. As the interior is bugged i can't make changes to the interior. ============================================== This took me a very very very long time, its a saturday and i was in my house all day to get this 3D interior working so i really hope you guys can enjoy this. :) http://i127.photobucket.com/albums/p140/race_invader/Untitled-1-63.jpg Working Doors and Windows too!!
  4. No point.. Im doing it. ;) Saves you time etc..
  5. and what problem was that?
  6. Custom cars don't blend with HDR as well its a custom car, TDU Cars are built different from the way we modders do cars. So thats why my cars etc are not compatible with HDR cause Atari/Eden use totally different tools to create cars from ground up. It's recommended you turn it off to experience the actual mod. ---======================================================-------- Just to make it clear, I am doing Version 2 that contains the high poly original interior, so please stop asking if im going to do it cause i am.
  7. strange? you could have a low spec computer i guess? But Loz, Reaper, MB etc don't have this problem.
  8. (Version 1) has low poly interior for exterior drivers (version 2) Has high poly interior for interior drivers
  9. Basically, i sent him a upgraded model he is gonna re release this 997 without crappy thick body lines. So basically.. My name should be all over the credits ;)
  10. Lamborghini LP560-4 (Version 1) Released!
  11. LP540-4? Anyways yes im doing 2 versions.. 1 with low poly interior which is recommend if you driver exterior view, then Version 2 will be Original interior recommend for interior driving. Im uploading (Version 1Low poly interior) LP560-4. :)
  12. yes but i would need a real lamborghini.. Which i can't buy and would need blueprints of the door panel, plus i can't model that great. So if i was to create door panels they would look completely crap. ------------------------------------------------- Update: Light glares are now added and lined up to the headlight and rear lights. http://i127.photobucket.com/albums/p140/race_invader/20081219200919.jpg And fixed or Tweaked? the wheels what 'Loz' (Aka: Pressurized) reported. :)
  13. Problem with low poly interior is it goes too dark once again... I think this is cause the poly count isn't high which makes the TDU Sun non reflect on other parts. So i think Low poly version interior would perfectly suit exterior drivers, as it looks excellent from outside the car. For interior drivers i am going to chop or (Nip and tuck :lol: ) the original interior to at least sit inside of the LP560-4 but doors will be disabled however. I may be able to keep windows to move. :)
  14. well at the moment im using Low poly interior which is fine, but ill also see about the Original interior.
  15. more like Team Speak then MSN... ;)
  16. If anyone is wondering what the low poly interior looks like. http://i127.photobucket.com/albums/p140/race_invader/Untitled-1-62.jpg The texture size of it is 1024 by 1024 cause i made it bigger and compared to TDU original size it was 512 by 256? i believe it was.
  17. Not sure yet, trying to figure that out now actually.
  18. The LP560-4 is most likely to be released tonight. http://i127.photobucket.com/albums/p140/race_invader/20081219093229.jpg (This image is also entered in POTW)
  19. Just quoted myself to show the new image just incase. ;) However i did edit my original post well thats what i've quoted.. lol
  20. Its gonna most likely be released sometime tonight (My time) so its 9am here. So still got awhile.
  21. http://i127.photobucket.com/albums/p140/race_invader/Untitled-1-61.jpg I just had to show this, it really looks like a original TDU car. xD
  22. :oook: Wow... those bodyline are huge. Looks like a fat permanent marker has draw the body lines. :lol: However.. I'll send you a PM.. To sort out your problem with that. ;)
  23. Okay here is some decent images.. ------- http://i127.photobucket.com/albums/p140/race_invader/Untitled-1copy-1.jpg At Iced_bullets McDonalds. xD http://i127.photobucket.com/albums/p140/race_invader/20081219032156.jpg http://i127.photobucket.com/albums/p140/race_invader/20081219030101.jpg http://i127.photobucket.com/albums/p140/race_invader/20081219025634.jpg Note: Everything is still WIP so there is problems to fix etc..
  24. Well thats gonna be hard imo, cause you can't add vinyls... Unless there is a texture place or poly (just like logos etc have) then GT3 RS to be placed on then you can do it but if not then well your gonna have alot of trouble.
  25. I can't guarantee anything though, all i can do is try my very best to bring you a excellent detailed model with all working parts. :) So i do hope you enjoy it even if i have to use a low poly interior or something like that. yeah its possible. :) Sounds like a not bad idea too. Ill look into it. ---------------------------------------------------------------- Textures applied - Tease image: http://i127.photobucket.com/albums/p140/race_invader/Untitled-1-59.jpg
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