Jump to content
We promise no intrusive ads, Please help keep the community alive
Consider supporting us by disabling your ad blocker / add to whitelist / purchasing VIP.

Tool831

Members
  • Posts

    4,526
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Tool831

  1. Triple post much? :D:lol: ---------------- Anyways, this sorta isn't a surprise (the car list I mean) I have all the textures and knew every car already. However every n00b kept saying "Nah that was from their old game they were going to create" :oook: Anyways, this really gets me mad about the non PC part. As much as I own a Xbox 360 it still sucks, I prefer PC Shift over 360 Shift. This also screws up my plan to release a Ferrari pack for TDU. :mad: I had the whole layout/thread already mapped out to be posted, once officially announced. So that really sucks bollocks. If it ever does see the light of day for PC in the next 5 months just like GTA IV is doing just now for the PC. Then I can still do it.
  2. :confused::confused::confused::cheeky: http://i599.photobucket.com/albums/tt72/T00L831/20100210075229.jpg
  3. When I get home from Collage today, (12:30pm) or just after. The LP560-4 will be released. :) Then I will start the update on the LP550-2 ;)
  4. Yep, all versions. :) Some interiors will need to be completely redone. -------------------------------------- This whole update I am calling this V1.3 is due to pretty much redoing most of the exterior all over again, I never backed up the files of the LP560-4 however Zmodeler did so I was lucky, though some things do still need to be corrected. Stock version will also be fitted with updated rims this time, the spider already had them but never did a update for the stock to have them. V1.3 (Stock) Images: (Rear image is my desktop wallpaper I just love it) http://i599.photobucket.com/albums/tt72/T00L831/20100209220107.jpg http://i599.photobucket.com/albums/tt72/T00L831/20100209220047.jpg
  5. Ah what? :oook: Anyways, it will be released when its done. :)
  6. Due to 'some' people complaining about my LP560-4. I've decided to update each interior also some details on exterior to my newest mods quality. (EvoX, Challenger etc) Here are some comparisons of my New to Old: ---------------------------------------------------------- New: http://i599.photobucket.com/albums/tt72/T00L831/NEW.jpg Old: http://i599.photobucket.com/albums/tt72/T00L831/OLD.jpg ----------------------------------------------------------------- New: http://i599.photobucket.com/albums/tt72/T00L831/NEWOUTSIDE.jpg Old: http://i599.photobucket.com/albums/tt72/T00L831/OLDOUTSIDE.jpg
  7. Exactly.. :) I will be doing the proper 1971 rims. ;) You have nothing to worry about with rims.
  8. !!Please make sure to backup your original files before installing this mod and read the included README file!! This Modification Requires Djey's Magicmap Features: Opening Windows Working High beam High Poly Interior (Including Door Panels) Dynamic Interior Shadow Opening doors Cock LR Body LR Dynamic Shadow High Poly Model Working Gauges Custom name change Original Stock Rims Accurate Detail Custom physics Optimized for TDU's graphic engine No Vinyl version Bugs: ----------------------------------------------------------------- 1971 Dodge Challenger 426 HEMI R/T (No Vinyl) Replaces: Dodge Challenger Model From: EAGames Converted by: Tool831 Edited by: Tool831 Installer tool By: Djey Rapidshare: Download MediaFire: Download http://i599.photobucket.com/albums/tt72/T00L831/20100209163613.jpg http://i599.photobucket.com/albums/tt72/T00L831/20100209163723.jpg http://i599.photobucket.com/albums/tt72/T00L831/20100209163656.jpg http://i599.photobucket.com/albums/tt72/T00L831/TestDriveUnlimite.jpg ---------------------------------------------------------------------- 1971 Dodge Challenger 426 HEMI R/T (Vinyl) Replaces: Dodge Challenger Model From: EAGames Converted by: Tool831 Edited by: Tool831 Installer tool By: Djey Rapidshare: Download MediaFire: Download http://i599.photobucket.com/albums/tt72/T00L831/20100209160109.jpg http://i599.photobucket.com/albums/tt72/T00L831/20100209160028.jpg http://i599.photobucket.com/albums/tt72/T00L831/20100209160016.jpg -------------------------------------------------------------------------------- Terms of use: - I do not support those who bodyswap - The models, skins and other files are for private use only - Commercial use of this modification is strictly prohibited - All Registered Trademarks and Copyrights are property of their respective owners - Do not edit anything with my modification - Do not rehost my modifications - If you wish to put this modification on another website then please contact me via e-mail: [email protected]
  9. Well believe it or not, those rims that come with the mod are the rims that is uses (according to Shift) So I just picked those, instead of redoing a whole new rim when they are already in TDU anyway.
  10. I know. I cannot do much about this where the needles are is where they are. I can't make the react faster or anything such really. Even if I was to make the acceleration quicker I believe it would always be wrong.
  11. GAH! Sorry mate but this defiantly will not ever come from me. :nuts: You could try the Russian/German forums for TDU though ive seen some cars they do with bodykits and pimped out stuff. So you may have a chance there honestly.:o (No offense)
  12. They are in fixed position, The way they did it on the model compared to real life just seems to be missing.. maybe due to SHIFT having headlights on all the time. Not 100% Sure.
  13. Interior Image Posted!
  14. :lol::lol: Just cause I convert cars, doesn't mean I convert physics. That would be really really stupid due to Undercover not even having the real physics.
  15. What's that got to do with this car?... :oook: I'll answer anyway so that we can get back ontopic, no it didn't work.
  16. 1966 Chevrolet Corvette StingRay Replaces: 1976 Chevrolet Corvette StingRay Model From: EAGames Converted by: Tool831 Edited by: Tool831 Installer tool By: Djey !!Please make sure to backup your original files before installing this mod and read the included README file!! This Modification Requires Djey's Magicmap Features: Opening Windows Working High beam High Poly Interior (Including Door Panels) Dynamic Interior Shadow Opening doors Cock LR Body LR Dynamic Shadow High Poly Model Working Gauges Custom name change Original Stock Rims Accurate Detail Custom physics Optimized for TDU's graphic engine Bugs: ----------------------------------------------------------------- Rapidshare: Download MediaFire: Download http://i599.photobucket.com/albums/tt72/T00L831/20100207041616.jpg http://i599.photobucket.com/albums/tt72/T00L831/20100207041544.jpg http://i599.photobucket.com/albums/tt72/T00L831/20100207041641.jpg http://i599.photobucket.com/albums/tt72/T00L831/TestDriveUnlimited.jpg ------------------------------------------------------------------ 1966 Chevrolet Corvette StingRay (Paintable Vinyl) Rapidshare: Download MediaFire: Download ---------------------------------------------------------------------- 1966 Chevrolet Corvette StingRay Physics Physics by: Tool831 Rapidshare: Download MediaFire: Download -------------------------------------------------------------------------------- Terms of use: - I do not support those who bodyswap - The models, skins and other files are for private use only - Commercial use of this modification is strictly prohibited - All Registered Trademarks and Copyrights are property of their respective owners - Do not edit anything with my modification - Do not rehost my modifications - If you wish to put this modification on another website then please contact me via e-mail: [email protected]
  17. Its found in the folder when you extract the mod from the .rar and put it into a folder then click install then it may fail, if so in that folder where its extracted there will be a notepad document called "ModAndPlayDebug" I recommend it for my mods, however it is not needed. That's basically what that says. ;) So don't worry its not a must have, its just there cause I have it in my game for modding etc. So just for a precaution I recommend it. :) If you cannot have it due to PC Specs etc then thats fine aswell.
  18. First time every I agree with you.. :lol: Your inbox on TDUC only has a certain limit, I couldn't imagine getting 10 PMS per day that would just be a arse of a thing, just cause someone wants a simple SV vinyl... Cause its like being a bully in school and saying "Haha you cant have this, until I get a PM" :oook: So TDUZoqqer I suggest you either remove it from your first post or either just release it. It's only a vinyl there is really nothing else from what I can see that others get. Which isn't that special in my opinion cause ive done vinyls for cars before.
  19. 1. You need magic map 2. You need the megapack 3. Community patch is recommended but not essential. If you have all those I suggest you double check.
  20. Did you create the car? If not then it is required you ask for permission. Good luck though. :)
  21. If the patch fails there is a file that gets created called 'ModAndPlayDebug' send me a PM with that file that gets created, I can tell you your problem that way or if its the installer's fault. I will be able to tell with that file. ;) Same goes with anyone else.
  22. Released! Managed to upload, please enjoy! :)
×
×
  • Create New...